Welcome back to Digital Coffee: Gaming Brew! In this week’s episode, host Brett Deister dives deep into the latest headlines shaking up the gaming world. From the much-anticipated Grand Theft Auto VI receiving a new release date—and sparking plenty of speculation—to big news from EA regarding layoffs at Codemaster and the evolving fate of the Battlefield series, there's a lot to unpack.
Brett also explores an intriguing story about the lost (and now found!) source code for the original Fallout games, sales milestones for Expeditions and Kingdom Come: Deliverance II, and discusses the ongoing evolution of beloved franchises like Gears of War and Payday. He doesn’t shy away from hot-button topics, either; get ready for some candid thoughts on game pricing schemes, the culture shifts at major studios, and the increasingly steep cost of cosmetics in Diablo IV.
So grab your favorite cup, sit back, and join us for a thoughtful, honest, and occasionally spicy look at what’s brewing in the world of gaming!
3 Fun Facts:
- Players of Kingdom Come: Deliverance 2 have spent 387 million hours in-game while drunk, and over 4 million enemies were killed in that state!
- The creator of Fallout thought the source code for Fallout and Fallout 2 was lost, but it turns out Rebecca Heineman of Interplay had saved copies all along.
- The total cost to get all Berserk cosmetics in Diablo IV is around $150—more than the game's actual expansion!
Key Themes:
- Grand Theft Auto VI delay and trailer impressions
- EA’s studio cuts, priorities, and layoffs
- The preservation of classic Fallout source code
- Sales success for Expeditions 33 and smaller studios
- Kingdom Come: Deliverance II’s content and controversy
- Payday 3’s struggles and publisher acquisition
- Rising game prices and future pricing schemes
And welcome to a new episode of Digital Coffee Gaming Brew, and I'm your
Speaker:host, Brett Deister. If you could please subscribe to this podcast and all your favorite
Speaker:podcasting apps, leave a five star review. It really does help with the rankings. Let
Speaker:me know how I'm doing. But this week, we're gonna be talking about
Speaker:Grand Theft Auto six being delayed and the new trailer. It
Speaker:was interesting, but I'm still not sold on
Speaker:it. We're also gonna be talking about EA and Battlefield
Speaker:because there's news about that. An interesting article about fallout and
Speaker:fallout two, the originals, and how someone
Speaker:found the actual source code for the original as well. We're talking
Speaker:about expedition clear, obscure
Speaker:expedition 33 and the sales. Also gonna be talking about kingdom
Speaker:come deliverance two. Can we talking about star
Speaker:breeze and payday three? We talking about
Speaker:gears of war reloaded.
Speaker:Also held divers two, new war bonds, Diablo
Speaker:four Berserker, and why that's just a terrible waste of
Speaker:money. Also and the main thing I'm gonna be talking about
Speaker:is the new pricing scheme of gaming, and I'm kinda gonna,
Speaker:this is gonna be me theorizing what may actually happen. Not really quite
Speaker:sure about that one, but
Speaker:let's get on with the show.
Speaker:That's good. Alright. I hope you're
Speaker:having a wonderful Friday and a
Speaker:good weekend after that. But this the first thing we'll be
Speaker:talking about is Grand Theft Auto six, and it has been delayed
Speaker:until 05/26/2026. So we got
Speaker:about a month or not a month, a year for
Speaker:the new game to come out. And basically, everybody rejoiced for
Speaker:this because all the other publishers and developers
Speaker:were were, like, holding their breath, figuring out when this game was gonna come
Speaker:out so they could move around their game release for
Speaker:this. But it looks like it's not going to be coming
Speaker:out. Now Rockstar Games has reportedly made changes to its corporate culture
Speaker:to avoid previous issues of employee burnout, such as implementing
Speaker:a flex time policy. GTA
Speaker:six took three days to reach 1,000,000,000 in sales and the research
Speaker:groups estimated that GTA six could make
Speaker:1,000,000,000 from pre orders alone and
Speaker:3,200,000,000.0 in its first
Speaker:year. So it could make a
Speaker:lot. I mean, there are issues with this maybe
Speaker:a more woke. GTA six, not really so
Speaker:set on that and not really so set on actually getting in the game either.
Speaker:I think out of all the Grand Theft autos, I've beat
Speaker:none. I don't know why I just gotta stop playing it. You're I mean,
Speaker:you're supposed to get it, but I just never finished the game for whatever
Speaker:reason. I know there's an online component, but I just never really cared about it
Speaker:too much. But
Speaker:should be interesting. I mean, they did release a new trailer. New trailer look
Speaker:interesting. It's back in Vice City. It
Speaker:looks like it's not in the eighties vibe anymore. It's gonna be more
Speaker:towards current day, and there's a a guy
Speaker:and a chick, kind of the main characters in
Speaker:this game, I guess. I mean, there's a whole lot
Speaker:going on. Supposedly, it was captured in the PlayStation
Speaker:five, not the pro, but the PlayStation five. So
Speaker:it looks good, but we'll see what they actually
Speaker:bring to the table when it finally comes out
Speaker:in a year. Alright. EA
Speaker:has reportedly implemented layoffs at Codemaster
Speaker:shortly after announcing the end of the development of World Rally Championship.
Speaker:Codemaster has been in the fully owned property for over five years. The
Speaker:studio has worked on f one franchise and also
Speaker:developed EA racing titles including grid and
Speaker:WRC. EA announced the cutting of hundreds of rules
Speaker:and the cancellation of unannounced projects on April
Speaker:29. The spokesperson stated that the company
Speaker:is evolving and meeting players' needs and is reducing roles while
Speaker:redeploying staff to align strategic priorities. He has
Speaker:history of reef traveling development staff after completing projects.
Speaker:There is uncertainty regarding the extent of changes to code
Speaker:master in their internal setup. And, I
Speaker:mean, just speaking from me, I think they're eventually just gonna get rid of
Speaker:them because it seems like
Speaker:the racing games aren't really their priority right
Speaker:now. The priority is Battlefield right now, Apex
Speaker:Legends, and really that's
Speaker:the only two that I see. I mean, split faction really made a
Speaker:lot of money for them, but they don't really care about that. Oh, mass effect
Speaker:is the third one. They don't care about dragon age anymore.
Speaker:Reportedly, they didn't really care about it because it just they just didn't
Speaker:understand it. So the three main games,
Speaker:actually, no, four main games right now is the Star Wars Jedi
Speaker:series, but that's probably going to end after the third game is
Speaker:released. So that's out after the third game is released.
Speaker:The Star Wars Zero Company, but that game is probably
Speaker:going to if it sells well, they'll make more, but if it doesn't sell well,
Speaker:that will be done. Andrew Wilson does not
Speaker:really care about the Star Wars collaboration anymore. He just basically
Speaker:wants to its own its own IP. But Battlefield and Apex
Speaker:Legends are certainly the two most
Speaker:important franchises right now for EA. Then you
Speaker:got the sports series, which is in their own thing, Then you
Speaker:have mass effect because it seems like Bioware is only gonna be working on mass
Speaker:effect. No more dragon age. So regardless of Ballou's Gate three
Speaker:did really well, no more dragon age, which is really stupid.
Speaker:If you had a really good team that wasn't all about
Speaker:gender identity and gender dysphoria, it actually would have been a really
Speaker:good game if you had competent writing.
Speaker:I've played some of it in PlayStation five, but I I still
Speaker:don't care to come back to it. That's the problem.
Speaker:Is that I don't care. Before, when new Dragon
Speaker:Age came out, I I come back to it because I actually care. But right
Speaker:now, I do not care about it. It does nothing for me.
Speaker:It is horrendously written. It's just it looks a little too
Speaker:cartoony. The more gothic
Speaker:darker, like, feel to it is gone
Speaker:for a more upbeat, and it that's just not Dragon Age. I mean,
Speaker:it does have some, but then your choices don't matter from the last three
Speaker:games. It just they screwed
Speaker:up terribly, and that's why it didn't sell well.
Speaker:So maybe when the new CEO
Speaker:if they ever get a new CEO, he'll come back in and be like, you're
Speaker:refocusing on these. Technically, they should work on
Speaker:command and conquer, but I don't think they ever will. So that's how I mean,
Speaker:they have a lot of good IPs and properties that they probably should
Speaker:look at again and work on, but they won't because they're focused on very
Speaker:specific things. Luckily, they aren't gonna raise prices like Microsoft
Speaker:did, but that's for now. Wait for a few years and
Speaker:they may raise prices too if they see the other publishers
Speaker:are getting away with it.
Speaker:Alright. So in the battlefield or, yeah,
Speaker:battlefield news, EA will invite more players to battlefield labs
Speaker:playtest throughout May. Players from select regions of
Speaker:Asia will now be included in imitations. Battlefield teams
Speaker:have completed inertial server performance and stability
Speaker:assessments. The development update highlights accomplishments,
Speaker:including establishing a solid foundation for smooth, low
Speaker:latency, and high performance gunplay, finding the right balance
Speaker:and movement speed for functionalities, like
Speaker:crouch, sprint, combat role, combat
Speaker:role, and vaulting using
Speaker:destruction to enhance tactical gameplay. So I mean, this is
Speaker:all about it. I'm I you could consider me the
Speaker:old school battlefield player I played since battlefield
Speaker:1942. I've played every single one of them
Speaker:even in 1943 and even modern combat. Modern combat's
Speaker:not great. But I played all of them, even battlefield heroes.
Speaker:They all had their interesting things. Battlefield heroes was
Speaker:by far the most unique one they made. And then
Speaker:once battlefield bad company and bad company two came out, destruction was
Speaker:a primary thing. It kinda got lost in the shuffle after bad
Speaker:company two. But they're
Speaker:refocusing on it now, and they're using it as more as tactical,
Speaker:but also allowing you to, like, run up buildings and
Speaker:stuff through the destruction. So it should be interesting to see what they actually
Speaker:do, if it will be good, if it will be bad. Combat
Speaker:rules, I don't really know about that. Please don't
Speaker:go towards battle black ops four and the
Speaker:combat diving and the John Wick stuff. It just I played
Speaker:it. The beta wasn't that fun. Didn't really wanna buy the
Speaker:game, and rightfully so because,
Speaker:man, those collaborations are just awful. I just don't understand
Speaker:all of that. Now moving on
Speaker:to the original fallout and fallout two. So the
Speaker:original fallout and fallout two was more of a isometric or
Speaker:boulder skate three type of gameplay style
Speaker:because it was then made in the early nineties. You didn't really have that fall
Speaker:three type of ability to make it like a three d world, so you had
Speaker:to do more of a top down. But
Speaker:the creator of fallout previously stated that the source code for fallout and fallout
Speaker:two was lost and thought to be destroyed, but Rebecca
Speaker:Hyman, cofounder of Interplay, because that was the original
Speaker:publisher of the Fallout series. Black Isles was the original
Speaker:developer, which they basically became
Speaker:Obsidian, but revealed that the
Speaker:source code for both games was actually saved. Her and
Speaker:her team began archiving source codes for inner interplay's games
Speaker:in 1993 after losing the code for wasteland.
Speaker:Heinemann's recover recovered the code for Wasteland from a source at EA
Speaker:and took on the task of preserving interplay's
Speaker:gaming heritage. She stated that when she left
Speaker:interplay in 1995, she had copies of every game the
Speaker:company produced including fallout and fallout two, which is good because
Speaker:it's good to actually have the archives and the source codes for all that stuff
Speaker:to preserve the games because these games were really, really good
Speaker:back when they were created. The story was really good, and I'm pretty sure if
Speaker:you remade it in kinda like what was gay three, but re
Speaker:basically remade the game and just into the standards
Speaker:of what we have today, it still would be really good.
Speaker:They were fun games. It's just different way of playing than Fallout
Speaker:three. And remember that Fallout two came back out in the nineties, and
Speaker:Fallout three didn't get made until way into the early
Speaker:two thousands. So there was, like, I
Speaker:would say, over a decade span between there was fallout
Speaker:tactics, which is kinda good, but the actual the main
Speaker:line fallout didn't happen until fallout three, and fallout two
Speaker:came out in the in the nineties. So
Speaker:it was a long time, and so I could see where that plus interplay just
Speaker:had really bad business, and they just didn't
Speaker:really do it very well because they had a lot of great hits.
Speaker:And they could've they should've been a company that lasted for a while, but they
Speaker:just they didn't do very good in managing their business.
Speaker:Alright. So there is sales numbers unlike Assassin's
Speaker:Creed shadows, which we still don't have sales numbers. I always find that
Speaker:funny. But Expedition 33 has surpassed
Speaker:2,000,000 units just under two weeks after its release.
Speaker:The game has launched on April 24 for
Speaker:PlayStation five, Xbox series, PC via Steam, and Epic Game
Speaker:Store. It's also available through game pass. The game features a quest
Speaker:to destroy a character known as the painters who has the power
Speaker:to erase people by painting their cursed
Speaker:numbers,
Speaker:which is funny because apparently the guy that created this basically was born to
Speaker:Ubisoft and created this thing. Square
Speaker:soft or Square Enix Square soft is actually the original name. Square Enix
Speaker:has said that these types of
Speaker:games were old, antiquated, and gamers didn't want it. And then
Speaker:they did this, and it looks like it's not. The turn based type
Speaker:style has room in the industry. It's it's weird that these big
Speaker:publishers go. There's no room for it. They don't want it. And then it's like
Speaker:some small publisher makes it, and it gets really popular.
Speaker:And it's like there is room for it. Just like Baldur's Gate three
Speaker:show that isometric type games like that, there's room for
Speaker:it. There's room for the old style Final Fantasy with
Speaker:the turn based system. There's room for it. So Sony dragons
Speaker:legends of the dragoon two could be actually made or the
Speaker:remake of the original could be made and successful.
Speaker:It just stop following trends all the time. Trends do not
Speaker:make you money. It's doing something different or that hasn't been
Speaker:done in a while that will make you money because you're gonna have new players
Speaker:coming up and they'll be like, oh, wow. This is actually a fun strategic way
Speaker:of playing it. But you just go, nope. Nobody
Speaker:wants this anymore. This is old. Doesn't work.
Speaker:And this is where we're at. So I'm happy that they actually
Speaker:made this. I'm excited that they sold it so
Speaker:well, and it it wasn't made in a big budget like 300,000,000 or more. It
Speaker:was more like a $50,000,000 budget, which goes to show
Speaker:big budgets don't make good games. It just makes
Speaker:big budgets, and that's it. You don't need a team
Speaker:of 3,000 to make a good game. You need need a team of
Speaker:really good competent people, but less of them to make a really good
Speaker:game. Alright. So King
Speaker:of Come Deliverance two, which launched in
Speaker:February 2025, has reached over 3,000,000 players
Speaker:within three months. Players have collectively killed
Speaker:500,000,000 humans, and the
Speaker:most popular weapon is long sword, accounting for 207,000,000
Speaker:kills, followed by the normal sword, 2,000,000, and
Speaker:dagger, 40,000,000. Ranged weapons have resulted in
Speaker:just about over 55,000,000 enemy kills with
Speaker:headshots accounting for one in seven of those kills. The crossbow is the most
Speaker:popular range weapon with 29,100,000
Speaker:kills. Players have sold
Speaker:38,510,000,000 items valued
Speaker:at 2,400,000,000,000.0 Russian and picked
Speaker:up a 31,310,000 pockets.
Speaker:Cubeling over
Speaker:107,940,000,000.
Speaker:Players have spent three hundred and eighty seven million hours in game
Speaker:while drunk, while 3,120,000
Speaker:choosing wine and 2,460,000 choosing
Speaker:beer, over 4,000,000 enemies were killed while the character
Speaker:was drunk. That's interesting. And the win rate for
Speaker:Farkle Games is 67 and paid
Speaker:expansion called Brushes with Death is playing for release later in
Speaker:May 2025.
Speaker:So, yeah, we all love Kingdom Come Deliverance
Speaker:two. I still have not picked it up because I'm actually quite mad with what
Speaker:they did because now there's been rumors that the actual creative
Speaker:director of it, yes, did, I guess,
Speaker:allow this stuff to happen because you don't want to offend anybody. And I'm
Speaker:like, offend the gaming journalists.
Speaker:Offend away. We don't care about them. They are useless to
Speaker:us. Offend away. You should have taken
Speaker:out the gay scene, and you should have taken out the black guy. Didn't need
Speaker:to be in the game. You would have actually sold a lot more. You
Speaker:probably would have been to, like, 4 or 5,000,000,
Speaker:but I just don't understand why you did
Speaker:these weird things. It just didn't make any sense,
Speaker:and I'm still upset about that. Hopefully, there's mods where I can just take it
Speaker:out unless Nexus mod bans
Speaker:it. So dumb.
Speaker:Alright. So Starbreeze has agreed to acquire the publishing
Speaker:rights for payday three. The acquisition aims to pursue
Speaker:broader strategic opportunities for the payday franchise. Pay
Speaker:sales fell from from
Speaker:44,500,000.0 in year of 2023 to
Speaker:7,700,000.0 in 2024. And it's because it just
Speaker:it wasn't ready to be launched. They launched it too early.
Speaker:Sarmbrisk acknowledged the payday three was underperforming shortly after its
Speaker:September 2023 launch and initiated a rehabilitation
Speaker:program. The company appointed well, that's
Speaker:unfortunate. Adolf Christian Johnson as the new
Speaker:CEO in March after ousting former CEO, Tobias.
Speaker:I don't know how to say the last name. Star Breeze agreement with
Speaker:the well, it oh, it's it's basically
Speaker:it's basically the publisher allows it to take full publishing responsibilities
Speaker:for payday investors, updates that states that the deal was
Speaker:enable Starbreeze to accelerate content development and pursue broader
Speaker:business opportunities for the franchise. Agreement concludes the current publishing
Speaker:agreement, but establishes a foundation for long term partnership between
Speaker:Starbreeze and the publisher for future payday projects.
Speaker:Starbreeze issued new shares representing 10% of its outstanding
Speaker:share capital to finance acquisition, totaling
Speaker:approximately $3.03 or $33,450,000.00
Speaker:before transaction costs. So this is this is
Speaker:actually pretty good because
Speaker:is it beta three wasn't great when it launched. It was okay, but it wasn't
Speaker:great. And then they should have waited
Speaker:probably a year or so and kind of, like, really gotten it into it.
Speaker:There really was no single player mode. You still had to be online, which I
Speaker:don't really understand why you always have to be online when you don't play single
Speaker:player. And so people went to other games
Speaker:that were similar to it, or they just went back to payday two until they
Speaker:fixed the issue, which it seems like they fixed a lot of the issues, but
Speaker:I think it still has a way to go. But I'm I'm hoping that they
Speaker:will continue to update this and make us a better game. Do
Speaker:what no man's sky did and I mean, they turned their
Speaker:game around, and it's probably one of the best games you can get right now
Speaker:because it's got so much content in there.
Speaker:Alright. So Microsoft has it down. Gears of War Reloaded.
Speaker:This game will be available on Xbox series x and s,
Speaker:PC, and PlayStation five. It's one of the first times on
Speaker:August 26 for the price of $40.
Speaker:Subscribers to the game pass ultimate and PC pass will have access to
Speaker:this game on day one. The remaster includes all content
Speaker:from Gears of War ultimate edition and all post launch downloadable
Speaker:content such as a bonus campaign act, multiplayer maps, modes,
Speaker:characters, and cosmetics. The game features two player local and
Speaker:online co op for the campaign and supports multiplayer matches with up to eight
Speaker:players. Bonus the original Gears of War
Speaker:ultimate edition purchased before May 5,
Speaker:so it's already passed, at 11AM Eastern will receive a free
Speaker:upgrade to the remastered edition. Gears of war was really
Speaker:launched by Microsoft in 02/2006 and
Speaker:since spawn sequel spin off in books, Microsoft has
Speaker:previously announced plans to bring other games to different platforms
Speaker:including Forza Horizon five
Speaker:to PlayStation and various titles to Nintendo switch in
Speaker:more likely than Nintendo switch two. So this is great.
Speaker:I mean, can't hate him
Speaker:for that. I mean, Gears of War is a great title. It was
Speaker:originally made by Epic and kind of a partnership with
Speaker:Microsoft, and then Epic eventually after Gears of War three handed it
Speaker:off to Microsoft and Coalition Studios is now working on
Speaker:this specifically. I really haven't cared since Gears of War
Speaker:three kinda ended. There's a new story and everything, but
Speaker:it is. I think this is gonna bring back a lot of nostalgia and new
Speaker:players the from the PlayStation side to see how well this actually
Speaker:will do. And if it's any indicator what Oblivion did remastered
Speaker:did, this is a good sign for it. Not bad price, but it's still an
Speaker:old games from 02/2006, so it's almost 10 years old.
Speaker:But we'll see. Alright. So
Speaker:early access of Titan Quest two has been delayed from
Speaker:winter twenty four twenty five to summer twenty twenty
Speaker:five, which is weird because, well,
Speaker:it is almost this summer. But, anyways, the decision
Speaker:delay was made by publisher THQ Nordic and developer
Speaker:Grim Lord games due to crowded action or we achieve release
Speaker:window. Yeah. There's a lot. Before we
Speaker:use of Titan quest two will fall for PlayStation five Xbox series and
Speaker:PS and PC. Thousands of players
Speaker:participated in a recent demo test with over 92% rating their experience
Speaker:pos positively, which is pretty good. Players
Speaker:pay praise the game for capturing the spirit of the original Titan quest while
Speaker:incorporating modernized systems. The game features new
Speaker:masteries includes a boss named Apollo
Speaker:Paulina the Terrible. Visuals and audio
Speaker:receive average scores of 5.25 out of six and
Speaker:five point one six out of six respectively. Developer
Speaker:acknowledge areas needing refinement, including combat fluidity, ability
Speaker:aiming, and balance, performance optimization, and new improvements such
Speaker:as customizable controller schemes and enhanced UI indicators are in
Speaker:progress. Grimlore Games is committed to delivering a true successor to
Speaker:Titan Quest, and it wasn't the original developer either. Ironside Games was the
Speaker:original developer of the original Titan Quest, but I
Speaker:think they went under because they really didn't make anything after Titan
Speaker:Quest. And then THQ, when they went under and
Speaker:was bought out, decided to update the original Titan
Speaker:Quest and announced the new Titan Quest two. And I'm glad that that they
Speaker:decided to let because it is a very crowded action RPG. You got no rest
Speaker:for the wicked. You got Diablo four. You got path of exile
Speaker:two. I mean, it is very crowded right now in action
Speaker:RPGs and you don't need to actually add another one. So it's
Speaker:good delay. Plus they can actually implement more of these
Speaker:features and make early access smoother than what it
Speaker:was. So I'm excited to see
Speaker:what what happens with it, but kudos to them to actually make a
Speaker:really positive ranking on there. Alright.
Speaker:So Helldivers two is coming with a new war bonnet on
Speaker:May 15, which includes a sword specifically a curved
Speaker:saber named the q c q dash two saber.
Speaker:So original in the naming. This saber is the second melee
Speaker:weapon added to the game following a previous melee weapon, a stun baton.
Speaker:The war bond also contains the following items,
Speaker:the re dash eighteen sixty one parade commander and
Speaker:the r e twenty three ten honorary guard sets, the r
Speaker:dash two amendment, a new bayonet rifle, the c q c
Speaker:dash one, a true flag stratogram, which includes
Speaker:a spear, a sample scanner booster, g
Speaker:dash one four two, pyrotechn grenade, new banners,
Speaker:capes, titles, and lockstep emote. The community has expressed
Speaker:mixed reaction to the expectation set by
Speaker:Airhead CEO, James Joran, previously joked
Speaker:joking comment that players would, well, crap
Speaker:their pants. The last war bond prior to this one was
Speaker:released on March 20, meaning players have been waiting fifty six
Speaker:days for for a new one. So it's
Speaker:good. I mean, Helldivers is still a great game. It's still
Speaker:it's it's the closest we get to, I guess, Starship Troopers eve
Speaker:I know there's a Starship Trooper one, but no one really plays that one. Helldivers
Speaker:two really took it over because of how bombastic it was.
Speaker:And it'd be great to see a collaboration with those two to
Speaker:get help just make a Starship Trooper games out of what
Speaker:Helldivers two has done. Would be fun. It'd be fun to see other
Speaker:games into the into that type of, like, game mode,
Speaker:but Helldivers two is is still a great game.
Speaker:Alright. So Diablo four has launched collaboration with
Speaker:Kento Miras Berserk. The total cost to
Speaker:obtain all Berserk sets in Diablo four
Speaker:is about a hundred and $50. Real money because you have to
Speaker:have a certain amount of platinum. I'm gonna go through all their stupid little currencies,
Speaker:but the vessel of hatred price was $70. So it's more
Speaker:expensive than getting the actual expansion for
Speaker:Diablo four. Now the cosmetic
Speaker:comes in barbarian rogue and necromancer. Apparently, the barbarian is the
Speaker:best one of those set. It's just expensive.
Speaker:I mean, I don't think anybody's really gonna get the whole complete
Speaker:set because it's a hundred and $50 for the whole complete one. And seriously, it's
Speaker:a cosmetic. It doesn't take you guys that long to make this type of a
Speaker:thing. It's all like making a game. So I understand how cosmetics
Speaker:cost more than the game is ridiculous.
Speaker:It's it's stupid ridiculous.
Speaker:And the problem is that Blizzard has been doing this
Speaker:since I mean, mostly since acquired by Activision, but
Speaker:also since Overwatch too. I mean, they over overinflate their prices too. I
Speaker:know gamers were mad about it too because it's a joke saying that Overwatch two
Speaker:was basically they just made it just so they could have a cosmetic
Speaker:shop and do overpriced cosmetics. But they still
Speaker:make money because some gamers are dumb
Speaker:enough to buy them anyways. Alright. Moving
Speaker:on to my main thing. And so we've been hearing about the,
Speaker:like, the raising of prices on games. Nintendo basically said it's
Speaker:gonna be $89. Take 2 CEO has said that
Speaker:you could see games up to a hundred dollars. Microsoft just basically
Speaker:announced that in winter of this year, it's gonna be raising their games
Speaker:to $80. EA has said no for now. I haven't
Speaker:really heard anybody else saying it. Ubisoft probably could because that's all
Speaker:they care about, and they're actually making good games. And
Speaker:so I think there's gonna be a new, like, pricing scheme,
Speaker:and they're gonna be making different types of games for the different types of
Speaker:prices because the issue with
Speaker:raising your prices that less and less gamers are gonna be buying your games,
Speaker:they're gonna be very discernible about which game they're
Speaker:going to buy. And so what really needs to happen if
Speaker:they're smart is that there's gonna be new pricing scheme. So
Speaker:remasters are gonna be 30 to $40. Remakes are gonna
Speaker:be 50 to $60, and the new games are gonna be 80 to
Speaker:$90, probably more towards the hundred because we
Speaker:live in a crazy world right now. And so here's my thing,
Speaker:is that the old games will be bought because it's nostalgia. And if
Speaker:it's a really good game, then we wanna replay it and see what it's gonna
Speaker:be like. If it's a remaster, there's it's not gonna take as much time because
Speaker:you're just updating the visuals, but you're not redoing the whole
Speaker:game. And then remakes are going to basically
Speaker:be redoing the whole game like Oblivion into
Speaker:a modern engine. And so that takes more time because you
Speaker:actually have to go in and kinda redo the assets and make
Speaker:it look good, look better than what it
Speaker:did ten, twenty years ago.
Speaker:So we're at this cross order right now where these big
Speaker:publishers are not really gonna risk making new
Speaker:games, like new worlds, new franchises. It's not
Speaker:gonna be that way. It's gonna be basically Excel
Speaker:sheets and, like, is this game going to sell? Yes? No?
Speaker:Was it targeted to the the quote unquote modern
Speaker:audience, which doesn't exist because it's just the old audience.
Speaker:Just, hey. We're just going to alienate men.
Speaker:And so what really is gonna happen is
Speaker:that one one is gonna be a marketing thing to
Speaker:basically nostalgia, oblivion,
Speaker:and then there's gonna be new stuff. But it's gonna be new stuff from the
Speaker:franchises that are already established, halo, gears of
Speaker:war, battlefield, mass effect. I
Speaker:would say dragon nature. That's never gonna happen. Command and conquer,
Speaker:never gonna happen. But you you understand the rate and the name recognition
Speaker:of these games are going to be what there is going to allow them to
Speaker:green light new ones. And then
Speaker:old ones may get a remaster, more likely not
Speaker:get a remake unless it's sold really well in the first place. And
Speaker:so it's gonna be up to double a studios who
Speaker:have smaller budgets, but will take more risks because they got to
Speaker:differentiate themselves from everybody else to show
Speaker:off what the actual
Speaker:industry and what gamers want. Because they have a
Speaker:better understanding of that than the big publishers because the big
Speaker:publishers have too many people working there, and all they care
Speaker:about is making money, which all of them do, but all they really, really care
Speaker:about is how to maximize the
Speaker:profit of it. So maximizing it would be name
Speaker:recognition. If it already has a name recognition, if it was already
Speaker:successful, more likely it's going to make a new game. If
Speaker:it was successful ten, twenty years ago, remake. It was
Speaker:moderately successful, but doesn't really need a new
Speaker:remake remaster. And then the pricing will be
Speaker:according, and then you can decide. But the new
Speaker:games are unless unless
Speaker:these big publishers figure out how to not do how to not make a budget
Speaker:of 300 to 500,000,000 and hope that it's gonna sell,
Speaker:like, bonkers, you need to stop having
Speaker:four or five developer studios making one
Speaker:game. It needs to be one or two, and that's about it.
Speaker:Is it gonna happen? Probably not. Because look at EA, they got four
Speaker:studios making battlefield now instead of one.
Speaker:And so there needs to be a cultural
Speaker:shift in the developer studios and
Speaker:publishers. There needs to be more accountability with more
Speaker:people with less. I'm not
Speaker:saying overwork. I'm just saying it needs to be more accountability,
Speaker:but, like, you do this, this, and this. You do this, this, and this, and
Speaker:we'll figure out how to make this work. Because that's how the double eight
Speaker:studios are doing, and they're doing a really good job of being loud. So
Speaker:what do you think? Do you think I'm crazy about all of this? Do
Speaker:you think there's something there with their mastery? Do you think
Speaker:it's just too expensive to buy games now? The game is just way too expensive,
Speaker:which you're probably right. Let me know in the comments below, but
Speaker:thank you for listening to Digital Coffee Gaming. We really do
Speaker:appreciate it. Please subscribe to this podcast. If you're not your favorite podcast, you can
Speaker:absolutely have five star review. It will just help with the rankings. And let me
Speaker:know how I'm doing. And join me next week as I talk about what's
Speaker:going on in the gaming industry. All right, guys. Stay safe. Get to play in
Speaker:the games you wanna play. Don't blow your budget on gaming,
Speaker:even if it's the new ones. And see you next week. Later.