Why Game Prices Are Soaring and What Delayed Releases Mean for Gamers
Digital Coffee: Gaming BrewMay 09, 2025
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33:1230.4 MB

Why Game Prices Are Soaring and What Delayed Releases Mean for Gamers

Welcome back to Digital Coffee: Gaming Brew! In this week’s episode, host Brett Deister dives deep into the latest headlines shaking up the gaming world. From the much-anticipated Grand Theft Auto VI receiving a new release date—and sparking plenty of speculation—to big news from EA regarding layoffs at Codemaster and the evolving fate of the Battlefield series, there's a lot to unpack.

Brett also explores an intriguing story about the lost (and now found!) source code for the original Fallout games, sales milestones for Expeditions and Kingdom Come: Deliverance II, and discusses the ongoing evolution of beloved franchises like Gears of War and Payday. He doesn’t shy away from hot-button topics, either; get ready for some candid thoughts on game pricing schemes, the culture shifts at major studios, and the increasingly steep cost of cosmetics in Diablo IV.

So grab your favorite cup, sit back, and join us for a thoughtful, honest, and occasionally spicy look at what’s brewing in the world of gaming!

3 Fun Facts:

  1. Players of Kingdom Come: Deliverance 2 have spent 387 million hours in-game while drunk, and over 4 million enemies were killed in that state!
  2. The creator of Fallout thought the source code for Fallout and Fallout 2 was lost, but it turns out Rebecca Heineman of Interplay had saved copies all along.
  3. The total cost to get all Berserk cosmetics in Diablo IV is around $150—more than the game's actual expansion!

Key Themes:

  1. Grand Theft Auto VI delay and trailer impressions
  2. EA’s studio cuts, priorities, and layoffs
  3. The preservation of classic Fallout source code
  4. Sales success for Expeditions 33 and smaller studios
  5. Kingdom Come: Deliverance II’s content and controversy
  6. Payday 3’s struggles and publisher acquisition
  7. Rising game prices and future pricing schemes



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And welcome to a new episode of Digital Coffee Gaming Brew, and I'm your

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host, Brett Deister. If you could please subscribe to this podcast and all your favorite

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podcasting apps, leave a five star review. It really does help with the rankings. Let

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me know how I'm doing. But this week, we're gonna be talking about

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Grand Theft Auto six being delayed and the new trailer. It

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was interesting, but I'm still not sold on

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it. We're also gonna be talking about EA and Battlefield

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because there's news about that. An interesting article about fallout and

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fallout two, the originals, and how someone

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found the actual source code for the original as well. We're talking

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about expedition clear, obscure

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expedition 33 and the sales. Also gonna be talking about kingdom

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come deliverance two. Can we talking about star

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breeze and payday three? We talking about

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gears of war reloaded.

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Also held divers two, new war bonds, Diablo

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four Berserker, and why that's just a terrible waste of

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money. Also and the main thing I'm gonna be talking about

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is the new pricing scheme of gaming, and I'm kinda gonna,

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this is gonna be me theorizing what may actually happen. Not really quite

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sure about that one, but

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let's get on with the show.

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That's good. Alright. I hope you're

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having a wonderful Friday and a

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good weekend after that. But this the first thing we'll be

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talking about is Grand Theft Auto six, and it has been delayed

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until 05/26/2026. So we got

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about a month or not a month, a year for

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the new game to come out. And basically, everybody rejoiced for

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this because all the other publishers and developers

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were were, like, holding their breath, figuring out when this game was gonna come

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out so they could move around their game release for

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this. But it looks like it's not going to be coming

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out. Now Rockstar Games has reportedly made changes to its corporate culture

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to avoid previous issues of employee burnout, such as implementing

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a flex time policy. GTA

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six took three days to reach 1,000,000,000 in sales and the research

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groups estimated that GTA six could make

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1,000,000,000 from pre orders alone and

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3,200,000,000.0 in its first

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year. So it could make a

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lot. I mean, there are issues with this maybe

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a more woke. GTA six, not really so

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set on that and not really so set on actually getting in the game either.

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I think out of all the Grand Theft autos, I've beat

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none. I don't know why I just gotta stop playing it. You're I mean,

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you're supposed to get it, but I just never finished the game for whatever

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reason. I know there's an online component, but I just never really cared about it

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too much. But

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should be interesting. I mean, they did release a new trailer. New trailer look

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interesting. It's back in Vice City. It

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looks like it's not in the eighties vibe anymore. It's gonna be more

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towards current day, and there's a a guy

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and a chick, kind of the main characters in

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this game, I guess. I mean, there's a whole lot

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going on. Supposedly, it was captured in the PlayStation

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five, not the pro, but the PlayStation five. So

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it looks good, but we'll see what they actually

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bring to the table when it finally comes out

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in a year. Alright. EA

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has reportedly implemented layoffs at Codemaster

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shortly after announcing the end of the development of World Rally Championship.

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Codemaster has been in the fully owned property for over five years. The

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studio has worked on f one franchise and also

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developed EA racing titles including grid and

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WRC. EA announced the cutting of hundreds of rules

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and the cancellation of unannounced projects on April

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29. The spokesperson stated that the company

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is evolving and meeting players' needs and is reducing roles while

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redeploying staff to align strategic priorities. He has

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history of reef traveling development staff after completing projects.

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There is uncertainty regarding the extent of changes to code

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master in their internal setup. And, I

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mean, just speaking from me, I think they're eventually just gonna get rid of

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them because it seems like

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the racing games aren't really their priority right

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now. The priority is Battlefield right now, Apex

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Legends, and really that's

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the only two that I see. I mean, split faction really made a

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lot of money for them, but they don't really care about that. Oh, mass effect

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is the third one. They don't care about dragon age anymore.

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Reportedly, they didn't really care about it because it just they just didn't

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understand it. So the three main games,

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actually, no, four main games right now is the Star Wars Jedi

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series, but that's probably going to end after the third game is

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released. So that's out after the third game is released.

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The Star Wars Zero Company, but that game is probably

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going to if it sells well, they'll make more, but if it doesn't sell well,

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that will be done. Andrew Wilson does not

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really care about the Star Wars collaboration anymore. He just basically

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wants to its own its own IP. But Battlefield and Apex

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Legends are certainly the two most

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important franchises right now for EA. Then you

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got the sports series, which is in their own thing, Then you

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have mass effect because it seems like Bioware is only gonna be working on mass

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effect. No more dragon age. So regardless of Ballou's Gate three

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did really well, no more dragon age, which is really stupid.

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If you had a really good team that wasn't all about

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gender identity and gender dysphoria, it actually would have been a really

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good game if you had competent writing.

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I've played some of it in PlayStation five, but I I still

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don't care to come back to it. That's the problem.

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Is that I don't care. Before, when new Dragon

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Age came out, I I come back to it because I actually care. But right

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now, I do not care about it. It does nothing for me.

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It is horrendously written. It's just it looks a little too

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cartoony. The more gothic

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darker, like, feel to it is gone

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for a more upbeat, and it that's just not Dragon Age. I mean,

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it does have some, but then your choices don't matter from the last three

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games. It just they screwed

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up terribly, and that's why it didn't sell well.

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So maybe when the new CEO

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if they ever get a new CEO, he'll come back in and be like, you're

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refocusing on these. Technically, they should work on

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command and conquer, but I don't think they ever will. So that's how I mean,

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they have a lot of good IPs and properties that they probably should

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look at again and work on, but they won't because they're focused on very

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specific things. Luckily, they aren't gonna raise prices like Microsoft

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did, but that's for now. Wait for a few years and

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they may raise prices too if they see the other publishers

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are getting away with it.

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Alright. So in the battlefield or, yeah,

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battlefield news, EA will invite more players to battlefield labs

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playtest throughout May. Players from select regions of

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Asia will now be included in imitations. Battlefield teams

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have completed inertial server performance and stability

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assessments. The development update highlights accomplishments,

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including establishing a solid foundation for smooth, low

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latency, and high performance gunplay, finding the right balance

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and movement speed for functionalities, like

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crouch, sprint, combat role, combat

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role, and vaulting using

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destruction to enhance tactical gameplay. So I mean, this is

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all about it. I'm I you could consider me the

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old school battlefield player I played since battlefield

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1942. I've played every single one of them

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even in 1943 and even modern combat. Modern combat's

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not great. But I played all of them, even battlefield heroes.

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They all had their interesting things. Battlefield heroes was

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by far the most unique one they made. And then

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once battlefield bad company and bad company two came out, destruction was

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a primary thing. It kinda got lost in the shuffle after bad

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company two. But they're

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refocusing on it now, and they're using it as more as tactical,

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but also allowing you to, like, run up buildings and

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stuff through the destruction. So it should be interesting to see what they actually

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do, if it will be good, if it will be bad. Combat

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rules, I don't really know about that. Please don't

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go towards battle black ops four and the

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combat diving and the John Wick stuff. It just I played

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it. The beta wasn't that fun. Didn't really wanna buy the

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game, and rightfully so because,

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man, those collaborations are just awful. I just don't understand

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all of that. Now moving on

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to the original fallout and fallout two. So the

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original fallout and fallout two was more of a isometric or

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boulder skate three type of gameplay style

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because it was then made in the early nineties. You didn't really have that fall

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three type of ability to make it like a three d world, so you had

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to do more of a top down. But

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the creator of fallout previously stated that the source code for fallout and fallout

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two was lost and thought to be destroyed, but Rebecca

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Hyman, cofounder of Interplay, because that was the original

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publisher of the Fallout series. Black Isles was the original

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developer, which they basically became

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Obsidian, but revealed that the

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source code for both games was actually saved. Her and

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her team began archiving source codes for inner interplay's games

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in 1993 after losing the code for wasteland.

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Heinemann's recover recovered the code for Wasteland from a source at EA

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and took on the task of preserving interplay's

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gaming heritage. She stated that when she left

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interplay in 1995, she had copies of every game the

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company produced including fallout and fallout two, which is good because

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it's good to actually have the archives and the source codes for all that stuff

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to preserve the games because these games were really, really good

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back when they were created. The story was really good, and I'm pretty sure if

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you remade it in kinda like what was gay three, but re

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basically remade the game and just into the standards

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of what we have today, it still would be really good.

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They were fun games. It's just different way of playing than Fallout

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three. And remember that Fallout two came back out in the nineties, and

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Fallout three didn't get made until way into the early

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two thousands. So there was, like, I

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would say, over a decade span between there was fallout

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tactics, which is kinda good, but the actual the main

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line fallout didn't happen until fallout three, and fallout two

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came out in the in the nineties. So

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it was a long time, and so I could see where that plus interplay just

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had really bad business, and they just didn't

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really do it very well because they had a lot of great hits.

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And they could've they should've been a company that lasted for a while, but they

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just they didn't do very good in managing their business.

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Alright. So there is sales numbers unlike Assassin's

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Creed shadows, which we still don't have sales numbers. I always find that

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funny. But Expedition 33 has surpassed

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2,000,000 units just under two weeks after its release.

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The game has launched on April 24 for

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PlayStation five, Xbox series, PC via Steam, and Epic Game

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Store. It's also available through game pass. The game features a quest

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to destroy a character known as the painters who has the power

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to erase people by painting their cursed

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numbers,

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which is funny because apparently the guy that created this basically was born to

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Ubisoft and created this thing. Square

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soft or Square Enix Square soft is actually the original name. Square Enix

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has said that these types of

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games were old, antiquated, and gamers didn't want it. And then

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they did this, and it looks like it's not. The turn based type

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style has room in the industry. It's it's weird that these big

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publishers go. There's no room for it. They don't want it. And then it's like

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some small publisher makes it, and it gets really popular.

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And it's like there is room for it. Just like Baldur's Gate three

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show that isometric type games like that, there's room for

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it. There's room for the old style Final Fantasy with

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the turn based system. There's room for it. So Sony dragons

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legends of the dragoon two could be actually made or the

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remake of the original could be made and successful.

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It just stop following trends all the time. Trends do not

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make you money. It's doing something different or that hasn't been

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done in a while that will make you money because you're gonna have new players

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coming up and they'll be like, oh, wow. This is actually a fun strategic way

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of playing it. But you just go, nope. Nobody

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wants this anymore. This is old. Doesn't work.

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And this is where we're at. So I'm happy that they actually

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made this. I'm excited that they sold it so

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well, and it it wasn't made in a big budget like 300,000,000 or more. It

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was more like a $50,000,000 budget, which goes to show

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big budgets don't make good games. It just makes

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big budgets, and that's it. You don't need a team

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of 3,000 to make a good game. You need need a team of

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really good competent people, but less of them to make a really good

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game. Alright. So King

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of Come Deliverance two, which launched in

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February 2025, has reached over 3,000,000 players

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within three months. Players have collectively killed

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500,000,000 humans, and the

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most popular weapon is long sword, accounting for 207,000,000

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kills, followed by the normal sword, 2,000,000, and

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dagger, 40,000,000. Ranged weapons have resulted in

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just about over 55,000,000 enemy kills with

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headshots accounting for one in seven of those kills. The crossbow is the most

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popular range weapon with 29,100,000

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kills. Players have sold

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38,510,000,000 items valued

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at 2,400,000,000,000.0 Russian and picked

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up a 31,310,000 pockets.

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Cubeling over

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107,940,000,000.

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Players have spent three hundred and eighty seven million hours in game

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while drunk, while 3,120,000

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choosing wine and 2,460,000 choosing

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beer, over 4,000,000 enemies were killed while the character

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was drunk. That's interesting. And the win rate for

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Farkle Games is 67 and paid

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expansion called Brushes with Death is playing for release later in

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May 2025.

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So, yeah, we all love Kingdom Come Deliverance

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two. I still have not picked it up because I'm actually quite mad with what

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they did because now there's been rumors that the actual creative

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director of it, yes, did, I guess,

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allow this stuff to happen because you don't want to offend anybody. And I'm

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like, offend the gaming journalists.

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Offend away. We don't care about them. They are useless to

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us. Offend away. You should have taken

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out the gay scene, and you should have taken out the black guy. Didn't need

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to be in the game. You would have actually sold a lot more. You

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probably would have been to, like, 4 or 5,000,000,

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but I just don't understand why you did

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these weird things. It just didn't make any sense,

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and I'm still upset about that. Hopefully, there's mods where I can just take it

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out unless Nexus mod bans

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it. So dumb.

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Alright. So Starbreeze has agreed to acquire the publishing

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rights for payday three. The acquisition aims to pursue

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broader strategic opportunities for the payday franchise. Pay

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sales fell from from

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44,500,000.0 in year of 2023 to

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7,700,000.0 in 2024. And it's because it just

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it wasn't ready to be launched. They launched it too early.

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Sarmbrisk acknowledged the payday three was underperforming shortly after its

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September 2023 launch and initiated a rehabilitation

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program. The company appointed well, that's

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unfortunate. Adolf Christian Johnson as the new

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CEO in March after ousting former CEO, Tobias.

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I don't know how to say the last name. Star Breeze agreement with

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the well, it oh, it's it's basically

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it's basically the publisher allows it to take full publishing responsibilities

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for payday investors, updates that states that the deal was

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enable Starbreeze to accelerate content development and pursue broader

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business opportunities for the franchise. Agreement concludes the current publishing

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agreement, but establishes a foundation for long term partnership between

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Starbreeze and the publisher for future payday projects.

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Starbreeze issued new shares representing 10% of its outstanding

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share capital to finance acquisition, totaling

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approximately $3.03 or $33,450,000.00

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before transaction costs. So this is this is

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actually pretty good because

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is it beta three wasn't great when it launched. It was okay, but it wasn't

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great. And then they should have waited

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probably a year or so and kind of, like, really gotten it into it.

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There really was no single player mode. You still had to be online, which I

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don't really understand why you always have to be online when you don't play single

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player. And so people went to other games

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that were similar to it, or they just went back to payday two until they

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fixed the issue, which it seems like they fixed a lot of the issues, but

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I think it still has a way to go. But I'm I'm hoping that they

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will continue to update this and make us a better game. Do

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what no man's sky did and I mean, they turned their

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game around, and it's probably one of the best games you can get right now

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because it's got so much content in there.

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Alright. So Microsoft has it down. Gears of War Reloaded.

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This game will be available on Xbox series x and s,

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PC, and PlayStation five. It's one of the first times on

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August 26 for the price of $40.

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Subscribers to the game pass ultimate and PC pass will have access to

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this game on day one. The remaster includes all content

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from Gears of War ultimate edition and all post launch downloadable

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content such as a bonus campaign act, multiplayer maps, modes,

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characters, and cosmetics. The game features two player local and

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online co op for the campaign and supports multiplayer matches with up to eight

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players. Bonus the original Gears of War

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ultimate edition purchased before May 5,

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so it's already passed, at 11AM Eastern will receive a free

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upgrade to the remastered edition. Gears of war was really

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launched by Microsoft in 02/2006 and

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since spawn sequel spin off in books, Microsoft has

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previously announced plans to bring other games to different platforms

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including Forza Horizon five

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to PlayStation and various titles to Nintendo switch in

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more likely than Nintendo switch two. So this is great.

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I mean, can't hate him

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for that. I mean, Gears of War is a great title. It was

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originally made by Epic and kind of a partnership with

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Microsoft, and then Epic eventually after Gears of War three handed it

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off to Microsoft and Coalition Studios is now working on

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this specifically. I really haven't cared since Gears of War

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three kinda ended. There's a new story and everything, but

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it is. I think this is gonna bring back a lot of nostalgia and new

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players the from the PlayStation side to see how well this actually

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will do. And if it's any indicator what Oblivion did remastered

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did, this is a good sign for it. Not bad price, but it's still an

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old games from 02/2006, so it's almost 10 years old.

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But we'll see. Alright. So

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early access of Titan Quest two has been delayed from

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winter twenty four twenty five to summer twenty twenty

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five, which is weird because, well,

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it is almost this summer. But, anyways, the decision

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delay was made by publisher THQ Nordic and developer

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Grim Lord games due to crowded action or we achieve release

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window. Yeah. There's a lot. Before we

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use of Titan quest two will fall for PlayStation five Xbox series and

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PS and PC. Thousands of players

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participated in a recent demo test with over 92% rating their experience

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pos positively, which is pretty good. Players

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pay praise the game for capturing the spirit of the original Titan quest while

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incorporating modernized systems. The game features new

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masteries includes a boss named Apollo

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Paulina the Terrible. Visuals and audio

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receive average scores of 5.25 out of six and

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five point one six out of six respectively. Developer

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acknowledge areas needing refinement, including combat fluidity, ability

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aiming, and balance, performance optimization, and new improvements such

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as customizable controller schemes and enhanced UI indicators are in

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progress. Grimlore Games is committed to delivering a true successor to

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Titan Quest, and it wasn't the original developer either. Ironside Games was the

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original developer of the original Titan Quest, but I

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think they went under because they really didn't make anything after Titan

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Quest. And then THQ, when they went under and

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was bought out, decided to update the original Titan

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Quest and announced the new Titan Quest two. And I'm glad that that they

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decided to let because it is a very crowded action RPG. You got no rest

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for the wicked. You got Diablo four. You got path of exile

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two. I mean, it is very crowded right now in action

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RPGs and you don't need to actually add another one. So it's

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good delay. Plus they can actually implement more of these

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features and make early access smoother than what it

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was. So I'm excited to see

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what what happens with it, but kudos to them to actually make a

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really positive ranking on there. Alright.

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So Helldivers two is coming with a new war bonnet on

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May 15, which includes a sword specifically a curved

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saber named the q c q dash two saber.

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So original in the naming. This saber is the second melee

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weapon added to the game following a previous melee weapon, a stun baton.

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The war bond also contains the following items,

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the re dash eighteen sixty one parade commander and

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the r e twenty three ten honorary guard sets, the r

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dash two amendment, a new bayonet rifle, the c q c

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dash one, a true flag stratogram, which includes

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a spear, a sample scanner booster, g

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dash one four two, pyrotechn grenade, new banners,

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capes, titles, and lockstep emote. The community has expressed

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mixed reaction to the expectation set by

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Airhead CEO, James Joran, previously joked

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joking comment that players would, well, crap

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their pants. The last war bond prior to this one was

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released on March 20, meaning players have been waiting fifty six

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days for for a new one. So it's

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good. I mean, Helldivers is still a great game. It's still

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it's it's the closest we get to, I guess, Starship Troopers eve

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I know there's a Starship Trooper one, but no one really plays that one. Helldivers

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two really took it over because of how bombastic it was.

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And it'd be great to see a collaboration with those two to

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get help just make a Starship Trooper games out of what

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Helldivers two has done. Would be fun. It'd be fun to see other

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games into the into that type of, like, game mode,

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but Helldivers two is is still a great game.

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Alright. So Diablo four has launched collaboration with

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Kento Miras Berserk. The total cost to

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obtain all Berserk sets in Diablo four

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is about a hundred and $50. Real money because you have to

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have a certain amount of platinum. I'm gonna go through all their stupid little currencies,

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but the vessel of hatred price was $70. So it's more

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expensive than getting the actual expansion for

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Diablo four. Now the cosmetic

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comes in barbarian rogue and necromancer. Apparently, the barbarian is the

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best one of those set. It's just expensive.

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I mean, I don't think anybody's really gonna get the whole complete

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set because it's a hundred and $50 for the whole complete one. And seriously, it's

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a cosmetic. It doesn't take you guys that long to make this type of a

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thing. It's all like making a game. So I understand how cosmetics

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cost more than the game is ridiculous.

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It's it's stupid ridiculous.

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And the problem is that Blizzard has been doing this

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since I mean, mostly since acquired by Activision, but

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also since Overwatch too. I mean, they over overinflate their prices too. I

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know gamers were mad about it too because it's a joke saying that Overwatch two

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was basically they just made it just so they could have a cosmetic

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shop and do overpriced cosmetics. But they still

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make money because some gamers are dumb

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enough to buy them anyways. Alright. Moving

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on to my main thing. And so we've been hearing about the,

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like, the raising of prices on games. Nintendo basically said it's

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gonna be $89. Take 2 CEO has said that

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you could see games up to a hundred dollars. Microsoft just basically

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announced that in winter of this year, it's gonna be raising their games

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to $80. EA has said no for now. I haven't

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really heard anybody else saying it. Ubisoft probably could because that's all

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they care about, and they're actually making good games. And

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so I think there's gonna be a new, like, pricing scheme,

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and they're gonna be making different types of games for the different types of

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prices because the issue with

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raising your prices that less and less gamers are gonna be buying your games,

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they're gonna be very discernible about which game they're

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going to buy. And so what really needs to happen if

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they're smart is that there's gonna be new pricing scheme. So

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remasters are gonna be 30 to $40. Remakes are gonna

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be 50 to $60, and the new games are gonna be 80 to

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$90, probably more towards the hundred because we

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live in a crazy world right now. And so here's my thing,

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is that the old games will be bought because it's nostalgia. And if

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it's a really good game, then we wanna replay it and see what it's gonna

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be like. If it's a remaster, there's it's not gonna take as much time because

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you're just updating the visuals, but you're not redoing the whole

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game. And then remakes are going to basically

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be redoing the whole game like Oblivion into

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a modern engine. And so that takes more time because you

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actually have to go in and kinda redo the assets and make

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it look good, look better than what it

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did ten, twenty years ago.

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So we're at this cross order right now where these big

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publishers are not really gonna risk making new

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games, like new worlds, new franchises. It's not

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gonna be that way. It's gonna be basically Excel

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sheets and, like, is this game going to sell? Yes? No?

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Was it targeted to the the quote unquote modern

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audience, which doesn't exist because it's just the old audience.

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Just, hey. We're just going to alienate men.

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And so what really is gonna happen is

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that one one is gonna be a marketing thing to

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basically nostalgia, oblivion,

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and then there's gonna be new stuff. But it's gonna be new stuff from the

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franchises that are already established, halo, gears of

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war, battlefield, mass effect. I

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would say dragon nature. That's never gonna happen. Command and conquer,

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never gonna happen. But you you understand the rate and the name recognition

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of these games are going to be what there is going to allow them to

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green light new ones. And then

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old ones may get a remaster, more likely not

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get a remake unless it's sold really well in the first place. And

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so it's gonna be up to double a studios who

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have smaller budgets, but will take more risks because they got to

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differentiate themselves from everybody else to show

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off what the actual

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industry and what gamers want. Because they have a

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better understanding of that than the big publishers because the big

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publishers have too many people working there, and all they care

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about is making money, which all of them do, but all they really, really care

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about is how to maximize the

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profit of it. So maximizing it would be name

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recognition. If it already has a name recognition, if it was already

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successful, more likely it's going to make a new game. If

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it was successful ten, twenty years ago, remake. It was

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moderately successful, but doesn't really need a new

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remake remaster. And then the pricing will be

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according, and then you can decide. But the new

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games are unless unless

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these big publishers figure out how to not do how to not make a budget

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of 300 to 500,000,000 and hope that it's gonna sell,

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like, bonkers, you need to stop having

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four or five developer studios making one

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game. It needs to be one or two, and that's about it.

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Is it gonna happen? Probably not. Because look at EA, they got four

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studios making battlefield now instead of one.

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And so there needs to be a cultural

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shift in the developer studios and

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publishers. There needs to be more accountability with more

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people with less. I'm not

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saying overwork. I'm just saying it needs to be more accountability,

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but, like, you do this, this, and this. You do this, this, and this, and

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we'll figure out how to make this work. Because that's how the double eight

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studios are doing, and they're doing a really good job of being loud. So

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what do you think? Do you think I'm crazy about all of this? Do

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you think there's something there with their mastery? Do you think

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it's just too expensive to buy games now? The game is just way too expensive,

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which you're probably right. Let me know in the comments below, but

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thank you for listening to Digital Coffee Gaming. We really do

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appreciate it. Please subscribe to this podcast. If you're not your favorite podcast, you can

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absolutely have five star review. It will just help with the rankings. And let me

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know how I'm doing. And join me next week as I talk about what's

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going on in the gaming industry. All right, guys. Stay safe. Get to play in

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the games you wanna play. Don't blow your budget on gaming,

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even if it's the new ones. And see you next week. Later.