Get ready as we unravel the exciting return to 64-player map sizes in the upcoming Battlefield game, a move that aims to bring back the franchise's classic feel after the chaotic launch of Battlefield 2042. We’ll dive deep into the lessons learned from that tumultuous release and discuss what essential features need to be implemented in Battlefield 6 to reclaim its former glory. Additionally, we’ll shed light on Ubisoft's unveiling of Season 2 for XDefiant, which introduces new factions, maps, and game modes—will these additions be enough to reignite the dwindling player base? Pour yourself a cup as we blend insightful analysis with the pulse of the gaming community. Don't forget to hit that subscribe button and ring the notification bell for more updates!
Takeaways:
- Battlefield's return to 64-player maps signals a shift from the chaotic 128-player experience seen in 2042.
- Lessons learned from Battlefield 2042's messy launch emphasize the importance of quality and balance.
- For Battlefield 6 to succeed, it needs to incorporate community feedback and beloved features from past games.
- Ubisoft's Season 2 for XDefiant introduces new content, but will it attract players back?
- The importance of well-balanced gameplay and immersive elements cannot be overstated for future Battlefields.
- Concerns over new weapons and gameplay mechanics in XDefiant highlight the need for careful balancing.
Companies mentioned in this episode:
- EA
- Ubisoft
00:00:13 --> 00:00:26 Mmm, that's good. Thank you. Thank you. Thank
00:00:26 --> 00:00:29 you, audience. I know. I know my AI bots are
00:00:29 --> 00:00:31 really appreciative about what everything I do
00:00:31 --> 00:00:34 here. But anyways, welcome everybody to Digital
00:00:34 --> 00:00:36 Coffee Gaming Brew. I'm your digital brewster
00:00:36 --> 00:00:38 through the latest gaming news, Brett Deister
00:00:39 --> 00:00:41 And trust me, today's brew is actually quite,
00:00:41 --> 00:00:43 it's quite good. It's quite good. Unless you've
00:00:43 --> 00:00:47 been living under a digital rock, EA has released
00:00:47 --> 00:00:50 little tidbits on the new battlefield. Plus Ubisoft
00:00:50 --> 00:00:53 has unveiled season two for X to find out as
00:00:53 --> 00:00:57 well, but... Let's get onto it actually. So the
00:00:57 --> 00:01:00 next battlefield was announced this week. And
00:01:00 --> 00:01:03 hold on, I know no one should really get super
00:01:03 --> 00:01:06 excited about this, but I can't stop myself with
00:01:06 --> 00:01:08 little we know about from the IGN interview plus
00:01:08 --> 00:01:13 with the developers or the investors video call
00:01:13 --> 00:01:16 that they actually had. It looks like it's gonna
00:01:16 --> 00:01:18 be very interesting. So first off, thank God
00:01:18 --> 00:01:23 the specialists are. did not work and map sizes
00:01:23 --> 00:01:26 are back to 64 players. That's not surprising
00:01:26 --> 00:01:33 given that 2042's 128 players was a chaotic mess.
00:01:34 --> 00:01:38 It also did not help that specialist made. it
00:01:38 --> 00:01:41 hard to balance. Look, 128 players can work,
00:01:41 --> 00:01:44 but it can really only work if you're doing battlefield
00:01:44 --> 00:01:47 in a war two setting or war one setting. The
00:01:47 --> 00:01:49 reason being is because modern day settings,
00:01:49 --> 00:01:51 there's a lot of different tools and everything
00:01:51 --> 00:01:54 to get the job done. Plus with modern day settings,
00:01:54 --> 00:01:57 it does seem like smaller teams or smaller units
00:01:57 --> 00:02:01 works a lot better for this. So smaller engagements.
00:02:01 --> 00:02:06 does work for a modern or even a futuristic settings
00:02:06 --> 00:02:10 but a bigger 128 player count could work for
00:02:10 --> 00:02:13 the older theaters of war from like Korea to
00:02:13 --> 00:02:17 war one to war two and Vietnam but beyond that
00:02:17 --> 00:02:23 you need 64 players but here's the thing is that
00:02:23 --> 00:02:25 they're like we're gonna make this the best battlefield
00:02:25 --> 00:02:29 ever trust me we've learned our lesson and I'm
00:02:29 --> 00:02:32 not really holding my breath since 2042 was a
00:02:32 --> 00:02:36 mess in launch. And to be honest with you, Battlefield
00:02:36 --> 00:02:38 4 was just as bad of a mess when it launched.
00:02:39 --> 00:02:42 So even though Vince did talk about Battlefield
00:02:42 --> 00:02:46 4, it was in a horrible state when it launched.
00:02:46 --> 00:02:50 Not going to lie. And it took a year to get it
00:02:50 --> 00:02:53 to a playable state. It's weird that they left
00:02:53 --> 00:02:55 out Battlefield 2 because Battlefield 2 was really
00:02:55 --> 00:02:58 the peak of it because I don't know if you guys
00:02:58 --> 00:03:02 know but man that game has had the longest shelf
00:03:02 --> 00:03:05 life because of modding tools. You want a successful
00:03:05 --> 00:03:09 game look at Battlefield 2 and what it did. I
00:03:09 --> 00:03:13 love Battlefield 3 and Battlefield 4 but for
00:03:13 --> 00:03:16 the modern peak setting Battlefield 2 was probably
00:03:16 --> 00:03:18 it and another peak was probably Battlefield
00:03:18 --> 00:03:20 1 because it actually launched at a pretty good
00:03:20 --> 00:03:25 state as well. Sure Battlefield 2 was before
00:03:25 --> 00:03:27 destruction was a hallmark for dice, but it was
00:03:27 --> 00:03:29 really good. There were a few tidbits that weren't
00:03:29 --> 00:03:32 so great. I would talk about the stationary AA
00:03:32 --> 00:03:35 guns. Those were horrendous because the missiles
00:03:35 --> 00:03:37 would miss for some odd reason and the jet pilots
00:03:37 --> 00:03:39 would be so good that they would just kill you
00:03:39 --> 00:03:41 anyway. So it was no point to do anything, but
00:03:41 --> 00:03:45 they were really good. Helicopters were accessible
00:03:45 --> 00:03:46 enough, but you really had to understand how
00:03:46 --> 00:03:50 to fly it to be really good as well. So. I think
00:03:50 --> 00:03:52 that was a hallmark. It also had a fully fleshed
00:03:52 --> 00:03:54 out commander role. There were things you could
00:03:54 --> 00:03:58 drop, supply drops, vehicle drops, you could
00:03:58 --> 00:04:01 have artillery being right down upon it, and
00:04:01 --> 00:04:03 the enemy team could destroy it from your own
00:04:03 --> 00:04:05 uncapped base as well. Now they've changed that
00:04:05 --> 00:04:07 all around where you can't really even go into
00:04:07 --> 00:04:12 uncap anymore, but it was still just fun. Now
00:04:12 --> 00:04:16 don't get me wrong, I love a lot of Battlefield
00:04:16 --> 00:04:18 2 maps but Caspian Border and Firestorm are probably
00:04:18 --> 00:04:22 one of my best Battlefield 3 maps I really can't
00:04:22 --> 00:04:24 name any Battlefield 4 maps that actually do
00:04:24 --> 00:04:28 which is sad and funny a long time but we really
00:04:28 --> 00:04:29 should be talking about the peak is Battlefield
00:04:29 --> 00:04:35 2 only because of just how long people have played
00:04:35 --> 00:04:38 this game it is a very old game now it's been
00:04:38 --> 00:04:41 around for a very long time it was basically
00:04:41 --> 00:04:45 after battlefield 1942 it was battlefield 2 and
00:04:45 --> 00:04:49 that is where we're at right now they and they've
00:04:49 --> 00:04:54 made or remade maps from battlefield 2 to battlefield
00:04:54 --> 00:04:57 3 and battlefield 4 i love battlefield 3 and
00:04:57 --> 00:05:02 battlefield 4 but battlefield 2 is the peak that
00:05:02 --> 00:05:06 it can be but here are my list of what they should
00:05:06 --> 00:05:10 consider should be part of battlefield 6 better
00:05:10 --> 00:05:13 destruction similar to what the Finals did because
00:05:13 --> 00:05:16 finals actually did a really great job of destruction
00:05:16 --> 00:05:18 buildable elements. I think battlefield five
00:05:18 --> 00:05:23 had a really great thing about building Just
00:05:23 --> 00:05:26 basically any mostly anything but you can build
00:05:26 --> 00:05:31 just Ways of not letting tanks go in you could
00:05:31 --> 00:05:34 build sandboxes you could build Supply stations
00:05:34 --> 00:05:36 like there was buildable elements. You could
00:05:36 --> 00:05:38 cover up windows. You couldn't really build back
00:05:38 --> 00:05:41 buildings but you could at least make the buildings
00:05:41 --> 00:05:45 usable for defensive purposes. I think they should
00:05:45 --> 00:05:48 look at Titanfall 2's attrition mode where you
00:05:48 --> 00:05:51 had players and AI fighting along each other
00:05:51 --> 00:05:54 maybe to make it feel bigger but if you kill
00:05:54 --> 00:05:58 an AI unit it would not count against your tickets
00:05:58 --> 00:06:01 but it would actually make you feel good. Bring
00:06:01 --> 00:06:04 back commander mode like Battlefield 2. Battlefield
00:06:04 --> 00:06:06 4 did have it but it really wasn't great and
00:06:06 --> 00:06:09 after a while no one really played it. Unlocks
00:06:09 --> 00:06:12 like Battlefield 5 like the V2 Rocket and other
00:06:12 --> 00:06:15 things that actually was really good. be immersive
00:06:15 --> 00:06:18 like Battlefield 1. People talk about Battlefield
00:06:18 --> 00:06:23 1 as very immersive and just really good at what
00:06:23 --> 00:06:27 it does. Squad Revives should stay and make another
00:06:27 --> 00:06:30 Portal option like 2042. That was probably the
00:06:30 --> 00:06:34 biggest shining moment in Battlefield 2042 was
00:06:34 --> 00:06:36 Portal. Even though they really didn't do much
00:06:36 --> 00:06:38 to it, they probably should re -look at it and
00:06:38 --> 00:06:40 probably port a lot of the old Battlefield games
00:06:40 --> 00:06:43 into it so we can play it again. Because trust
00:06:43 --> 00:06:46 me, I tried to play Battlefield 3 and it is a
00:06:46 --> 00:06:48 mess. Just try to get it to work on EA desktop.
00:06:48 --> 00:06:51 And I just gave up because that stupid web portal
00:06:51 --> 00:06:53 that they did for Battlefield 3 that was good
00:06:53 --> 00:06:59 at a time is just awful. It's really awful. But
00:06:59 --> 00:07:02 Battlefield 6 needs to have the traditional scoreboard
00:07:02 --> 00:07:04 on day one. They did not have that in Battlefield
00:07:04 --> 00:07:07 2042 and people were mad about that. Suppression.
00:07:08 --> 00:07:10 should come back but not level as battlefield
00:07:10 --> 00:07:12 three or four that was a little heavy -handed
00:07:12 --> 00:07:15 but i do think an element of that could work
00:07:15 --> 00:07:18 in this bring back the prone from battlefield
00:07:18 --> 00:07:20 five where you could look around and prone not
00:07:20 --> 00:07:23 just one way i think that it was sorely missed
00:07:23 --> 00:07:25 i don't really understand why they just didn't
00:07:25 --> 00:07:28 bring it back Also, they really need to look
00:07:28 --> 00:07:30 at doing another distraction mode for battlefield.
00:07:30 --> 00:07:33 I think it works well in the franchise itself
00:07:33 --> 00:07:37 because of just the military style of it. They
00:07:37 --> 00:07:40 can do about a Royale, but frankly, I think we're
00:07:40 --> 00:07:42 all a little tired about Royales. I think extraction
00:07:42 --> 00:07:45 isn't even about a Royale now. So I think they
00:07:45 --> 00:07:48 should figure that out. Conquest needs to still
00:07:48 --> 00:07:49 have multiple objectives, but there needs to
00:07:49 --> 00:07:52 be a purpose behind it. Now I'm finding they
00:07:52 --> 00:07:55 have three objectives to capture like an area
00:07:55 --> 00:07:57 or a territory I feel like that adds more dynamics
00:07:57 --> 00:08:00 instead of just one and moving on it helps bring
00:08:00 --> 00:08:03 a different dynamics to it so I think that should
00:08:03 --> 00:08:07 really stay I do think that changing your weapons
00:08:07 --> 00:08:10 loadout on the fly is another good thing from
00:08:10 --> 00:08:15 2042 I do think air dropping vehicles to a certain
00:08:15 --> 00:08:18 extent is fine I think What it should be only
00:08:18 --> 00:08:21 transport vehicles instead of tanks or AA. I
00:08:21 --> 00:08:23 think that should still be from the main base.
00:08:23 --> 00:08:26 I think they needed to rearrange that to be a
00:08:26 --> 00:08:31 better fit to it. And please drop with all the
00:08:31 --> 00:08:34 weird hovercrafts, scaling buildings. That's
00:08:34 --> 00:08:35 just, that was really weird. I know they never
00:08:35 --> 00:08:38 fixed it because it's just, oh, battlefield moments.
00:08:39 --> 00:08:41 And yeah, I just. It just wasn't fun. But those
00:08:41 --> 00:08:46 are like my list of things to actually have.
00:08:46 --> 00:08:49 If I could add one more from just BattleBit,
00:08:49 --> 00:08:52 because BattleBit did a really good job of proximity
00:08:52 --> 00:08:54 chats. I think that would be a fun little way
00:08:54 --> 00:08:55 of doing it. You don't actually have to use it
00:08:55 --> 00:08:59 if you don't want to. Proximity chats is fine.
00:08:59 --> 00:09:01 And just dragging ability, which could actually
00:09:01 --> 00:09:04 come back because BattleBit, you could drag someone
00:09:04 --> 00:09:07 back and that worked great. I don't understand
00:09:07 --> 00:09:10 why you can never drag in Battlefield. It's a
00:09:10 --> 00:09:15 drag that you could never drag. But really, to
00:09:15 --> 00:09:18 be honest with you, Dice, just please bring some
00:09:18 --> 00:09:21 of this back in. I really would appreciate if
00:09:21 --> 00:09:23 you actually did some of that. And please, for
00:09:23 --> 00:09:27 the love of God, make sure this game is really
00:09:27 --> 00:09:31 well done and playable. We don't want another
00:09:31 --> 00:09:34 2042 fiasco or Battlefield 4 fiasco because Battlefield
00:09:34 --> 00:09:39 4 there was a class action lawsuit. And it took
00:09:39 --> 00:09:42 a year to get it to be playable for everybody,
00:09:42 --> 00:09:46 which was awful in and of itself. So please,
00:09:46 --> 00:09:49 for the love of God, do that. Plus bring back
00:09:49 --> 00:09:52 servers. I don't want Battlefield 2042's thing
00:09:52 --> 00:09:54 where you have to find a new game every single
00:09:54 --> 00:09:57 time. That's very annoying. Bring back servers
00:09:57 --> 00:09:59 where I can just stay on the server, wait for
00:09:59 --> 00:10:01 the round to end, and then come back into playing
00:10:01 --> 00:10:04 instead of it finding a new server for me to
00:10:04 --> 00:10:07 play a new game. I don't understand why that
00:10:07 --> 00:10:11 was taken out from 2042 and that should be implemented
00:10:11 --> 00:10:14 back in because players loved it. I don't understand
00:10:14 --> 00:10:20 why it's such a weird thing to have. So anyways,
00:10:20 --> 00:10:23 we go to extify and extify and had some new details
00:10:23 --> 00:10:27 showcasing What season 2 is all about new faction
00:10:27 --> 00:10:31 new map new weapon and new game mode So bomb
00:10:31 --> 00:10:34 aptly titled is basically where one team is the
00:10:34 --> 00:10:36 attacker one team is defender the attacker team
00:10:36 --> 00:10:39 has the bomb and the Defending team has to defend
00:10:39 --> 00:10:42 bomb sites. It's very similar to rainbow six
00:10:42 --> 00:10:45 siege or Counter -strike which specifically made
00:10:45 --> 00:10:49 this mode very popular and that's basically what
00:10:49 --> 00:10:53 it is you look at where the bomb sites are you
00:10:53 --> 00:10:56 either as a defender you try to defend it and
00:10:56 --> 00:11:00 as a attacker you try to plant the bomb or eliminate
00:11:00 --> 00:11:03 the other team and vice versa on that one so
00:11:03 --> 00:11:05 it should be interesting to see how well that
00:11:05 --> 00:11:07 plays out and if the community actually likes
00:11:07 --> 00:11:10 it there are two new weapons there's a shotgun
00:11:10 --> 00:11:12 and an LMG and it looks very interesting because
00:11:12 --> 00:11:18 the LMG is not a it's a clip based LMG so it
00:11:18 --> 00:11:21 should get you in the fight a lot quicker and
00:11:21 --> 00:11:23 a little bit easier more like an assault rifle
00:11:23 --> 00:11:25 and then you have your standard shotgun let's
00:11:25 --> 00:11:28 see how well that does the new faction I'm not
00:11:28 --> 00:11:31 quite sure about this one this one seems to be
00:11:31 --> 00:11:34 very weird so you do have an automated mini turret
00:11:34 --> 00:11:39 that will has a 360 view and you can it'll fire
00:11:39 --> 00:11:41 on the enemy team for you. But then you have
00:11:41 --> 00:11:44 a grenade launcher, which I don't understand
00:11:44 --> 00:11:48 why you would have that as an ability. Plus a
00:11:48 --> 00:11:50 saw gun. I'm not so against the saw gun. It's
00:11:50 --> 00:11:53 very interesting. The grenade launcher could
00:11:53 --> 00:11:57 be a problem, especially if there is no, I guess,
00:11:57 --> 00:12:00 limit on how on how many of that one factor you
00:12:00 --> 00:12:03 can have in your team. Now it could be that there
00:12:03 --> 00:12:07 is a long cool down time on the grenade launcher
00:12:07 --> 00:12:11 and it really should only have two hits for that
00:12:11 --> 00:12:14 one so one and then two and then you have to
00:12:14 --> 00:12:17 i would say about two minute cool down because
00:12:17 --> 00:12:21 if it's 30 seconds or maybe a minute i think
00:12:21 --> 00:12:24 it's a little too short because grenade launchers
00:12:24 --> 00:12:26 seems to be an area of effect and seems to be
00:12:26 --> 00:12:29 able to kill multiple people and that balancing
00:12:29 --> 00:12:33 issue could be a very big problem But we'll see
00:12:33 --> 00:12:35 how well it plays with the other factions. I
00:12:35 --> 00:12:39 know one does have a shield So I wonder if that
00:12:39 --> 00:12:42 will be able to mitigate the damage I'm not really
00:12:42 --> 00:12:44 quite sure how it's all gonna play out but should
00:12:44 --> 00:12:47 be interesting the new map kind of looks like
00:12:47 --> 00:12:51 the Far Cry 5 New Dawn that actually did with
00:12:51 --> 00:12:53 all of the graffiti and everything. It looks
00:12:53 --> 00:12:57 very interesting I think the saw gun is probably
00:12:57 --> 00:12:59 the most interesting part about it because you
00:12:59 --> 00:13:01 fire the saw and it could bounce off several
00:13:01 --> 00:13:04 the walls and hit people and eventually kill
00:13:04 --> 00:13:06 people but that's an ultimate which i'm fine
00:13:06 --> 00:13:09 i really think it should have been probably vice
00:13:09 --> 00:13:12 versa where the saw gun was in place of the grenade
00:13:12 --> 00:13:14 launcher the grenade launcher was the ultimate
00:13:14 --> 00:13:16 because then it really would have actually been
00:13:16 --> 00:13:19 a little bit more played out and the saw gun
00:13:19 --> 00:13:21 could bounce off twice with the saws and it goes
00:13:21 --> 00:13:25 away and you only get two shots maybe three shots
00:13:25 --> 00:13:29 out of it but We'll see. I'm very skeptical about
00:13:29 --> 00:13:32 this grenade launcher. I think the grenade launcher
00:13:32 --> 00:13:37 is not a good idea to have a regular ability.
00:13:37 --> 00:13:41 I do think this will cause problems and X -Define
00:13:41 --> 00:13:45 has had problems when it first launched. Mainly
00:13:45 --> 00:13:49 the sniper rifles were very oppressive and it
00:13:49 --> 00:13:53 was hard to just not use the other weapons because
00:13:53 --> 00:13:55 sniper rifle you could kill a bunch of people
00:13:55 --> 00:13:59 and Really just control the environment on that
00:13:59 --> 00:14:02 one now. We'll see how well this one this faction
00:14:02 --> 00:14:06 plays out plus with the new map plus with the
00:14:06 --> 00:14:09 different types of weapons that We'll see I never
00:14:09 --> 00:14:12 thought shotgun play on X to find it was ever
00:14:12 --> 00:14:16 really good So we'll see what it does, but please
00:14:16 --> 00:14:19 for the love of God we soft Please make this
00:14:19 --> 00:14:24 good. Please make this comparable to Call of
00:14:24 --> 00:14:27 Duty. I know you guys have lost a lot of people
00:14:27 --> 00:14:30 a lot of player count and I'm not saying that
00:14:30 --> 00:14:32 it's gonna be dying But I'm pretty sure if you're
00:14:32 --> 00:14:34 not actually having a healthy player count This
00:14:34 --> 00:14:36 game will eventually die as well because you
00:14:36 --> 00:14:38 live and breathe as a free -to -play game on
00:14:38 --> 00:14:41 Player count and players willing to spend on
00:14:41 --> 00:14:44 your battle pass It should be noted that if you
00:14:44 --> 00:14:47 can keep making and keep producing really great
00:14:47 --> 00:14:49 content players will come back and players will
00:14:49 --> 00:14:52 may enjoy it. I may even come back and see how
00:14:52 --> 00:14:54 it is. I played it in the beginning, fell off
00:14:54 --> 00:14:57 because I was kind of like a little too sweaty
00:14:57 --> 00:15:00 for me and I think I'm tired of sweaty games.
00:15:01 --> 00:15:04 But that's where we're at in this game. Should
00:15:04 --> 00:15:05 be interesting to see what season two holds.
00:15:05 --> 00:15:08 Should be coming out later this month. We actually
00:15:08 --> 00:15:11 have an interview and I'm told that this is actually
00:15:11 --> 00:15:14 a legit interview. So we do have a dust porn
00:15:14 --> 00:15:21 player and welcome to show. Wait. Again, like
00:15:21 --> 00:15:24 seriously, like why would you pick a game that
00:15:24 --> 00:15:26 nobody plays? There is no player base in this
00:15:26 --> 00:15:29 one either. All right. We're scrapping this interview
00:15:29 --> 00:15:31 thing. We're not doing this anymore until AI
00:15:31 --> 00:15:33 can figure out how to actually figure out a popular
00:15:33 --> 00:15:35 game. I swear. Everybody says that AI is great.
00:15:35 --> 00:15:37 And I'm having a problem with you guys right
00:15:37 --> 00:15:43 now. Anyways, that's all I have for you this
00:15:43 --> 00:15:44 week. It's a really short one, but I really want
00:15:44 --> 00:15:47 to be really concise on these two because these
00:15:47 --> 00:15:48 two are the biggest thing, especially battlefield.
00:15:49 --> 00:15:51 So, if you could, don't forget to subscribe and
00:15:51 --> 00:15:55 smash that notification bell on YouTube or Rumble
00:15:55 --> 00:15:59 or on Spotify. Leave a comment, I'm YouTube and
00:15:59 --> 00:16:01 Rumble as well. I'll leave a comment and I'll
00:16:01 --> 00:16:04 get back to you as well. But please, do not smash
00:16:04 --> 00:16:06 that controller because those are expensive.
00:16:06 --> 00:16:09 And, I'll see you next week. Later guys.


