Get ready as we unravel the exciting return to 64-player map sizes in the upcoming Battlefield game, a move that aims to bring back the franchise's classic feel after the chaotic launch of Battlefield 2042. We’ll dive deep into the lessons learned from that tumultuous release and discuss what essential features need to be implemented in Battlefield 6 to reclaim its former glory. Additionally, we’ll shed light on Ubisoft's unveiling of Season 2 for XDefiant, which introduces new factions, maps, and game modes—will these additions be enough to reignite the dwindling player base? Pour yourself a cup as we blend insightful analysis with the pulse of the gaming community. Don't forget to hit that subscribe button and ring the notification bell for more updates!
Takeaways:
- Battlefield's return to 64-player maps signals a shift from the chaotic 128-player experience seen in 2042.
- Lessons learned from Battlefield 2042's messy launch emphasize the importance of quality and balance.
- For Battlefield 6 to succeed, it needs to incorporate community feedback and beloved features from past games.
- Ubisoft's Season 2 for XDefiant introduces new content, but will it attract players back?
- The importance of well-balanced gameplay and immersive elements cannot be overstated for future Battlefields.
- Concerns over new weapons and gameplay mechanics in XDefiant highlight the need for careful balancing.
Companies mentioned in this episode:
- EA
- Ubisoft
Mm, that's good. Thank you. Thank you. Thank you. I know my AI bots are really appreciative about what everything I do here. But anyways, welcome everybody to Digital Coffee Gaming Brew. I'm your digital breacher through the latest gaming news. Brett Deister, and trust me, today's brew is actually quite, it's quite good. It's quite good. Unless you've been living under a digital rock. Yeah. He has released little tidbits on the new Battlefield Plus Ubisoft has unveiled season two for X to find it as well, but. Let's get onto it actually. So the next battlefield was announced this week. And hold on. I know no one should really get super excited about this, but I can't stop myself. With little we know about from the IGN interview plus with the developers or the investors video call that they actually had, it looks like it's gonna be very interesting. So first off, thank God the specialists are. Just did not work and map sizes are back to 64 players. That's not surprising. Given that 2040 twos, 128 players was a chaotic mess. It also did not help that specialists made it hard to balance. Look, 128 players can work, but it can really only work if you're doing battle field in War II setting or war I setting. The reason being is because modern day settings, there's a lot of different tools and everything. To get the job done. Plus, with moderating setting settings, it does seem like smaller teams or smaller units works a lot better for this. So smaller engagements does work for a modern or even a futurist futuristic settings. But a bigger 128 player count could work for the older theaters of war from like Korea to War I to War II and Vietnam. But beyond that, you need 60, 64 players. But. Here's the thing is that they're like, we're gonna make this the best battlefield ever. Trust me, we've learned our lesson, and I'm not really holding my breath since 2042 was a mess and launch. And to be honest with you, battlefield four was just as bad of a mess when it launched. So even though Vince did talk about Battlefield four. It was in a horrible state when I launched. Not gonna lie, and it took a year to get it to a playable state. It's weird that they left out Battlefield Two. 'cause Battlefield Two was really the peak of it, because I don't know if you guys know, but man, that game has had the longest shelf life because of modding tools. You want a successful game? Look at Battlefield two and what it did. I love Battlefield Three and Battlefield Four, but. For the modern peak setting. Battlefield two was probably it, and another peak was probably Battlefield One. 'cause I actually launched at a pretty good state as well. Sure. Battlefield two was. Before destruction was a hallmark for dice, but it was really good. There were a few tidbits that weren't so great. I would talk about the stationary AA guns. Those were horrendous because the missiles would miss, for some odd reason, and the jet pilots would be so good that they would just kill you anyway. So it was no point to do anything, but they were really good Helicopters were. Accessible enough, but you really had to understand how to flight to be really good as well. So I think that was the hallmark. It also had a fully fleshed out commander role. There were things you could drop, supply drops, vehicle drops. You could have artillery being ranked down upon it, and the enemy team could destroy it from your own uncapped base as well. Now, they've changed that all around where you can't really even go into UNC Cap anymore, but. It was still just fun. Now don't get me wrong, I love a lot of Battlefield Tube maps, but Caspian Border and Firestorm are probably one of my best Battlefield three maps. I really can't name any Battlefield four maps that actually. Do which is sad and funny a long time. But we really should be talking about the peak is battlefield too, only because of just how long people have played this game. It is a very old game now. It's been around for a very long time. It was basically after Battlefield 1942. It was Battlefield Two and that. Is where we're at right now. They, and they've made a remade maps from Battlefield Two to Battlefield Three and Battlefield Four. I love Battlefield Three and Battlefield Four, but Battlefield Two is the peak that I can be. But here are my list of what they should consider should be part of Battlefield Six, better destruction, similar to what the finals did. 'cause finals actually did a really great job of destruction, buildable elements. I think Battlefield Five had a really great thing about building just basically any, mostly anything but you can build just. Ways of not letting tanks go in. You could build sandboxes, you could build supply stations, like there was buildable elements. You could cover up windows. You couldn't really build back buildings, but you could at least make the buildings usable for defensive purposes. I think they should look at Titan Fall twos attrition mode where you had. Players and AI fighting along each other, maybe to make it feel bigger, but if you killed an AI unit, it would not count against your tickets, but it would actually make you feel good. Bring back commander mode in battle like Battlefield too. Battlefield four did have it, but it really wasn't great and after a while no one really played. It unlocks like Battlefield five, like the V two rocket and other things. That actually was really good. Be immersive, like Battlefield One. People talk about Battlefield One as very immersive and just really good at what it does. Squad revives should stay and make another portal option like 2042. That was probably the. Biggest shining moment in Battlefield 2042 was portal. Even though they really didn't do much to it, they probably should re-look at it and probably pour a lot of the old Battlefield games into it so we could play it again. 'cause trust me, I try to play Battlefield three and it is a mess. Just try to get it to work on EA desktop and I just gave up. 'cause that stupid web portal that they did for Battlefield three that was good at a time is just awful. It's really awful. But Battlefield Six needs to have the traditional scoreboard on day one. They did not have that in Battlefield 2042, and people were mad about that. Suppression should come back, but not level as Battlefield three or four. That was a little heavy handed, but I do think an element of that could work in this, bring back the prone from Battlefield five, where you could look around and prone not just one way, I think. That was sorely missed, and I don't really understand why they just didn't bring it back. Also, they really need to look at doing another distraction mode for Battlefield. I think it works well in the franchise itself because of just the military style of it. They can do battle royale, but frankly, I think we're all a little tired. Battle royale SI think extraction is the new battle royale al now, so I think they should. Figure that out. Conquest needs to still have multiple objectives, but there needs to be a purpose behind it. Now, I'm fine that they have three objectives to capture, like an area or a territory. I feel like that adds more dynamics instead of just one and moving on. It helps bring a different dynamics to it. So I think that should really stay. I do think that changing your weapons loadout on the fly is another good thing from 2042, and I do think airdropping vehicles to a certain extent is fine. I think what it should be only transport vehicles instead of tanks or a a. I think that should still be from the main base. I think they need to rearrange that to be a better. Fit to it and please drop with all the weird hovercrafts scaling buildings. That's just that was really weird. I know they never fixed it because it's just, oh, battlefield moments and yeah, I just, it just wasn't fun. But those are like my list of things do to actually have, if I could add one more from. Just battle bit. 'cause Battle Bit did a really good job of proximity chats. I think that would be a fun little way of doing it. You don't actually have to use it if you don't want to. Pro proximity chats is fine and just dragging ability, which could actually come back because Battle bit, you could drag someone back and that worked great. I don't understand why you can never drag in Battlefield. It is a drag that you could never drag, but really, to be honest with you. Dice. Just please bring some of this back in. Really would appreciate if you actually did some of that. And please, for the love of God, make sure this game is really well done and playable. We don't want another 2042 fiasco or Battlefield four Fiasco because Battlefield Four, there was a class action lawsuit and it took a year to get it to be playable for everybody, which was awful in and of itself. So please, for the love of God, do that. Plus bring back servers. I don't want Battlefield 2040 twos thing where I have to find a new game every single time. That's very annoying. Bring back servers where I can just stay on the server, wait for the round to end, and then come back into playing instead of it finding a new server for me to play a new game. I don't understand why that was taken out from 2042 and that should be implemented back in because players loved it. I don't understand why it's such a weird thing to have. So anyways, we go to Ex Defiant and Ex Defiant. Had some new details showcasing what season two is all about. New faction, new map, new weapon, and new game mode. So Bomb Aply titled is basically where one team is the attacker. One team is the defender, the attacker team has the bomb, and the defending team has to defend bomb sites. It's very similar to Ram Sec Siege or Counterstrike, which specifically made this. Mode. Very popular. And that's basically what it is. You look at where the bomb sites are. You either this defender, you try to defend it and as attacker, you try to plant the bomb or eliminate the other team and vice versa on that one. So it should be interesting to see how well that plays out and if the community actually likes it. There are two new weapons, there's a shotgun and an LMG and it looks very interesting 'cause the LMG is not a. It's a clip based LMG, so it should get you in the fight a lot quicker and a little bit easier. More like an assault rifle, and then you have your standard shotgun. Let's see how well that does. The new faction, I'm not quite sure about this one. This one seems to be very weird. So you do have an automated mini turret that will has a three 160 view and you can. It'll fire on the enemy team for you, but then you have a grenade launcher, which I don't understand why you would have that as an ability plus a saga. I'm not so against the S gun. It's very interesting. The grenade launcher could be a problem, especially if there is no. I guess limit on how on how many of that one factor you can have in your team. Now, it could be that there is a long cool down time on the grenade launcher, and it really should only have two hits for that one. So one and then two, and then you have to, I would say about two minute Cool down because. It's 30 seconds or maybe a minute. I think it's a little too short because gr launchers seems to be an area of effect and seems to be able to kill multiple people, and that balancing issue could be a very big problem. I. But we'll see how well it plays with the other factions. I know one does have a shield, so I wonder if that will be able to mitigate the damage. I'm not really quite sure how it's all gonna play out, but it should be interesting. The new map kinda looks like the. Far cry, five new dawn that it actually did with all of the graffiti and everything. It looks very interesting. I think the saw gun is probably the most interesting part about it. 'cause you fire the saw and it could bounce off several the walls and hit people and eventually kill people. But that's an ultimate, which I'm fine. I really think it should have been. Probably vice versa, where the saw gun was in place of the grenade launcher. The grenade launcher was the ultimate because then it really would've actually been a little bit more played out and the saw gun could bounce off twice with the saws and then it goes away and you only get two shots, maybe three shots out of it, but. We'll see I am very skeptical about this grenade launcher. I think the grenade launcher is not a good idea to have a regular ability. I do think this will cause problems and ex defiant has had problems. When it first launch, mainly the sniper rifles were very oppressive and it was hard to just not use the other weapons because. Sniper rifle, you could kill a bunch of people and really just control the environment on that one. Now we'll see how well this one, this faction plays out. Plus, with the new map, plus with the different types of weapons that we'll see, I never thought shotgun play on ex defiant was ever really good. So we'll see what it does. But please, for the love of God, Uwe Soft, please make this good. Please make this comparable. To Call of Duty. I know you guys have lost a lot of people, a lot of player count, and I'm not saying that it's gonna be dying, but I'm pretty sure if you're not actually having a healthy player count, this game will eventually die as well because you live and breathe as a free to play game on player count and players willing to spend on your battle pass. It should be noted that if you can keep making and keep producing really great content, players will come back and players will may enjoy it. I may even come back and see how it is. I played it in the beginning, fell off 'cause I was kinda like a little too sweaty for me and I think I tired of sweaty games. But that's where we're at in this game. It should be interesting to see what season two holds should be coming out later this month. We're have, we actually have an interview and I'm told that this is actually a legit interview, so we do have a dust poem player and welcome to Show Wait again. Seriously, like why would you pick a game that nobody plays? There's no player base in this one either. All right, we're scrapping this interview thing. We're not doing this anymore until AI can figure out how to actually figure out a popular game. I swear everybody says that AI is great and I'm having a problem with you guys right now. Anyways, that's all I have for you this week. It's a really short one, but I really wanted to be really concise on these two because these two are the biggest things, especially Battlefield. So if you could, don't forget to subscribe and and smash that notification bell on YouTube or Rumble or on Spotify. Give a comment on YouTube and Rumble as well. I'll leave the comment and I'll get back to you as well. But please do not have to smash that controller 'cause those are expensive and. I'll see you next week there guys.