Welcome back to Digital Coffee: Gaming Brew! In this episode, host Brett Deister serves up a fresh batch of gaming news, trends, and hot takes from the world of PC and console gaming. Brett dives into everything from Krispy Kreme’s playful Pac-Man donut collab and the creative journey behind Expedition 33, to the exciting new modding opportunities for Warhammer 40,000 Space Marine 2. He unpacks the latest updates on Marvel Rivals, rising Nvidia GPU prices, and Ubisoft’s selective reporting on Assassin’s Creed Shadows.
The episode also touches on long-awaited remakes like Prince of Persia: Sands of Time and the enhanced Stalker trilogy, plus updates on Epic’s Unreal Engine 5.6 and the confusing Steam “data breach” saga. Brett shares thoughts on EA’s return-to-office policy, the state of Star Wars Outlaws, and whether the gaming industry is heading for another crash or simply a much-needed reset. Whether you want news, commentary, or a healthy dose of opinion, this episode’s got plenty of grounds to keep you caffeinated. So grab your favorite brew and get ready for the latest buzz in gaming!
3 Fun Facts:- Krispy Kreme partnered with Namco to release Pac-Man-themed donuts, celebrating Pac-Man’s 45th anniversary with three unique flavors.
- The integration studio (modding tools) used to develop Warhammer 40,000: Space Marine 2 is now available for the public, letting gamers create new campaigns and game modes.
- The Stalker Legends of the Zone Trilogy Enhanced Edition is launching with remastered graphics, mod support for both PC and consoles, and it’s even optimized for Steam Deck.
- Krispy Kreme Pac-Man donuts collaboration
- Expedition 33’s development reboot and outcome
- Warhammer 40K Space Marine 2 mod support
- Nvidia GPU price increases and impact
- Ubisoft’s reporting on Assassin's Creed Shadows
- Steam’s reported data breach confusion
- Signs and realignment of the gaming industry
- [00:02:19] - Krispy Kreme has announced a collaboration between Namco
- [00:04:46] - Creative Pivots in Game Development
- [00:05:28] - How Investor Feedback Changed the Game
- [00:06:42] - Modding Like Skyrim
- [00:08:14] - Rising Battle Pass Prices
- [00:09:09] - Overwatch 2's Battle Pass Dilemma
- [00:10:23] - Tech Upgrades Aren't Worth It Yet
- [00:17:12] - Unreal Engine 5 Stuttering Issues
- [00:23:21] - Stalker Trilogy Gets Remastered Release
- [00:34:28] - Stop Chasing Trends in Gaming
00:00:01 --> 00:00:04 And welcome to a new episode of Digital Coffee
00:00:04 --> 00:00:06 Gaming Brew, and I'm your host, Brett Deister.
00:00:06 --> 00:00:08 If you please subscribe to this podcast, it's
00:00:08 --> 00:00:10 my only favorite podcasting app, so you have
00:00:10 --> 00:00:12 a five -star review, really just help with the
00:00:12 --> 00:00:14 rankings and let me know how I'm doing. But this
00:00:14 --> 00:00:18 week, we're gonna be talking about Krispy Kremes,
00:00:18 --> 00:00:23 well, new gaming -centric donuts, Expedition
00:00:23 --> 00:00:27 33, a little bit more about that, and Warhammer
00:00:27 --> 00:00:32 40 Space Marine 2. Marvel rivals new interesting
00:00:32 --> 00:00:35 things going on there Nvidia in well once again
00:00:35 --> 00:00:41 the rising prices Ubisoft in their Black Lester
00:00:41 --> 00:00:43 way of saying that Assassin's Creed shadows is
00:00:43 --> 00:00:50 actually a successful game We also have Prince
00:00:50 --> 00:00:53 of Persia the sands of time remake may have finally
00:00:53 --> 00:00:57 come out maybe Epic Games and its new Unreal
00:00:57 --> 00:01:03 Engine 5 .6. And so this data breach, that's
00:01:03 --> 00:01:05 not a data breach from Steam. So we're talking
00:01:05 --> 00:01:12 a little bit about that and what's going on with
00:01:12 --> 00:01:15 it. And then we're going to be talking about
00:01:15 --> 00:01:20 GSC Game World, basically the trilogy enhanced.
00:01:20 --> 00:01:24 addition. So the three previous games, they have
00:01:24 --> 00:01:27 already been kind of talked about. And plus with
00:01:27 --> 00:01:33 a bunch of new updates as well. And also we've
00:01:33 --> 00:01:39 got, we've got Ubisoft's Star Wars outlaws as
00:01:39 --> 00:01:42 well. That's going to be out and then EA implementing
00:01:42 --> 00:01:46 in office return to work. It's always going to
00:01:46 --> 00:01:51 be happening. And are we talking about Are we
00:01:51 --> 00:01:52 headed for a gaming crash? Is the gaming industry
00:01:52 --> 00:01:55 headed for another crash like it was in the 80s
00:01:55 --> 00:01:58 with Atari and ET? Are we talking about that?
00:01:58 --> 00:02:15 But let's get on with the show. Mmm, that's good.
00:02:17 --> 00:02:22 Alright, so. Krispy Kreme has announced a collaboration
00:02:22 --> 00:02:26 between Namco to create Pac -Man donuts. The
00:02:26 --> 00:02:30 celebration or the collaboration celebrates the
00:02:30 --> 00:02:34 45th anniversary of Pac -Man video game franchise.
00:02:34 --> 00:02:37 New Pac -Man cookbook is set to release currently
00:02:37 --> 00:02:39 with the donuts. The donuts are currently available
00:02:39 --> 00:02:42 at Krispy Kreme stores across the United States.
00:02:42 --> 00:02:44 There are three varieties of Pac -Man donuts.
00:02:44 --> 00:02:47 The Pac -Man donut, an original glazed donut
00:02:47 --> 00:02:50 with yellow buttercream flavored icing sprinkles
00:02:50 --> 00:02:54 and a Pac -Man piece on top. The Teen Ghost donut,
00:02:55 --> 00:02:57 an unglazed donut filled with chocolate cream
00:02:57 --> 00:03:01 dipped in black icing and decorated with a Pac
00:03:01 --> 00:03:05 -Man maze and ghost pieces. And the Strawberry
00:03:05 --> 00:03:08 Power Berry donut filled with strawberry flavored
00:03:08 --> 00:03:12 cream dipped in red icing and decorated with
00:03:12 --> 00:03:16 White sprinkles and green leaf icing. So it should
00:03:16 --> 00:03:19 be interesting if you're looking to get some
00:03:19 --> 00:03:21 donuts But you want a little bit more gaming
00:03:21 --> 00:03:23 fire to your dots head over to Krispy Kreme.
00:03:23 --> 00:03:27 It looks like it's gonna be Good fun and to be
00:03:27 --> 00:03:34 good eating, too All right, so clear obscure
00:03:34 --> 00:03:40 expedition 33 is well It basically wasn't what
00:03:40 --> 00:03:44 it was supposed to be when it was originally
00:03:44 --> 00:03:47 going to be made. So apparently it was supposed
00:03:47 --> 00:03:52 to be, the game was set in this Victorian England,
00:03:52 --> 00:03:55 populated with zombies and aliens. The narrative
00:03:55 --> 00:03:57 lead, Jennifer say that the original story was
00:03:57 --> 00:03:59 completely different from the final version.
00:04:00 --> 00:04:02 The game was rebooted after investors encouraged
00:04:02 --> 00:04:04 the developers Sanfall interactive to take a
00:04:04 --> 00:04:06 new direction. The studio has been developing
00:04:06 --> 00:04:10 expedition. 33 for six months before the reboot.
00:04:10 --> 00:04:14 The new direction was inspired by a painting
00:04:14 --> 00:04:20 liked by a game director. Brotch and a short
00:04:20 --> 00:04:26 story written by said Spurgeon. So basically
00:04:26 --> 00:04:29 what we got a way different version was supposed
00:04:29 --> 00:04:32 to be, I mean. Originally it was going to be
00:04:32 --> 00:04:35 about zombies and aliens and then we got this
00:04:35 --> 00:04:38 which is a completely different and I think it's
00:04:38 --> 00:04:40 actually better that they actually do that because
00:04:40 --> 00:04:42 it's a net positive on actually what they did,
00:04:42 --> 00:04:45 but this is just kind of what development looks
00:04:45 --> 00:04:49 like sometimes you're creating a game or Writing
00:04:49 --> 00:04:51 a story or something like that and you're like,
00:04:51 --> 00:04:53 you know what? There's just something not right
00:04:53 --> 00:04:57 about this and I think we just need to redo this
00:04:57 --> 00:05:00 and actually come up with something better And
00:05:00 --> 00:05:02 so that's what they did. They were working on
00:05:02 --> 00:05:05 for six months and they're like, change a new
00:05:05 --> 00:05:07 direction. And this is how we got Expedition
00:05:07 --> 00:05:10 33 instead of what we were originally going to
00:05:10 --> 00:05:13 be getting, which I think it's a, it's a good
00:05:13 --> 00:05:15 thing that they actually did this. I'm glad that
00:05:15 --> 00:05:21 the investors were like, please figure out a
00:05:21 --> 00:05:24 new direction. This may sound interesting, but
00:05:24 --> 00:05:26 I don't, we don't think it's actually going to
00:05:26 --> 00:05:29 be a good thing. So I think this was a really
00:05:29 --> 00:05:31 moved by investors, really moved by everybody
00:05:31 --> 00:05:35 on the team because basically what we got was
00:05:35 --> 00:05:37 what is Expedition 33 now, which is a really
00:05:37 --> 00:05:40 great story and people are loving it. All right,
00:05:40 --> 00:05:43 the developer of Warhammer 40 Space Marine
00:05:43 --> 00:05:47 2 has officially released the integration studio
00:05:47 --> 00:05:49 for public use. The integration studio is the
00:05:49 --> 00:05:51 same editor used internally by developers for
00:05:51 --> 00:05:53 gameplay development. Modders can use the integration
00:05:53 --> 00:05:56 studio to modify level scenarios, game modes,
00:05:57 --> 00:06:01 the AI director and UI elements. The game director
00:06:01 --> 00:06:03 made the announcement on Space Marine to modding
00:06:03 --> 00:06:06 discord. He expressed excitement about the community's
00:06:06 --> 00:06:09 potential creation, including cinematic campaigns
00:06:09 --> 00:06:12 and new game modes. He know that creating custom
00:06:12 --> 00:06:15 geometry for new levels would be too difficult
00:06:15 --> 00:06:18 for modders. So basically what they're trying
00:06:18 --> 00:06:20 to do is they're trying to make this like a Skyrim.
00:06:20 --> 00:06:24 So when Skyrim came out, it was a huge hit. And
00:06:24 --> 00:06:27 then everybody was modding it and people are
00:06:27 --> 00:06:29 still modding it to this day to do whatever they
00:06:29 --> 00:06:32 wanted. I mean, Sky Oblivion's coming out from
00:06:32 --> 00:06:35 the Skyrim engine. And so this is what they're
00:06:35 --> 00:06:37 trying to do, because once they're done with
00:06:37 --> 00:06:39 development, they're not really going to work
00:06:39 --> 00:06:40 on it anymore. They're going to work on whatever
00:06:40 --> 00:06:43 new thing they're going to be working on. At
00:06:43 --> 00:06:46 least this gives everybody else a chance to create
00:06:46 --> 00:06:49 new things, create new stories and basically
00:06:49 --> 00:06:53 bring a very long life for Space Marines, too,
00:06:53 --> 00:06:55 because, I mean, every publisher and developer
00:06:55 --> 00:06:57 actually wants that, because when you have a
00:06:57 --> 00:07:00 long shelf life, it keeps on selling. The problem
00:07:00 --> 00:07:02 is that a lot of publishers are like, all right,
00:07:02 --> 00:07:04 onto the next thing. No, we will not allow the
00:07:04 --> 00:07:07 people that love this game to modify it, because
00:07:07 --> 00:07:11 that's terrible for our sales and something,
00:07:11 --> 00:07:15 something. It just doesn't really make much sense,
00:07:15 --> 00:07:19 to be honest with you. All right. So you Marvel
00:07:19 --> 00:07:21 rival fans is celebrating the one year anniversary
00:07:21 --> 00:07:24 since the closed alpha test. The season zero
00:07:24 --> 00:07:27 battle pass is being introduced as a thank you
00:07:27 --> 00:07:31 to fans. And it's basically starting right now,
00:07:31 --> 00:07:34 May 15th, and it's going to may 29th. So you
00:07:34 --> 00:07:37 don't really got much and you can earn free rewards
00:07:37 --> 00:07:40 player players much purchase the luxury pass
00:07:40 --> 00:07:47 for 590 lattice, apparently $5. To get the extra
00:07:47 --> 00:07:54 stuff it also includes the Scion venom that everybody
00:07:54 --> 00:07:58 mostly missed Now the developers acknowledged
00:07:58 --> 00:08:00 community feedback regarding the battle pass
00:08:00 --> 00:08:03 including the future returns May happen, but
00:08:03 --> 00:08:06 will span at least two seasons be priced at a
00:08:06 --> 00:08:09 minimum 20 % higher than the original rate So
00:08:09 --> 00:08:12 get it now before it goes up in price I mean,
00:08:12 --> 00:08:14 this is the thing about BattleBest is there really
00:08:14 --> 00:08:17 is no like defined price and they can charge
00:08:17 --> 00:08:20 whatever they want to as long as you'll buy it.
00:08:20 --> 00:08:25 And I mean, $4 .99 is not a bad price, but you
00:08:25 --> 00:08:33 know, it is what it is. But I mean, you got Overwatch
00:08:33 --> 00:08:36 2 now with Stadium and that has kind of revived
00:08:36 --> 00:08:38 the game because it did need a revival. And now
00:08:38 --> 00:08:41 you have this, which everybody's saying is Well,
00:08:41 --> 00:08:43 not doing very well because of the revival of
00:08:43 --> 00:08:45 Overwatch 2, but you're going to have that push
00:08:45 --> 00:08:48 and pull. And yeah, they're going to make mistakes,
00:08:48 --> 00:08:52 obviously. Blizzard has already made pretty big
00:08:52 --> 00:08:55 mistakes for Overwatch in general, but we'll
00:08:55 --> 00:09:00 see what actually happens. With this and if actually
00:09:00 --> 00:09:02 season zero battle pass is actually going to
00:09:02 --> 00:09:06 be something good to get or not. I mean, it's
00:09:06 --> 00:09:08 all cosmetic, so it's not really going to help
00:09:08 --> 00:09:11 you all that much, but. If it's going to be a
00:09:11 --> 00:09:15 20 % higher rate than the original, that's a
00:09:15 --> 00:09:17 pretty significant jump from the original. And
00:09:17 --> 00:09:18 it's like, well, I better get it now before it
00:09:18 --> 00:09:23 goes up in price again. Speaking of going up
00:09:23 --> 00:09:27 in price, Nvidia has reportedly raised GPU prices
00:09:27 --> 00:09:32 by 10 % to 15%. The increase in prices is attributed
00:09:32 --> 00:09:35 to surging manufacturing costs. Factors are contributing
00:09:35 --> 00:09:37 to the price increase, includes tariffs and price
00:09:37 --> 00:09:41 hike from TSMC. And these costs are filtering
00:09:41 --> 00:09:43 down to retailers. So if you're really wanting
00:09:43 --> 00:09:47 that sweet, sweet 50 or 50 series graphics card.
00:09:49 --> 00:09:51 Well, enjoy the thing that you like right now,
00:09:51 --> 00:09:53 because it's going to be way more expensive.
00:09:53 --> 00:09:56 I don't think this is going to help Nvidia whatsoever
00:09:56 --> 00:09:59 when they keep on doing this. This is insanity.
00:09:59 --> 00:10:02 It's already really expensive to get the five
00:10:02 --> 00:10:04 thousand series. If you can get one. if you can
00:10:04 --> 00:10:07 find one and when you find one you got to get
00:10:07 --> 00:10:13 there quick or it goes well it goes away so i
00:10:13 --> 00:10:16 was considering upgrading but after like everything
00:10:16 --> 00:10:18 i was coming out i was like you know what these
00:10:18 --> 00:10:20 don't seem to be that great they're really expensive
00:10:20 --> 00:10:23 they're only getting more expensive i'm gonna
00:10:23 --> 00:10:26 keep my 3090 card for a while longer because
00:10:26 --> 00:10:29 what's the point of trying to get something that
00:10:29 --> 00:10:32 is arguably better than mine but is arguably
00:10:34 --> 00:10:37 expensive. And I'm like, well, 39 is going to
00:10:37 --> 00:10:40 be good for a while until they can all figure
00:10:40 --> 00:10:43 out the actual new pricing until they can all
00:10:43 --> 00:10:45 figure out the manufacturing and bringing things
00:10:45 --> 00:10:48 over to us if need be, because that's really
00:10:48 --> 00:10:51 where it's going to go. So I would say for right
00:10:51 --> 00:10:53 now, until they can figure the manufacturing
00:10:53 --> 00:10:56 process and bring down those prices, you probably
00:10:56 --> 00:11:11 should wait a while. Just not great. Alright,
00:11:11 --> 00:11:15 so moving on to Ubisoft, reported that Assassin's
00:11:15 --> 00:11:17 Creed Shadow of the Souls outperformed Odyssey
00:11:17 --> 00:11:21 in sales and player count. Shadow generated the
00:11:21 --> 00:11:23 second highest day one sales revenue in franchise
00:11:23 --> 00:11:26 history, only behind Assassin's Creed Valhalla.
00:11:27 --> 00:11:32 While within a day of its launch, Shadow suppressed
00:11:32 --> 00:11:35 the Steam launch of Valhalla, but Valhalla came
00:11:35 --> 00:11:39 out two years after it came out on Steam. So
00:11:39 --> 00:11:42 I don't really understand this. This like, ooh,
00:11:42 --> 00:11:45 it did better than a game that was already out,
00:11:45 --> 00:11:49 but it finally came to Steam. Okay. Player engagement
00:11:49 --> 00:11:54 for Shadows has reached 160 million hours. Ubisoft
00:11:54 --> 00:11:56 acknowledged the decision to delay Shadows contributed
00:11:56 --> 00:12:00 positively to its quality. Yeah, sure. The game
00:12:00 --> 00:12:02 is currently holding a very positive rating of
00:12:02 --> 00:12:07 80 % on Steam. And Odyssey is rated slightly
00:12:07 --> 00:12:11 higher than shadows on Metacritic. We soft has
00:12:11 --> 00:12:16 plans for future updates and additional shadow
00:12:16 --> 00:12:21 content. But you know what? It's just, it's not
00:12:21 --> 00:12:24 that great. I didn't even, I was like, I'm, I'm,
00:12:24 --> 00:12:28 I'm good. I don't really want this game. I don't
00:12:28 --> 00:12:33 really want to touch this game. It was just so
00:12:33 --> 00:12:36 many problems with it. from my perspective that
00:12:36 --> 00:12:41 I was like, I'm good. I don't want this. Enjoy,
00:12:42 --> 00:12:45 enjoy playing this game if you enjoy it. But
00:12:45 --> 00:12:50 there was just a lot of problems with it and
00:12:50 --> 00:12:55 it just didn't really hit that. Plus with the
00:12:55 --> 00:12:57 black samurai and everything. And right now,
00:12:57 --> 00:13:04 if I'm looking at this correctly, it's at 4 .
00:13:04 --> 00:13:06 players playing right now. Now, obviously this
00:13:06 --> 00:13:09 is more in the middle of the day, but even if
00:13:09 --> 00:13:13 we look at historically, it's been around probably
00:13:13 --> 00:13:19 around 4 players playing. The peak was 64
00:13:19 --> 00:13:25 . And even on Sunday peak times, it was about
00:13:25 --> 00:13:29 7 , couldn't even crack 10 . So my issue
00:13:29 --> 00:13:31 with all this is that they are still not giving
00:13:31 --> 00:13:35 us numbers. They're still really Trying to make
00:13:35 --> 00:13:39 this look like it's a really great game by Skewed
00:13:39 --> 00:13:42 aggregates, but when you look at Steam overall,
00:13:42 --> 00:13:47 it just it just doesn't look great because it
00:13:47 --> 00:13:50 just There's just nothing to go off of because
00:13:50 --> 00:13:56 they won't actually give us any numbers whatsoever
00:13:56 --> 00:14:03 and I Don't know I mean Even looking right now,
00:14:03 --> 00:14:05 Assassin's Creed Odyssey still has more players
00:14:05 --> 00:14:10 than Shadows, and it's older. I mean, I don't
00:14:10 --> 00:14:15 really understand this whole thing about it.
00:14:15 --> 00:14:20 I mean, even if I look at Valhalla, it's lower.
00:14:21 --> 00:14:25 So the previous game is lower, but the game came
00:14:25 --> 00:14:31 out a lot earlier is doing better than... the
00:14:31 --> 00:14:40 one we have right now so it's just these numbers
00:14:40 --> 00:14:45 just do not make sense to me and they keep not
00:14:45 --> 00:14:47 wanting to share the actual sales numbers they
00:14:47 --> 00:14:51 go it's a success i'm like if it's such a success
00:14:51 --> 00:14:54 why are you withholding the numbers it's not
00:14:54 --> 00:15:01 really that difficult to do Anyways, moving on
00:15:01 --> 00:15:04 to Prince of Persia, the sands of time remake,
00:15:04 --> 00:15:08 which is finally going to be coming out before
00:15:08 --> 00:15:11 April, 2026. So you still got a little while
00:15:11 --> 00:15:13 to do it. Development reportedly started over
00:15:13 --> 00:15:16 from scratch and the original writer and English
00:15:16 --> 00:15:20 voice actor may no longer be involved. Now the
00:15:20 --> 00:15:22 game has been delayed three times and moved to
00:15:22 --> 00:15:25 a different studio. The fiscal year for Ubisoft
00:15:25 --> 00:15:28 runs from April 1st to March 31st. We in the
00:15:28 --> 00:15:33 game must be released before March 31st, 2026.
00:15:33 --> 00:15:37 The game is expected to contribute to Ubisoft's
00:15:37 --> 00:15:39 financial performance alongside other titles
00:15:39 --> 00:15:42 like Assassin's Creed Shadows and Rainbow Six
00:15:42 --> 00:15:46 Mobile. So this is good and bad. It's unfortunate
00:15:46 --> 00:15:48 that the original writer and the original voice
00:15:48 --> 00:15:50 actor is not there anymore, but it's good that
00:15:50 --> 00:15:52 it's finally coming out. The problem is that
00:15:52 --> 00:15:56 they had to start over. For whatever reason it
00:15:56 --> 00:15:58 was starting over to DEI it. Yeah, it's not gonna
00:15:58 --> 00:16:00 go very well But if it's starting over to actually
00:16:00 --> 00:16:03 make it better Fine, I understand but Ubisoft
00:16:03 --> 00:16:06 does not have a great track record of making
00:16:06 --> 00:16:12 great games as of late But we will see what actually
00:16:12 --> 00:16:14 happens with this and if it's actually gonna
00:16:14 --> 00:16:17 be any good so I foresee it Coming out either
00:16:17 --> 00:16:22 from now until March 31st We'll see how far along
00:16:22 --> 00:16:24 they actually are it's probably gonna be more
00:16:24 --> 00:16:30 around March 2026 would be more accurate, but
00:16:30 --> 00:16:35 like again, we'll see All right epic games to
00:16:35 --> 00:16:38 release unreal engine 5 .6 preview for developers
00:16:38 --> 00:16:41 the Developers can download the preview via the
00:16:41 --> 00:16:44 epic games launcher github and Linux the game
00:16:44 --> 00:16:48 aims to in enable vast, high -fidelity open worlds
00:16:48 --> 00:16:51 with a target of consistent 60 frames per second.
00:16:52 --> 00:16:55 Ubi's Unreal Engine 5 .6 includes device profiles
00:16:55 --> 00:16:58 based on Fortnite's optimized setting to achieve
00:16:58 --> 00:17:00 60 frames per second on all supported platforms.
00:17:01 --> 00:17:03 Streaming performance has been optimized for
00:17:03 --> 00:17:06 content streaming in and out of the world at
00:17:06 --> 00:17:09 runtime. So hopefully this will help with all
00:17:09 --> 00:17:11 the stuttering issues that has been reported
00:17:11 --> 00:17:14 because Unreal Engine 5 has not been great. 4
00:17:14 --> 00:17:18 was actually the The best out of all of it. It
00:17:18 --> 00:17:21 was stable. There wasn't all these weird stuttering
00:17:21 --> 00:17:24 or problems that we've had since five has released
00:17:24 --> 00:17:27 because five just added a lot of different types
00:17:27 --> 00:17:30 of Features, I guess the best way of saying it
00:17:30 --> 00:17:34 was destruction destruction with the lighting
00:17:34 --> 00:17:37 and everything else really cool really nice,
00:17:37 --> 00:17:42 but It has caused quite a stir so we'll see how
00:17:42 --> 00:17:44 well developers actually make it with this one
00:17:45 --> 00:17:49 and see if like Dune Awakening can actually use
00:17:49 --> 00:17:53 5 .6 to help kind of mitigate a lot of this issue.
00:17:54 --> 00:17:57 All right, so the very confusing, did Steam have
00:17:57 --> 00:18:00 a data breach or not? So it was originally reported
00:18:00 --> 00:18:07 that there was a data breach by affected users
00:18:07 --> 00:18:10 of Steam. The breach reportedly involved the
00:18:10 --> 00:18:12 information of 89 million Steam accounts which
00:18:12 --> 00:18:16 has appeared for sale on the dark web. The data
00:18:16 --> 00:18:18 allegedly include users' one -time passwords
00:18:18 --> 00:18:21 and phone numbers. A threat actor claims to be
00:18:21 --> 00:18:24 auctioning off this information for $5 .
00:18:24 --> 00:18:26 At the time of the recording, more than 30 million
00:18:26 --> 00:18:29 concurrent Steam users were online. Users are
00:18:29 --> 00:18:32 advised to change their password to secure their
00:18:32 --> 00:18:35 account. It's always recommended to do two -factor
00:18:35 --> 00:18:41 authentication. So we'll see about that. But
00:18:41 --> 00:18:45 then it came out that, well, no. This didn't
00:18:45 --> 00:18:50 actually happen. What actually happened was it
00:18:50 --> 00:18:53 really, there really was nothing. It was old
00:18:53 --> 00:18:58 passwords that were already not really useful
00:18:58 --> 00:19:02 anymore. And it just, it didn't make none of
00:19:02 --> 00:19:05 this makes any sense. So I don't even know if
00:19:05 --> 00:19:08 there was a hack or there wasn't, but it's been
00:19:08 --> 00:19:11 auctioning off maybe just to get money. probably
00:19:11 --> 00:19:14 sure it's more to get money or not, but it's,
00:19:14 --> 00:19:16 it's a weird, confusing time when it's like,
00:19:16 --> 00:19:20 yeah, this happened, but not really it happened,
00:19:20 --> 00:19:23 but yeah, it happened, but no, it didn't happen.
00:19:23 --> 00:19:29 It's like, wait, what? Like, uh, I don't really
00:19:29 --> 00:19:33 understand. Like why would, why did this happen?
00:19:34 --> 00:19:39 But here we are. Here we are. So I changed my
00:19:39 --> 00:19:42 password because I've had it happen to me before
00:19:42 --> 00:19:44 people did compromise and stuff. So I was like,
00:19:44 --> 00:19:46 you know what, I'm just going to change my password.
00:19:47 --> 00:19:49 And then it came out that nothing actually, this
00:19:49 --> 00:19:53 is a nothing burger. They valve claims that there's
00:19:53 --> 00:19:56 no data breach whatsoever. Now if it comes out
00:19:56 --> 00:19:57 that it was a breach, well, it's a good thing
00:19:57 --> 00:20:00 I changed my password anyways, because now I
00:20:00 --> 00:20:05 have to deal with it. But as of right now, can't
00:20:05 --> 00:20:09 do anything about it. It's unfortunate, but you
00:20:09 --> 00:20:11 cannot do absolutely anything about this thing
00:20:11 --> 00:20:17 whatsoever So here we are so as a precaution
00:20:17 --> 00:20:19 I probably would say change your password if
00:20:19 --> 00:20:22 you don't have a password management system Definitely
00:20:22 --> 00:20:25 get a password management system use the steam
00:20:25 --> 00:20:28 app and do the steam guard as well. This will
00:20:28 --> 00:20:31 help with Any of that nefarious things going
00:20:31 --> 00:20:35 on but having a strong password and changing
00:20:35 --> 00:20:38 it would be even more beneficial for everybody.
00:20:40 --> 00:20:42 All right, Ubisoft has announced it's going to
00:20:42 --> 00:20:45 be addressing issues on Star Wars Outlaw. And
00:20:45 --> 00:20:49 it also is going to be the second DLC story.
00:20:49 --> 00:20:53 Pirates of Fortune is going to be, well, coming
00:20:53 --> 00:20:56 out or actually already came out alongside with
00:20:56 --> 00:20:58 patches. The patch includes Kay's ability to
00:20:58 --> 00:21:00 switch smoothly from her blaster to two handed
00:21:00 --> 00:21:04 weapons. the ability for Kade to free fire while
00:21:04 --> 00:21:07 riding her speeder so you can actually fire your
00:21:07 --> 00:21:10 blaster instead of waiting for the stupid like
00:21:10 --> 00:21:14 ability to shoot like a dead eye but on your
00:21:14 --> 00:21:16 speeder which is great because I don't no one
00:21:16 --> 00:21:18 understood why and I still don't understand why
00:21:18 --> 00:21:21 I couldn't just shoot on the speeder very weird
00:21:21 --> 00:21:24 that they never actually added this there's also
00:21:24 --> 00:21:27 new space contracts with multiple challenge challenge
00:21:27 --> 00:21:30 types for additional rewards The patch also addresses
00:21:30 --> 00:21:33 various issues including audio lines playing
00:21:33 --> 00:21:38 out of order. That's fun. Props disappearing
00:21:38 --> 00:21:41 or floating during cutscenes. That's pretty funny.
00:21:42 --> 00:21:44 Fixes to prevent players from being unable to
00:21:44 --> 00:21:47 complete intel quests. A fix to prevent Kay from
00:21:47 --> 00:21:53 getting trapped in a room on Tshara while responding.
00:21:54 --> 00:21:57 Well, that would be uncomfortable and unfortunate.
00:21:58 --> 00:22:01 But hey, at least they're updating it. Do I still
00:22:01 --> 00:22:05 think they should have just done a female protagonist?
00:22:06 --> 00:22:07 No, I really think they should have just let
00:22:07 --> 00:22:10 you be a smuggler and choose which one you wanted
00:22:10 --> 00:22:12 to. I think that would actually been a better
00:22:12 --> 00:22:16 move. But here we're at, it's not a bad game.
00:22:16 --> 00:22:19 They actually did fix it, but they should have
00:22:19 --> 00:22:22 waited to fix a lot of these issues because When
00:22:22 --> 00:22:24 it first launched, people were trashing it, and
00:22:24 --> 00:22:27 rightfully so. The AI was stupid, and it's still
00:22:27 --> 00:22:32 pretty stupid. I mean, there was a lot of issues.
00:22:32 --> 00:22:34 You really couldn't do a lot of things. I still
00:22:34 --> 00:22:40 am really confused on why, as a female smuggler,
00:22:40 --> 00:22:43 you can basically knock out stormtroopers with
00:22:43 --> 00:22:48 your fist, but you can't move them. So is she
00:22:48 --> 00:22:50 strong or is she not? Are we gonna be in reality
00:22:50 --> 00:22:54 or we're gonna be not in reality? It just never
00:22:54 --> 00:22:59 made any sense but fine This is where we're at
00:22:59 --> 00:23:02 right now. At least we get free fire while riding
00:23:02 --> 00:23:06 the speeder now Which is small victories, I guess
00:23:06 --> 00:23:10 All right. Do you love stalker? How did you not
00:23:10 --> 00:23:13 get a chance to play the three original ones
00:23:13 --> 00:23:17 way long ago? Well Developer GSC Game World announced
00:23:17 --> 00:23:20 Stalker Legends of the Zone Trilogy Enhanced
00:23:20 --> 00:23:23 Edition. The remaster is set to be released on
00:23:23 --> 00:23:26 May 20th for console and PC. The Enhanced Edition
00:23:26 --> 00:23:28 includes remastered versions of the first three
00:23:28 --> 00:23:30 games in the Stalker series Shadow of Chernobyl,
00:23:31 --> 00:23:36 Clear Sky, and Call of Pripyat. The remaster
00:23:36 --> 00:23:39 features updated lighting and reflections upscaled.
00:23:40 --> 00:23:43 Textures improve water effects and skyboxes and
00:23:43 --> 00:23:46 upscaled cinematics. Both console and PC players
00:23:46 --> 00:23:48 will have access to mods created by the stock
00:23:48 --> 00:23:51 community. Ringmaster includes performance options
00:23:51 --> 00:23:54 for the PS5, Xbox Series X and S, allowing players
00:23:54 --> 00:23:56 to choose between various modes, quality, balance,
00:23:56 --> 00:23:59 performance, ultra -performance. Console players
00:23:59 --> 00:24:02 can opt to play with keyboard and mouse. Nice.
00:24:02 --> 00:24:04 And the PC versions optimized for the Steam Deck
00:24:04 --> 00:24:07 includes Steam Workshop integration. Hey, that's
00:24:07 --> 00:24:09 a big win. I mean, the original games were great,
00:24:10 --> 00:24:12 too. If you haven't actually had a chance to
00:24:12 --> 00:24:14 actually do it, I would say wait for the enhanced
00:24:14 --> 00:24:17 versions to get all of them. When they released,
00:24:17 --> 00:24:23 they were well. They had issues, but they were
00:24:23 --> 00:24:28 still really good games way before. The souls
00:24:28 --> 00:24:30 like things, this was kind of like the old school
00:24:30 --> 00:24:33 souls like, but in the first person shooter mode,
00:24:34 --> 00:24:36 hard as hell, but fun to play. So if you haven't
00:24:36 --> 00:24:39 played them, I highly recommend you look after
00:24:39 --> 00:24:43 that because it's coming out in about five or
00:24:43 --> 00:24:46 actually four days now, about four days. It's
00:24:46 --> 00:24:47 going to be coming out. So it should be good.
00:24:49 --> 00:24:53 And add on top of that, GSC game world announced
00:24:53 --> 00:24:57 Patch 1 .4 for Stalker 2, which adds over 700
00:24:57 --> 00:25:00 fixes. The patch addresses specific issues such
00:25:00 --> 00:25:03 as means can now use a corpse eating animation
00:25:03 --> 00:25:07 if dead bodies are nearby. Vicks was made for
00:25:07 --> 00:25:12 an issue where shooting sausage props produce
00:25:12 --> 00:25:17 blood particles. Improvements were made to enemy
00:25:17 --> 00:25:20 behavior allowing them to use cover effectively
00:25:20 --> 00:25:23 and communicate tactical actions better. Weapons
00:25:23 --> 00:25:26 now have a new stat called Handling. The weapon
00:25:26 --> 00:25:30 stat has been recalibrated for accuracy. Human
00:25:30 --> 00:25:33 characters can now melee attack mutants and have
00:25:33 --> 00:25:36 a finite number of grenades. based on their roles.
00:25:37 --> 00:25:40 Various bug fixes and performance optimizations
00:25:40 --> 00:25:43 were implemented, including improvements to MPC
00:25:43 --> 00:25:52 pathing and animation. All right. Moving on to
00:25:52 --> 00:25:56 EA. So EA has implemented new office. in office
00:25:56 --> 00:26:00 working policy requiring local employees to return
00:26:00 --> 00:26:02 at least three days a week facing out remote
00:26:02 --> 00:26:05 roles. Employees living within a 30 mile radius
00:26:05 --> 00:26:08 of the office must commute at least three days
00:26:08 --> 00:26:12 a week under the new hybrid policy. Employees
00:26:12 --> 00:26:14 outside the 30 mile radius can continue to work
00:26:14 --> 00:26:17 remotely unless the role is designated otherwise.
00:26:17 --> 00:26:21 EA plans to sunset the off -site local work model.
00:26:22 --> 00:26:25 over the next three to 24 months depending on
00:26:25 --> 00:26:29 location. Any exceptions to the new policy of
00:26:29 --> 00:26:34 future remote hiring will require approval from
00:26:34 --> 00:26:37 EACO Andrew Wilson or company president Laura
00:26:37 --> 00:26:43 Mile. The changes are described as a shift from
00:26:43 --> 00:26:46 decentralized approach to a globally consistent
00:26:46 --> 00:26:50 work model. EA CEO Andrew Wilson stated that
00:26:50 --> 00:26:53 in -person work provides a kinetic energy that
00:26:53 --> 00:26:56 fuels creativity, innovation, and connection.
00:26:58 --> 00:27:02 So, if you work for EA, you now gotta go back
00:27:02 --> 00:27:07 to work. You can't just stay in your home office
00:27:07 --> 00:27:09 all the time and work. You gotta go back into
00:27:09 --> 00:27:11 work at least three days a week, whether you
00:27:11 --> 00:27:14 like it or not. If you... Live 30 miles outside
00:27:14 --> 00:27:19 of it. Maybe depending on your role This is the
00:27:19 --> 00:27:21 this is the reality we live now is that companies
00:27:21 --> 00:27:23 don't like it that you're not working where they
00:27:23 --> 00:27:27 can see you it is very much a control issue regardless
00:27:27 --> 00:27:30 if they will admit it or not and You could be
00:27:30 --> 00:27:32 doing your best work regardless of where you're
00:27:32 --> 00:27:35 at But it also takes a lot of discipline to actually
00:27:35 --> 00:27:38 work while you're at home and not do other things.
00:27:38 --> 00:27:41 So There is this push pull. Do I agree with it
00:27:41 --> 00:27:45 completely? No, but I am not the head of the
00:27:45 --> 00:27:49 company, so they can do what they want. Don't
00:27:49 --> 00:27:51 like it, don't work for them, but that is the
00:27:51 --> 00:27:53 state we are. Of course, not working for them
00:27:53 --> 00:27:55 means you have to find a job and that is a train
00:27:55 --> 00:28:00 wreck as it is in 2025. So good luck to everybody.
00:28:00 --> 00:28:02 I know it sucks that you have to change everything
00:28:02 --> 00:28:07 over again. The COVID Remote work era is over.
00:28:07 --> 00:28:13 We are going back to normal work time All right,
00:28:13 --> 00:28:16 so my main thing is are we headed for another
00:28:16 --> 00:28:20 gaming crash gaming had a huge crash in the 80s
00:28:20 --> 00:28:25 following Atari and their Game ET or extraterrestrial
00:28:25 --> 00:28:28 if you don't know ET was a is a movie made in
00:28:28 --> 00:28:30 the 80s by Steven Spielberg it was a very popular
00:28:30 --> 00:28:36 movie very fun movie and that's how Was it his
00:28:36 --> 00:28:38 production company Amblin? I think it is got
00:28:38 --> 00:28:41 the little Kid writing in the mood and thing.
00:28:41 --> 00:28:47 That's where he got it from but It's not the
00:28:47 --> 00:28:50 same so in the 80s there really wasn't very many
00:28:50 --> 00:28:52 companies doing gaming gaming was still very
00:28:52 --> 00:28:55 very new You had maybe the Commodore, but that
00:28:55 --> 00:28:58 wasn't popular the popular most popular gaming
00:28:58 --> 00:29:01 device was Atari and the Atari did several different
00:29:01 --> 00:29:05 versions of Atari had a lot of really good success.
00:29:05 --> 00:29:08 Pitfall was a really good one. There was a dungeon
00:29:08 --> 00:29:11 game. There were some Star Wars games that came
00:29:11 --> 00:29:17 out. Like it was riding high on its success until
00:29:17 --> 00:29:21 ET came out. And that was horrendously panned
00:29:21 --> 00:29:25 and actually drove Atari to bankruptcy because
00:29:25 --> 00:29:29 it was just unoptimized. It had so many bugs,
00:29:30 --> 00:29:34 funny bugs. And it was just not a great game,
00:29:35 --> 00:29:39 which apparently they did actually bury a lot
00:29:39 --> 00:29:44 of the Hitari ET cartridges in New Mexico. Memory
00:29:44 --> 00:29:48 hole that. But here's the problem. After that
00:29:48 --> 00:29:52 came Nintendo because NES came out and that revitalized
00:29:52 --> 00:29:56 the gaming industry. Actually it saved it as
00:29:56 --> 00:29:59 a lot of people say. So we're not really in that
00:29:59 --> 00:30:02 same territory. We got Sony, we got in Nintendo,
00:30:02 --> 00:30:07 and we got Microsoft or Xbox. And they're all
00:30:07 --> 00:30:10 doing relatively well. I think I read recently
00:30:10 --> 00:30:13 where Nintendo's sales figures were down because
00:30:13 --> 00:30:15 of quote -unquote the price. I'm like, no, no,
00:30:15 --> 00:30:17 no, Nintendo. It's more than just the price.
00:30:18 --> 00:30:21 You'll brick my Switch 2 if you quote -unquote
00:30:21 --> 00:30:25 catch me emulating and or hacking or whatever.
00:30:25 --> 00:30:28 That doesn't sit well with gamers and you shouldn't
00:30:28 --> 00:30:31 know better than that. And You're you're raising
00:30:31 --> 00:30:35 your prices of games the game the digital game
00:30:35 --> 00:30:38 key, which is ridiculous in and of itself There's
00:30:38 --> 00:30:40 a lot of issues with what Nintendo is doing and
00:30:40 --> 00:30:42 it is affecting their bottom line. They just
00:30:42 --> 00:30:46 want a minute You also have Microsoft which is
00:30:46 --> 00:30:48 pushing its game paths more than it's pushing
00:30:48 --> 00:30:51 its hardware. It's also Diversifying where it's
00:30:51 --> 00:30:55 releasing its games to be more on all of the
00:30:55 --> 00:30:57 platforms You also have steam the number one
00:30:57 --> 00:31:01 dominant digital distribution site on PC. It
00:31:01 --> 00:31:03 also has the Steam Deck. You also have various
00:31:03 --> 00:31:07 other companies making gaming PC handhelds too.
00:31:08 --> 00:31:13 So it is a very diverse ecosystem now. It just
00:31:13 --> 00:31:18 doesn't rely on one to do everything. Now...
00:31:18 --> 00:31:21 Are we headed for like a realignment on things?
00:31:21 --> 00:31:24 Yes, there has been too many games that have
00:31:24 --> 00:31:27 come out that have bombed terribly and they've
00:31:27 --> 00:31:30 had high budgets to actually get them to release.
00:31:31 --> 00:31:35 Concord was probably the most significant one
00:31:35 --> 00:31:39 out of all of them because it had a very long
00:31:39 --> 00:31:41 shelf life of development and a very high budget.
00:31:42 --> 00:31:44 We also had other ones. Anthem was another big
00:31:44 --> 00:31:47 one that flopped a little while ago. We also
00:31:47 --> 00:31:53 had Star Wars Outlaw flopped. We've had that
00:31:53 --> 00:31:57 south of whatever, I don't know, it was the DEI
00:31:57 --> 00:31:59 one that recently came out that nobody's playing.
00:32:00 --> 00:32:03 We've had a lot of different games that just
00:32:03 --> 00:32:04 haven't done very well, but we've also had a
00:32:04 --> 00:32:07 lot of games that have done very well. Schedule
00:32:07 --> 00:32:10 One isn't one of them made by one person. We
00:32:10 --> 00:32:14 have expedition 33 which sold really well King
00:32:14 --> 00:32:17 Kong deliverance 2 sold very well We've had some
00:32:17 --> 00:32:20 shining moments in the gaming industry to say
00:32:20 --> 00:32:23 that no, it's not all crashing The issue is right
00:32:23 --> 00:32:27 now is price the hardware is getting expensive
00:32:27 --> 00:32:30 as I said with Nvidia raising 10 to 15 percent
00:32:30 --> 00:32:34 on their GPUs and Games are getting more expensive
00:32:34 --> 00:32:37 with Microsoft and Nintendo saying that they're
00:32:37 --> 00:32:41 raising their prices to $80. Microsoft's going
00:32:41 --> 00:32:44 to be doing it this Christmas season and Nintendo's
00:32:44 --> 00:32:47 already implementing it with their Switch 2 games.
00:32:48 --> 00:32:50 So you do have a lot of issues going on. Plus
00:32:50 --> 00:32:54 we have a thriving free -to -play market as well.
00:32:54 --> 00:32:57 There's so many different avenues right now that
00:32:57 --> 00:33:02 a crash is not... inevitable, but it's a lot
00:33:02 --> 00:33:05 harder to do because of the different things
00:33:05 --> 00:33:11 going on. Now, could we be facing a crash eventually?
00:33:11 --> 00:33:14 Maybe unless the realignment actually works,
00:33:14 --> 00:33:16 which basically means the realignment needs to
00:33:16 --> 00:33:19 be smaller teams. You need to stop having five
00:33:19 --> 00:33:23 or six developer teams or companies working on
00:33:23 --> 00:33:26 one game. It's just, it's insane. I never thought
00:33:26 --> 00:33:29 it worked very well. You can see with Call of
00:33:29 --> 00:33:30 Duty you you can see with battlefield it just
00:33:30 --> 00:33:34 it It's not it's not really going to work as
00:33:34 --> 00:33:36 well as they hope it and plus the budget balloons
00:33:36 --> 00:33:40 so instead of Selling a few million and being
00:33:40 --> 00:33:45 a success you have to sell like 10 15 20 30 40
00:33:45 --> 00:33:48 million instead which is hard a lot harder to
00:33:48 --> 00:33:54 do When your previous games I'm looking at battlefield
00:33:54 --> 00:33:58 have really just made gamers more upset about
00:33:58 --> 00:34:06 it. So, I think we're in a realignment phase
00:34:06 --> 00:34:10 right now where publishers have to understand
00:34:10 --> 00:34:15 that, yes, make new games, but do not hate on
00:34:15 --> 00:34:18 strategy games, RTSs, as Temp is writing, great
00:34:18 --> 00:34:21 game, don't hate on turn -based types of games
00:34:21 --> 00:34:27 as Expedition 33 has shown, and I mean, stop
00:34:27 --> 00:34:29 chasing trends all the time. It's very easy to
00:34:29 --> 00:34:32 chase the trends, but the trends don't always
00:34:32 --> 00:34:35 offer you big cash outs. The reason why Overwatch
00:34:35 --> 00:34:38 was so successful is because it did something
00:34:38 --> 00:34:40 that we either haven't seen in a while or it
00:34:40 --> 00:34:42 was actually something truly new. I think it's
00:34:42 --> 00:34:46 more of we haven't seen in a while and it kind
00:34:46 --> 00:34:49 of, it brought about this new genre of hero shooters
00:34:49 --> 00:34:53 that everybody was trying to emulate. But remember
00:34:53 --> 00:34:57 we had We had gearbox make I don't even remember
00:34:57 --> 00:34:59 the name of it, but they had a similar one that
00:34:59 --> 00:35:03 didn't do very well either Because overwatch
00:35:03 --> 00:35:07 was such a huge success that actually killed
00:35:07 --> 00:35:10 Battleborn that was they killed Battleborn so
00:35:10 --> 00:35:16 we have this dynamic of like Make sure that you're
00:35:16 --> 00:35:20 creating games That not necessarily trendy, but
00:35:20 --> 00:35:23 they're new and inventive and it's a good story,
00:35:23 --> 00:35:26 too That means get rid of Sweet Baby Inc. It
00:35:26 --> 00:35:30 means get rid of DEI. And understand, and I keep
00:35:30 --> 00:35:32 on harking on this, and I hope someone from the
00:35:32 --> 00:35:35 gaming industry understands, your main target
00:35:35 --> 00:35:41 audience is men. So stop hating on them. I don't
00:35:41 --> 00:35:43 care what the journalists say. They're stupid.
00:35:44 --> 00:35:47 Most of them are stupid. Not all of them, but
00:35:47 --> 00:35:49 most of them. Most of them from Polygon to all
00:35:49 --> 00:35:52 of them, and they have all their issues going
00:35:52 --> 00:35:54 on, too. A lot of these are being sold off to
00:35:54 --> 00:35:56 other companies or just basically filing for
00:35:56 --> 00:36:00 bankruptcy in general. So understand that your
00:36:00 --> 00:36:06 main target audience. Is men, if I see more women
00:36:06 --> 00:36:08 in your development than men, I'm going to be
00:36:08 --> 00:36:10 questioning if it's going to be a good game,
00:36:10 --> 00:36:14 because time and time again, it's usually been
00:36:14 --> 00:36:19 not good. Make a good story and stop caring about
00:36:19 --> 00:36:23 gender so much. Stop caring about gender. Stop
00:36:23 --> 00:36:26 caring about skin color. Just make a good game
00:36:26 --> 00:36:29 If it's a black person that's in the game, that's
00:36:29 --> 00:36:31 your main protagonist. All right, show me as
00:36:31 --> 00:36:33 it's a good character written Don't show me that
00:36:33 --> 00:36:35 you just create a black character just to create
00:36:35 --> 00:36:38 a black character. That does not work anymore
00:36:38 --> 00:36:42 Show us because we're gonna be very scrutinizing
00:36:42 --> 00:36:45 on every game now because it's rising in prices
00:36:45 --> 00:36:50 and so That's what we're gonna that's what's
00:36:50 --> 00:36:53 going to happen I don't care if, for example,
00:36:53 --> 00:36:55 Dune of Dark Ages is only a single -player game.
00:36:56 --> 00:36:59 Great. Implement a co -op portion, too, eventually.
00:36:59 --> 00:37:03 That will actually help expand it as well. If
00:37:03 --> 00:37:07 you can, allow for modding tools. Allow the gamer
00:37:07 --> 00:37:09 to eventually just create their own stories through
00:37:09 --> 00:37:12 it. It can be unofficial. It doesn't really matter
00:37:12 --> 00:37:18 to me. But allow for participation with the community
00:37:18 --> 00:37:22 and look at what previous ones have done really
00:37:22 --> 00:37:25 well. Look at what Helldivers 2 did really, how
00:37:25 --> 00:37:27 they did really well, then sucked, then did really
00:37:27 --> 00:37:31 well again. Look at what Expedition 33 did well.
00:37:31 --> 00:37:33 They were six months into the development and
00:37:33 --> 00:37:34 they're like, this is not working, we're going
00:37:34 --> 00:37:38 to redo this story. That paid off hugely for
00:37:38 --> 00:37:42 them. Look what Kingdom Come Deliverance 2 has
00:37:42 --> 00:37:45 done. A really more hardcore RPG with no magic.
00:37:46 --> 00:37:51 Not a bad idea to do as well. Hark on this, look
00:37:51 --> 00:37:54 at old genres that are dead and maybe revive
00:37:54 --> 00:37:59 them. Look at, I mean, Star Wars Squadron. I
00:37:59 --> 00:38:01 still don't understand why EA has not done a
00:38:01 --> 00:38:04 second one. It did really well for what it was,
00:38:05 --> 00:38:08 and people loved it for what it was. So it baffles
00:38:08 --> 00:38:10 me that Lucasfilm hasn't tried to figure out
00:38:10 --> 00:38:15 how to make another version of it or make a version
00:38:15 --> 00:38:18 similar to this, an arcade -y space sim game.
00:38:18 --> 00:38:23 Why not? Or make it more like No Man's Sky but
00:38:23 --> 00:38:26 in Star Wars. Or make an RPG like Starfield and
00:38:26 --> 00:38:29 turn it into Star Wars which is happening. Like
00:38:29 --> 00:38:33 look at different things you can do and try to
00:38:33 --> 00:38:35 see if you can work on this because doing the
00:38:35 --> 00:38:37 same thing over and over again people just don't
00:38:37 --> 00:38:42 care about it. And don't rely on your remasters
00:38:42 --> 00:38:44 so heavily. I get it and I'm glad that remasters
00:38:44 --> 00:38:48 are happening. Don't rely on them. make them
00:38:48 --> 00:38:50 for games that were really stellar at the time,
00:38:50 --> 00:38:52 and you're like, you know what? These need a
00:38:52 --> 00:38:56 new refresh. That's fine, but don't rely on it.
00:38:56 --> 00:38:58 Don't do the Last of Us thing where you have
00:38:58 --> 00:39:00 50 different remasters or remakes and you're
00:39:00 --> 00:39:03 like, okay, seriously, guys, it was a fun game,
00:39:03 --> 00:39:09 but it's not that good. This is all we want.
00:39:10 --> 00:39:12 Naughty Dog's losing it because they just don't
00:39:12 --> 00:39:14 really understand. See, you're usually in the
00:39:14 --> 00:39:21 old dr - but we're not heading for a crash we're
00:39:21 --> 00:39:23 heading for a realignment and gamers are like
00:39:23 --> 00:39:27 we want games that are fun stop trying to hinder
00:39:27 --> 00:39:30 to us stop trying to tell us how terrible we
00:39:30 --> 00:39:33 are we just want really good games that are fun
00:39:33 --> 00:39:36 to have great stories and we can kind of like
00:39:36 --> 00:39:41 get lost in escape reality not really lose reality
00:39:41 --> 00:39:43 but escape it for a time and then come back to
00:39:43 --> 00:39:45 reality and then deal with the things we have
00:39:45 --> 00:39:51 to deal with That's all we really want. Just
00:39:51 --> 00:39:56 some food for thought. But anyways, thank you
00:39:56 --> 00:39:59 for listening to this podcast. We really do appreciate
00:39:59 --> 00:40:00 it. As always, please subscribe to this podcast
00:40:00 --> 00:40:02 and all your favorite podcasting apps. We have
00:40:02 --> 00:40:03 a five -star review. We'll just help with the
00:40:03 --> 00:40:05 rankings and let you know how I'm doing. Join
00:40:05 --> 00:40:07 me next week as I talk about what's going on
00:40:07 --> 00:40:09 in the PC gaming industry. All right, guys, stay
00:40:09 --> 00:40:12 safe, get to understanding what games you like
00:40:12 --> 00:40:17 to play. Play those and see you next week later


