Gaming Industry Realignment, Pac-Man Donuts, and Price Increases
Digital Coffee: Gaming BrewMay 16, 2025
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40:2392.44 MB

Gaming Industry Realignment, Pac-Man Donuts, and Price Increases

Welcome back to Digital Coffee: Gaming Brew! In this episode, host Brett Deister serves up a fresh batch of gaming news, trends, and hot takes from the world of PC and console gaming. Brett dives into everything from Krispy Kreme’s playful Pac-Man donut collab and the creative journey behind Expedition 33, to the exciting new modding opportunities for Warhammer 40,000 Space Marine 2. He unpacks the latest updates on Marvel Rivals, rising Nvidia GPU prices, and Ubisoft’s selective reporting on Assassin’s Creed Shadows.

The episode also touches on long-awaited remakes like Prince of Persia: Sands of Time and the enhanced Stalker trilogy, plus updates on Epic’s Unreal Engine 5.6 and the confusing Steam “data breach” saga. Brett shares thoughts on EA’s return-to-office policy, the state of Star Wars Outlaws, and whether the gaming industry is heading for another crash or simply a much-needed reset. Whether you want news, commentary, or a healthy dose of opinion, this episode’s got plenty of grounds to keep you caffeinated. So grab your favorite brew and get ready for the latest buzz in gaming!

3 Fun Facts:

  1. Krispy Kreme partnered with Namco to release Pac-Man-themed donuts, celebrating Pac-Man’s 45th anniversary with three unique flavors.
  2. The integration studio (modding tools) used to develop Warhammer 40,000: Space Marine 2 is now available for the public, letting gamers create new campaigns and game modes.
  3. The Stalker Legends of the Zone Trilogy Enhanced Edition is launching with remastered graphics, mod support for both PC and consoles, and it’s even optimized for Steam Deck.

Key Themes:

  1. Krispy Kreme Pac-Man donuts collaboration
  2. Expedition 33’s development reboot and outcome
  3. Warhammer 40K Space Marine 2 mod support
  4. Nvidia GPU price increases and impact
  5. Ubisoft’s reporting on Assassin's Creed Shadows
  6. Steam’s reported data breach confusion
  7. Signs and realignment of the gaming industry

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And welcome to a new episode of Digital Coffee Gaming Brew,

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and I'm your host, Brett Deister. If you please subscribe to this podcast and all

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your favorite podcasting apps, leave a five star review. It really does help with the

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rankings. Let me know how I'm doing. But this week, we're gonna be

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talking about Krispy Kreme's,

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well, new gaming centric donuts,

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expedition 33, a little bit more about that, and

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Warhammer 40,000 Space Marine two.

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Marvel rivals, new interesting things going on there. Nvidia

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in well, once again, the rising prices.

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Ubisoft in their lackluster way of saying

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that Assassin's Creed shadows is actually a successful game.

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We also have Prince of

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Persia, the sands of time remake may have finally come out,

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maybe. Epic Games and its new unreal engine

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5.6. And so this

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this data breach that's not a data breach from Steam. So we're talking

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a little bit about that

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and what's going on with it. And then we're gonna

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be talking about GSC game world.

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Basically, the trilogy enhanced

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edition, so the three previous games, they have already been

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kind of talked about and plus with a bunch of new

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updates as well. And, also,

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we've got we've got Ubisoft's

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Star Wars Outlaws as well that's gonna be out,

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and then EA implementing in office

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return to work. It's always going to be happening. And

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are we talking about are we headed for a gaming crash? Is the gaming

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industry ahead for another crash like it was in the eighties with Atari and

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ET? We're talking about that but let's

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get on with the show.

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That's good.

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Alright. So Krispy Kreme has announced a

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collaboration between Namco to create

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Pac Man donuts. The celebration or the collaboration

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celebrates the forty fifth anniversary of Pac Man

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video game franchise. New Pac Man cookbook is set to release

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currently with the donuts. The donuts are currently available at Krispy Kreme

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stores across The United States. There are three varieties of Pac

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Man donuts, the Pac Man donut, an original glazed donut with yellow

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buttercream flavored icing sprinkles, and a Pac Man

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piece on top, the team ghost donut, an unglazed

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donut filled with chocolate cream dipped in black

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icing and decorated with a Pac Man maze and ghost

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pieces, and the strawberry power berry donut filled

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with strawberry flavored cream, dipped in red icing,

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and decorated with white sprinkles and green

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leaf icing. So it should be interesting if you're looking

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to get some donuts, but you want a little bit more gaming flair to your

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donuts, head over to Krispy Kreme. It looks like it's gonna be

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good fun and it's gonna be good eating too.

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Alright. So clear obscure expedition

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33 is well,

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it basically wasn't what it was supposed to be

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when it was originally going to be made.

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So apparently, it was supposed to be the game was set in this

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Victorian England populated with zombies and

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aliens. The narrative lead, Jennifer, say that the original story was

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completely different from the the final version. The game is rebooted after

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investors encouraged the developer, Sandfall Interactive, to take a new

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direction. The studio has been developing expedition 33 for

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six months before the reboot. The new new direction

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was inspired by a painting liked by game

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director, Broch,

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and a short story written by Sedzberg

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Yen. So basically,

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what we we've got a way different version was supposed to be. I

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mean, originally, it was going to be about

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zombies and aliens, and then we got this, which is a completely different.

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And I think it's actually better that they actually did it because it's a net

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positive on actually what they did. But this is just kinda what

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development looks like. Sometimes you're creating a game or

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writing a story or something like that, and you're like, you know what? There's just

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something not right about this, and I think

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we just need to redo this and actually come up with something better.

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And so that's what they did. They were working on for six months, and they're

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like, change new direction, and this is how we got

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expedition 33 instead of what we were originally going to be getting,

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which I think it's a it's a good thing that they actually did this. And

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I'm glad that the investors were

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like, please figure out a new direction.

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This may sound interesting, but I don't we don't think it's

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actually gonna be a good thing. So I this was a

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brilliant move by investors, a brilliant move by everybody at the team because basically what

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we got was what is expedition 33 now, which

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is a really great story and people are loving it. Alright. The

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developer of Warhammer 40,000 Space Marine two has officially

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released the integration studio for public use. The integration studio is the

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same editor used internally by developers for gameplay development.

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Modders can use the integration studio to modify level scenarios,

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game modes, the AI director, and UI elements. The

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game director made the announcement on Space Marine two modding discord.

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He expressed excitement about the community's potential creation including

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cinematic campaigns and new game modes. He know that creating

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custom geometry for new levels would be too difficult for modders.

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So basically what they're trying to do is they're trying to make this like a

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Skyrim. So when Skyrim came out, it was a

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huge hit and then everybody was modding it and people are still modding it to

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this day to do whatever they wanted. I mean, sky oblivion's

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coming out from the Skyrim engine. And so this is

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what they're trying to do because once they're done with development, they're not really

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gonna work on anymore. They're gonna work on whatever new thing they're gonna be working

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on. But at least this gives everybody else a chance

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to create new things, create new stories, and basically bring

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a very long life for space marines too. Because, I mean, every

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publisher and developer actually wants that because when you have a long shelf life,

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it keeps on selling. The problem is that a lot of publishers like, alright.

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Onto the next thing. No. We will not allow the people that love this game

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to modify it because that's terrible for our

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sales and something something. It just doesn't really

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make much sense, to be honest with you.

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Alright. So you Marvel rival fans is celebrating the one year anniversary

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since the closed alpha test. The season zero battle pass is

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being introduced as a thank you to fans, and

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it's basically starting right now, May 15, and

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it's going to May 29. So you don't really got much. And you can earn

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free rewards. Player players must purchase the luxury pass for

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5 5 hundred and 90 lattice, apparently

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$5, to get the extra stuff. It

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also includes the

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Scion venom that everybody mostly missed.

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Now the developer has acknowledged community feedback regarding the battle pass, including the

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future returns may happen, but will span at least two

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seasons and be priced at a minimum 20% higher than the original

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rate. So get it now before it goes up in price.

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I mean, the this is the thing about BattleBest is there really is no, like,

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defined price, and they can charge whatever they want to as long

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as you'll buy it. And, I mean, $4.99 is not a bad price,

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but, you know, it is what

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it is. But,

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I mean, you got Overwatch two now with Stadium, and that

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has kinda revived the game because it did need a revival. And now you

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have this, which everybody's saying is, well, not doing very well

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because of the revival of Overwatch two, but you're gonna have that push and pull.

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And, yeah, they're gonna make mistakes, obviously, and

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Blizzard has already made pretty big mistakes for Overwatch in

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general. But we'll see what actually happens

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with this and if actually season zero battle

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pass is actually gonna be something good to get or not. I mean,

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it's all cosmetic, so it's not really going to help you all that much.

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But if it's gonna be a 20% higher rate than the

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original, that's that's a pretty significant jump from the original. It's like,

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well, I better get it now before it goes up in price again.

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Speaking of going up in price, NVIDIA has reportedly

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raised GPU prices by 10 to 15%.

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The increase in prices is attributed to surging manufacturing

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costs. Factors contributing to the price increase includes tariffs and price

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hike from TSMC, and these costs are filtering

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down to retailers. So if you're really wanting that sweet, sweet 50

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or, yeah, 50 series graphics card,

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well, enjoy the thing that you like right now because it's gonna be way more

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expensive. And I don't think this is going to help Nvidia whatsoever when they

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keep on doing this. This is insanity. It's already really expensive to

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get the 5,000 series if you can get one, if you

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can find one. And when you find one, you gotta get there quick or it

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goes well, it goes away.

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So I was considering upgrading, but after, like,

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everything else coming out, I was like, you know what? These don't seem to be

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that great. They're really expensive. They're only getting more expensive.

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I'm gonna keep my $30.90 card for a while longer because

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what's the point of trying to get something that is arguably better

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than mine, but is arguably expensive?

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And I'm like, well, 39 is gonna be good for a while until they can

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all figure out the actual new pricing, until they can all

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figure out the manufacturing and bringing things over to US if

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need be because that's really where it's gonna go. So

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I would say for right now, until they configure the manufacturing process and bring down

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those prices, you probably should wait a while.

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It's just not great.

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Alright. So moving on to to Ubisoft reported that

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Assassin's Creed Shadow South outperformed Odyssey in

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sales and player count. Shadows generated the second

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highest day one sales revenue in franchise history only behind

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Assassin's Creed Valhalla. Well,

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within a day of its launch, Shadow suppressed the Steam

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launch of Valhalla, but Valhalla came out two

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years after it came out on Steam. So I don't really

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understand this. This, like, oh, it it did better than a

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game that was already out, but finally came to Steam. Okay?

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Player engagement for shadows has reached a hundred and sixty

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million hours. Ubisoft acknowledged the decision to delay

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shadows contributed positively to its quality. Yeah. Sure.

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The game is currently holding a very positive rating of 80%

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on Steam, and Odyssey is

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rated slightly higher than shadows on Metacritic.

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Ubisoft has plans for future updates

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and additional shadow content, but you know what?

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It's just it's not that great. I didn't even

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I was like, I'm I'm I'm good. I don't I don't really want

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this game. I don't really wanna touch this game.

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There's just so many problems with it from my

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perspective that I was like, I'm good. I don't want

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this. Enjoy

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enjoy playing this game if you enjoy it, but there was just a lot

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of problems with it,

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and it just didn't really hit that

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plus with the black samurai and everything. And right now, if

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I'm looking at this correctly,

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it's at 4,222 players playing right now.

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Now, obviously, this is more in the middle of the day, but even

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if we look at historically, it's been around

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probably around 4,000 players

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playing. The peak was 64,000.

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And even on Sunday, peak times is

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about 7,000. Couldn't even crack 10,000. So my

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issue with all this is that they are still not giving us numbers. They're

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still really trying to make this look like it's a really great

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game by skewed aggregates. But

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when you look at steam overall, it just it

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just doesn't look great because it just

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there's just nothing to go off of because they won't actually

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give us any numbers whatsoever.

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And I don't know. I

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mean, even looking right now, Assassin's Creed Odyssey still has

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more players than the shadows, and it's older.

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I mean, I don't really understand

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this whole thing about it. I mean, even if I

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look at Valhalla, it's lower.

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So the previous game is lower, but the game came

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out a lot late a lot earlier

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is doing better than the one we have right

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now. So

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it's just these numbers just do not make sense to me.

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And they keep not wanting to share the actual sales numbers. They go, oh, it's

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a success. I'm like, if it's such a success,

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why are you withholding the numbers? It's not really that difficult

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to do.

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Anyways, moving on to Prince of Persia, the sands

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of time remake, which is finally going to be coming

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out before April 2026. So you still got a little

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while to do it. Development reportedly started over from scratch,

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and the original writer and English voice actor may no longer be

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involved. Now the game has been delayed three times and moved to

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a different studio. The fiscal year for Ubisoft runs from April

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1 to March 31. Meaning, the game must be

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released before March. The

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game is expected to contribute to Ubisoft's

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financial performance alongside other titles like Assassin's Creed shadows and

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Rainbow six mobile. So

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the this is good and bad. It's unfortunate that original writer and the original

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voice actor is not there anymore, but it's good that it's finally coming out. The

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problem is that they had to start over for whatever

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reason. It was starting over to DEI it. Yeah. It's not gonna go very well.

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But if it's starting over to actually make it better, fine. I understand.

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But Ubisoft does not have a great track record of making

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great games as of late.

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But we will see what actually happens with this and if it's actually

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gonna be any good. So I foresee it coming out either

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from now until March 31. We'll see

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how far along they actually are. It's probably gonna be more around

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March 2026.

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Would be more accurate, but, like, again, we'll see.

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Alright. Epic Games has released unreal engine 5.6 preview for

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developers. The developers can download the preview via the Epic

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Games Launcher GitHub and Linux. The game aims to

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enable vast, high fidelity open worlds with a target of

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consistent 60 frames per second. Ubi's,

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Unreal Engine 5.6 includes device profiles based on Fortnite's

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optimized setting to achieve 60 frames per second on all supported platforms.

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Streaming performance has been optimized for content streaming in and out

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of the world at run time. So, hopefully, this

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will help with all the stuttering issues that has been reported because

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Unreal Engine five has not been great. Four was actually

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the the best out of all of it. It was stable. There wasn't all these

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weird stuttering or problems that we've had

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since five has released because five just added a lot of different types

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of features. I guess the best way of saying it

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was destruction with the lighting and

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everything else. Really cool, really nice, but

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it has caused quite a stir. So we'll see how well developers

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actually make it with this one and see if,

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like, Dune awakening can actually use 5.6 to

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help kinda mitigate a lot of this issue.

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Alright. So the very confusing, did Steam have a data

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breach or not? So it was originally reported that there was

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a a data breach

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by affected users of Steam. The breach reportedly

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involved the information of 89,000,000 Steam accounts, which has

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appeared for sale on the dark web. The data allegedly

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include users' one time passwords and phone numbers. A threat actor claims to

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be auctioning off its information for $5,000.

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At the time they're recording, more than 30,000,000 concurrent Steam users were

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online. Users are advised to change their password to secure

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their account. It's always recommended to to do two

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factor authentication. So

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we'll see about that. But then it came out that, well, no.

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This didn't actually happen. What actually

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happened was it really there really was nothing.

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It was old passwords that were already

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not really useful anymore, and it just

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it it didn't make none none of this makes any sense.

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So I don't even know if there was a hack or there wasn't, but

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it's been auctioning off maybe just to get money.

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Probably sure it's more to get money or not. But it's it's a weird

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confusing time when it's like, yeah, this happened,

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but not really it happened. But, yeah, it happened.

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But, no, it didn't happen. It's like, wait.

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What? Like, I I don't really

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understand. Like, why would why did this

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happen? But here we are. Here

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we are. So I changed my password

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because I've had it happen to me before people did compromise and

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stuff. So I was like, you know what? I'm just gonna change my password. And

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they came out that nothing actually this is a nothing burger. They

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valve claims that there's no data breach whatsoever. Now if it

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comes out that there was a breach, well, it's a good thing I changed my

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password anyways because now I have to deal with it.

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But as of right now, can't do

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anything about it. It's unfortunate, but you

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cannot do absolutely anything about this thing whatsoever.

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So here we are. So as a precaution, I probably would

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say change your password. If you don't have a password management system, definitely get a

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password management system. Use the steam

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app and do the steam guard as well. This will help with

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any of that nefarious things going on. But having a

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strong password and changing it would be even more beneficial

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for everybody. Alright. Ubisoft has announced

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well, it's gonna be addressing issues on Star Wars outlaw and also

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is going to be the second DLC story, Pirate's

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Fortune, is going to be, well, coming

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out or actually already came out alongside with patches. The patch includes

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Kay's ability to switch smoothly from her blaster to two handed

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weapons, ability for Kaye to free fire while riding

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her speeder. So you can actually fire your blaster instead of waiting for the

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stupid, like, ability to shoot,

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like, the dead eye but on your speeder, which is great because I don't no

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one understood why, and I still don't even understand why I couldn't just shoot on

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the speeder. Very weird that they never actually added

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this. There's also new space contracts with multiple challenge

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challenge types for additional rewards. Patch also addresses

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various issues including audio lines playing out of order.

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That's fun. Props disappearing or floating during cut

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scenes. That's pretty funny. Fixes to prevent

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players from being unable to complete intel quests. A fix to

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prevent Kaye from getting trapped in a room on

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T'Shara T'Shara while respawning. Well, that would

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be uncomfortable and unfortunate.

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But, hey, at least they're updating it. Do I still think they should

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have just done, female protagonist?

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No. I really think they should have just let you be a smuggler and choose

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which one you wanna do. I think that would actually been a better move,

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but here we're at it's not a bad game. They actually did

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fix it, but they should have waited to fix a lot of these issues because

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when it first launched, people were trashing it, and rightfully so, the AI

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was stupid, and it's still pretty stupid.

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You I mean, there was a lot of issues. You really couldn't do a lot

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of things. I still am really confused on why why you as

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a female smuggler, you can basically

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knock out stormtroopers with your fist, but you can't move them.

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So is she strong or is she not? Are we gonna be in reality or

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we're gonna be not in reality? It it just never

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made any sense. But fine. This

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is where we're at right now. At least we get free fire while

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riding the speeder now, which is small

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victories, I guess. Alright. Do you love

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Stalker? Have did you not get a chance to play the three original

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ones way long ago? Well, developer

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GSC Game World announced Stalker Legends of the Zone trilogy

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enhanced edition. The remaster is set to be released on May

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20 for console and PC to enhance. This edition includes remastered

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versions of the first three games in the Stalker series, shadow of Chernobyl,

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clear sky, and call of Prepyat.

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The the remaster features updated lighting and reflections, upscaled

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textures, improved water effects and sky boxes, and upscaled

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cinematics. Both console and PC players will have access to mods created by

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the stock community. The remaster includes performance options for

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the PS five, Xbox series x, and s allowing players to choose between various

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modes, quality, balance, performance, ultra performance. Console

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players can opt to play with keyboard and mouse. Nice. And the

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PC version is optimized for the Steam Deck and includes Steam Workshop

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integration. Hey. That's a big win. I mean, the original games were

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great too. If you haven't actually had a chance to actually do it, I would

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say wait for the enhanced versions to get all of them. When they

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released, they were well,

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they had issues, but they were still really good

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games. Way before

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the souls like things, this was kinda like the old school souls like, but

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in a first person shooter mode. Hard as hell, but fun

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to play. So if you haven't played them, I highly recommend you look after

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that because it's coming out in about five

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or actually four days now. About four days, it's gonna be coming out,

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so it should be good. And add on top

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of that, GSC game will announce patch

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1.4 for stalker two, which adds over 700

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fixes. The patch addresses specific issues such as

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means can now use a corpse eating animation if dead bodies are

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nearby. Alright. The fix was made for an issue where

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shooting sausages sausage props produce

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blood particles. That's pretty funny. Improvements were

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made to enemy behavior, allowing them to use cover

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effectively and communicate tactical actions better.

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Weapons now have a new stat called handling the weapon

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stat has been recalibrated for accuracy. Human characters

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can now melee attack mutants and have a finite number

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of grenades based on their roles. Various bug

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fix fixes and performance optimizations were implemented including

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improvements for to m p c pathing and animation.

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Alright.

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Moving on to EA. So

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EA has made a new office in office working

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policy requiring local employees to return at least three

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days a week phasing out remote roles. Employees living within a

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30 mile radius of the office must commute at least three days a

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week under the new hybrid policy.

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Employees outside the 30 mile radius can continue to work remotely unless the

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role is designated otherwise. EA plans to sunset the

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off-site local work model over the next

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three to twenty four months depending on location.

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Any exceptions to the new policy of future remote

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hiring will require approval from EACO

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Andrew Wilson or company president Laura Mile.

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The changes are described as a shift from decentralized approach

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to a global globally consistent work model.

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EA CEO Andrew Wilson stated that in person work

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provides a kinetic energy that fuels creativity,

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innovation, and connection.

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So if you work for EA, you now gotta go back to work. You

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can't just stay in your home office all

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the time and work. You gotta go back into work at least three days a

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week, whether you like it or not. If you live 30

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miles outside of it, maybe depending on your role.

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This is the this is the reality we live now is that companies don't like

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it that you're not working where they can see you. It is very much

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a control issue regardless if they will admit it or not.

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And you could be doing your best work regardless of where you're at, but it

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also takes a lot of discipline to actually work while you're at

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home and not do other things. So there is this push

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pull. Do I agree with it completely? No.

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But I am not the head of the company, so

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they can do what you want. Don't like it. Don't work for them. But that

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is the state we are. Of course, not working from means you have to find

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a job, and that is a train wreck as it is in 2025.

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So good luck to everybody. I know it sucks that you

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have to change everything over again. The COVID

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remote work era is over. We are going back to

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normal work time.

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Alright. So my main thing is, are we headed for another gaming

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crash? Gaming had a huge crash in the eighties

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following Atari and their game

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ET or extraterrestrial. If you don't know, ET was a is a

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movie made in the eighties by Steven Spielberg. It was a very popular movie,

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very fun movie, and that's how

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was it his production company, Ambelin, I think it is, got the

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little kid riding in the moon thing. That's where he

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got it from. But

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it's not the same. So in the eighties, there really wasn't very many

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companies doing gaming. Gaming was still very, very new. You had

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maybe the Commodore, but that wasn't popular. The popular most popular

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gaming device was Atari, and Atari did several different

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versions of Atari. Had a lot of really good

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success. Pitfall was a really good one. There was a dungeon

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game. There were some Star Wars games that came out. Like, it

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was riding high on its success

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until e ET came out, and

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that was horrendously panned and actually drove

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Atari to bankruptcy because it was just

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unoptimized. It had so many bugs. They're funny

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bugs. And it was just not a great game,

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which apparently, they did

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actually bury a lot of the Atari e t cartridges

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in New Mexico. Memory hold that.

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But here's the problem. After that came Nintendo,

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because NES came out, and that revitalized

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the gaming industry. Actually, it saved it as a lot of people

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say. So we're not really in that same territory. We got

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Sony. We got Nintendo. We got Microsoft

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or Xbox. And they're all doing

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relatively well. I think I read recently where Nintendo

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sales figures were down because of, quote, unquote, the price. I'm like, no. No.

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No. Nintendo. It's more than just the price. You'll

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break my switch two if you, quote, unquote, catch me

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emulating and or hacking or whatever. That

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that doesn't sit well with gamers, and you should know better than that. And

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you're you're raising your prices of games, the game the digital

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game key, which is ridiculous in and of itself. There there's a lot of

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issues with what Nintendo's doing, and it is affecting their bottom line. They just

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want a minute. You also have Microsoft,

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which is pushing its game pass more than it's pushing its hardware. It's also

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diversifying where it's releasing its games to be more on

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all of the platforms. You also have Steam, the number one

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dominant digital distribution site on PC. It also

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has the Steam Deck. You also have various other companies making

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gaming PC handhelds too. So it

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is a very diverse ecosystem now.

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It just doesn't rely on one to do everything.

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Now are we headed for, like, a realignment on things?

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Yes. There has been too many games that have come out that have

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bombed terribly, and they've had high budgets

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to actually get them to release. Concord was probably the most

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significant one out of all of them because it

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had a very long shelf life of development and

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a very high budget. We also had other ones. Anthem was another

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big one that flopped a little while ago. We also had Star

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Wars Outlaw flopped. We've had

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that south of whatever I don't

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know. It's the d I one that recently came out that nobody's playing.

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We've had a lot of different games that just haven't done very well, but we've

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also had a lot of games that have done very well. Schedule one isn't one

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of them made by one person. We have Expedition

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33, which sold really well. Kingdom Deliverance two sold

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very well. We've had some shining moments in the gaming

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industry to say that, no, it's not all crashing. The

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issue is right now is price. The hardware is

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getting expensive, as I said, with NVIDIA raising 10 to 15% on

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their GPUs, and games are getting more expensive

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with Microsoft and Nintendo saying that they're raising their prices

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to fit to $80. Microsoft's

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gonna be doing it this Christmas season, and Nintendo's already

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implementing it with their Switch two games. So you do

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have a lot of issues going on. Plus, we have a thriving free

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to play market as well. There's so many different

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avenues right now that a crash is not

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inevitable, but it's a lot harder to do

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because of the different things going on.

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Now could we be facing a crash

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eventually? Maybe. Unless the realignment actually works, which basically

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means the realignment needs to be smaller teams. You you

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stop having five or six developer teams or companies

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working on one game. It's just it's insane. I never thought it

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worked very well, and you can see with Call of Duty, you you can see

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with Battlefield. It just it it's not it's not really going to work

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as well as they hope it, and plus the budget balloons.

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So instead of selling a few million and being a success,

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you have to sell, like, ten, fifteen, 20, 30,

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40 million instead, which is a lot harder to do

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when your previous games on looking at battlefield

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have really just made gamers more upset about

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it. So

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I think we're in a realignment phase right now where

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where publishers have to understand that,

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yes, make new games, but do not hate on

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strategy games. RTS is as temp is writing. Great

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game. Don't hate on turn based types of games as

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expedition 33 has shown, and, I

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mean, stop chasing trends all the time. It's very

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easy to chase the trends, but the trends don't always offer you

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big cash outs. The reason why Overwatch was so successful is

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because it did something that we either haven't seen in a while or it was

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actually something truly new. I think it's more of we haven't seen in a

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while, and it kind of it brought about

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this new genre of hero shooters that everybody was trying to

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emulate. But remember, we had we had

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Gearbox make I don't even remember the name of it, but they had a similar

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one that didn't do very well either.

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Because Overwatch was such a huge success that actually killed

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Battleborn. In other words, they killed Battleborn. So we

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have this dynamic of, like,

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make sure that you're creating games that not

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necessarily trendy, but they're new and inventive, and it's

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a good story too. That means get rid of Sweet Baby Inc.

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Means get rid of DEI. And understand, and I keep on

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harking on this, and I hope someone from the gaming industry

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understands. Your main target audience

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is men, so stop hating on them. I don't

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care what the journalists say. They're stupid. Most of them

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are stupid. All of them. But most of them. Most of them from

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Polygon to all of them, and they've they have all their issues going on too

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as a lot of these are being sold off to other companies or just basically

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filing for bankruptcy in general. So understand

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that your main target audience is

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men. If I see more women in your development than

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men, I'm gonna be questioning if it's gonna be a good game

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because time and time again, it's usually been

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not good. Make a good

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story and stop caring about gender so much.

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Stop caring about gender. Stop caring about skin color. Just make a

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good game. If it's a black person that's in the game and

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that's your main protagonist, alright, show me as it's a good character written.

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Don't show me that you just create a black character just to create a black

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character. That does not work anymore. Show

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us. Because we are gonna be very scrutinizing on every game

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now because it's it's rising in prices. And

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so that's what we're gonna that's what's going to

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happen. I don't care if, for example, doing the

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dark ages is only a single player game. Great. Implement a

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co op portion too eventually. That will actually help

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expand it as well. If you can, allow for modding tools.

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Allow the gamer to eventually just create their own stories through it.

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It can be unofficial. I don't it doesn't really matter to me.

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But allow for a participation with the

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community and look at what previous

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ones have done really well. Look at what Helldivers two did really

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how they did really well, then sucked, then did really well again.

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Look at what expedition they're doing. We did well. They were six months into the

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development, and they're like, this is not working. We're gonna redo the story.

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That paid off hugely for them.

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Look what kingdom come deliverance two has done. A really more hardcore

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RPG with no magic. Not a bad idea to do as well.

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Look and I and I hark on this. Look at old genres that are

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dead and maybe revive them. Look

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at I mean, Star Wars Squadron. I I still don't understand

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why EA has not done a second one. It did really well for what it

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was, and people loved it for what it was. So

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it baffles me that Lucasfilm hasn't tried to figure out how to make

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another version of it or make a version,

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like, similar to this in Arcadia space in game.

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Why not? Or make it more like no man's sky

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than star wars. Or make an RPG like starfield and turn

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it into star wars, which is happening. Like, look at different

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things you can do and try to see if you can work on this

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because doing the same thing over and over again, people just don't care about

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it. And don't rely on your

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remasters so heavily. I get it, and I'm glad that remasters are

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happening. Don't rely on that. Make them for games that

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were really stellar at the time, and you're like, you know what? These need a

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new refresh. That's fine, but don't rely on

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it. Don't do the Last of Us thing where you have 50 different remasters or

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remakes, and you're like, okay, seriously, guys? It was a fun game, but

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it's not that good.

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This is all we want. Naughty Dog's losing it because they

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just don't really understand see, usually Neil drunk

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Dunkman or Dunkman or whatever. I don't know what he is then.

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But we're not heading for a crash. We're heading for a realignment and gamers are

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like, we want games that are fun. Stop trying to

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anger to us. Stop trying to tell us how terrible we are. We just

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want really good games that are fun, that have great stories.

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And we can kind of, like, get lost in and escape reality.

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Not really lose reality, but escape it for a time and then come back to

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reality and then deal with the things we have to deal with. That's all we

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really want.

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Just some food for thought.

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But, anyways, thank you for listening to this podcast. I really do appreciate it.

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As always, please subscribe to this podcast and all your favorite podcast amps. You have

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a five star review. Will this help with the rankings? Let me know how I'm

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doing. Join me next week as I talk about what's going on in the PC

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gaming industry. Alright, guys. Stay safe. Get to understanding what

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games you like to play. Just play those.

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And see you next

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week. Later.