Doom the Dark Ages Review, Stalker Trilogy’s Fallout, and Gaming Industry Woes
Digital Coffee: Gaming BrewMay 23, 2025
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40:4555.96 MB

Doom the Dark Ages Review, Stalker Trilogy’s Fallout, and Gaming Industry Woes

Welcome to this week’s episode of Digital Coffee: Gaming Brew, your go-to source for honest takes and hot debates in the world of gaming. I’m your host, Brett Deister, and in this episode, we’re diving into the latest controversies and updates shaking up the industry.

We kick things off with a look at the troubled launch of the Stalker remastered trilogy and why fans are fuming over language and content changes. Then, we weigh in on The Witcher’s Geralt voice actor sounding off about Ciri leading Witcher 4, the ongoing clash between Epic Games and SAG-AFTRA over AI voices in Fortnite, and why Randy Pitchford just can’t stop stirring the pot when it comes to Borderlands 4’s pricing.

You’ll also hear about the surprising success of Star Wars Battlefront II, updates for Overwatch 2 and Marvel Rivals, the boom in RPGs like Expedition 33 and Baldur’s Gate 3, and a bumper Warhammer 40K sale on Steam. Plus, I’ll be sharing my unfiltered thoughts on Doom: The Dark Ages after playing through the whole thing—was it worth the hype (and the price tag)?

Grab your favorite drink and get comfortable—let’s get into a week full of gaming news, strong opinions, and everything you need to know to stay in-the-know.

3 Fun Facts:

  1. Doom: The Dark Ages is one of the least "woke" AAA games released recently, according to the host, and the Doom Slayer actually speaks a word in the game!
  2. Star Wars Battlefront II has become popular again due to renewed interest from the Andor series, but a sequel isn't happening anytime soon.
  3. Warhammer 40k has a surprise free typing game on Steam that resembles the look of the "Boltgun" shooter, blending educational fun with the iconic franchise.

Key Themes:

  1. Stalker trilogy remastered release controversy
  2. Geralt’s voice actor on Witcher 4 protagonist
  3. Borderlands 4 pricing and development budgets
  4. SAG-AFTRA vs. Epic over AI voice use
  5. RPG genre appeal and industry misconceptions
  6. Overwatch 2 and Marvel Rivals updates
  7. Doom: The Dark Ages launch performance

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And welcome to a new episode of Digital Coffee Gaming Brew, and

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I'm your host, Brett Deister. Please subscribe to this podcast and hang your favorite podcasting

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apps. Leave a five star review. Really does help with the rankings. Let me know

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how I am doing. But this week, we're talking about the

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Stalker remastered trilogy, and, well, it's not going well for

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them. Unfortunate. We also got the voice actor of

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Geralt really trying to tell people how they

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should feel about the Witcher four. Agree or disagree, this is his

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opinion. Randy Pitchford apparently well,

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he just keeps on stepping in it. He's the CEO of Gearbox, and

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he keeps on stepping in about the price of Borderlands four

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because apparently, Borderlands three did so well that they needed to

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double the budget because that makes a better gamer

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sense. Gaming development

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in this day and age is just a weird space right

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now, to be honest with you. Also, we got

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Epic and Fortnite and Darth Vader and SAG AFTRA

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going at each other or mostly just SAG

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being upset about

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whatever epic is doing. We also have one of the writers or

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former lead writer of Dragon Age talking about expedition

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33 and bolder's gate three and why

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RPGs do have a bigger appeal than what a lot

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of publishers think they do. Overwatch two's

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new update or, basically, it's Stadium's

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update. We also have

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dubious numbers from Bethesda about doom the dark ages.

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It's dubious because it's almost the same thing what Ubisoft's

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doing. We also have Marvel rivals, a new

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hero, and new update. We also have

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some Warhammer 40 k. There's there's a huge sale going on Steam right now.

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We also have the remaster version of

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Warhammer 40 k Space Marine. We also have

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new numbers from star Star Wars Battlefront two.

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Apparently, it's been taking off so much. And then my review,

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actually, Doom the Dark Ages. Yeah. I actually finished

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it. Wasn't that hard.

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Anyways, let's get on with the show.

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That's good. Alright. I hope you're having

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a fabulous weekend of full of playing your

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favorite games. But first off is GSC Game

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World released their remastered versions of the original stalker trilogy,

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shadows of Chernobyl, clear skies, and call of

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I probably totally butcher that. Well, I've played all

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these games. I didn't really beat them, but I played them and they were they

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were fun. They were very janky to say the

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least. Well, they aren't doing very well. They were

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released on May 20, I believe, and it is still

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at a mostly negative review

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score on Steam. Players have expressed a specification

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with removal of the original Russian language, audio track, and various Soviet

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era relics from the game, which is odd, but I also understand because they

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are Ukrainian publisher, and I'm pretty sure the Ukrainian

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government has stipulations. Also,

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specific complaints include the deletion of monument signs outside of

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Chernobyl that previously read

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Chazzy in the name of I don't know. There's something

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that people are upset about. Some players have reported issues with blurry

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graphics, particularly with using FSR and anti

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aliasing features. So

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it's not going well. I still say that these games are fun, but, yeah, unless

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they fix I think the blurry thing is the biggest thing. I don't I

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don't really play the game in Russian language, so I don't really care. The weird

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removal of Soviet era relics is weird, but

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given the fact that they are Ukrainian, you kinda understand

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why they don't really wanna put this stuff back in. I'm not saying

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it's warranted,

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but that's what you get when you have a war with

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somebody or two wars with. It

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it's just a mess. Alright. Moving on to

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the voice of Geralt from the which are the video

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games, Doug Cogol, he said supports the decision to make Syria the

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protagonist of the Witcher four. Kogol stated

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that the backlash regarding the choice being woke is stupid,

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which is not. He emphasized that Ciri is a cool character from the

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Witcher and that focusing on her is a positive move for the series.

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Why is it a positive move? I have no idea.

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You know that's Geralt's story has concluded particularly after the events of Blood and

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Wine, so you can go back to, like, a prequel when he

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was a new Witcher and do that. I mean, doesn't really make much

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sense. I here's the thing. I get

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it. But calling people Internet weirdos because they

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just really don't want any more girl bosses in their game is not the

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best way of helping the situation. I

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get it. You may want

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this to happen, but gaming

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culture has has very much shifted to the right.

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Specifically because it's mostly male dominated, as

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I've stated several times in a lot of different episodes.

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So we have kind of gotten sick and tired of

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and it's it's mostly just Marxism and feminism. We we

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put it under the tent of woke, but it's it's basically two

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specific things, Marxism and feminism, and they go hand in hand. And we've

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kinda seen for the past fifty years that feminism has basically just screwed over

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men. And And so we're basically done because we don't really wanna

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see girl bosses anymore because they're they we don't care.

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Like, it's annoying to us because I've

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kind of gone over this before in previous episodes, but

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men and women are different. Surprise. And the

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hero's journey is very male focused because males are being

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brought up to, like, basically adapt and

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control your environment and win and do all that stuff. So, like, the

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hero's journey is very male specific. And so it's weird when

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they try to implement it with females because it just doesn't work.

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And so when they say Internet weirdos, I'm like, you're just talking about

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regular dudes that just do not wanna play this, like,

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girl boss thing of, like, fighting the injustice,

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and it it just doesn't work. It's why people

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flock to, like, doom or people flock to, like, things that

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make sense to them and that are normal.

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And when you have when you have, like, woke, it's just stupid. It's

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not stupid because it's happened,

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and it keeps on happening. And the gaming industry doesn't really understand

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it or refuses to understand it. It's probably more of the thing.

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They refuse to understand it. And then when culture goes, we're done with this.

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Every time you do something like this, we're not buying it. They wonder why

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they're losing so much money, and then they balloon their budgets

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to chase the quote unquote modern audience, which is basically the same thing as

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before. The audience hasn't changed. Your perception of the

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audience has changed, and that's just bad marketing.

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Like, you can be a terrible marketer and convince people that you're chasing

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the moderate audience with not knowing what your audience is, and

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that's what's been happening. Now I could say also that marketing has been

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taken over by more women than men, and so that does not help

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either because women do not understand men as we see on the Internet far

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too many times. Now you could say men don't understand

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women, and you're right. But at least we understand that

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part. We admit it. You guys don't. You go, yeah. I

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understand guys. And you're like, no. You really don't. And

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so this is where we're at again.

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Is that it's

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usually actors, and actors really need to shut up, to be honest

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with you. They just don't understand things. They think they understand

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it because they're told that this is the way things are because they

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kind of sort of watch the news. But

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saying that, like, woke is, like, stupid

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or, like, it's like it's like

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a term that we just reject diversity. We don't reject diversity. We

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reject ingestion of a terrible ideology.

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You can have females in video games. I don't really care. But don't try to

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make them masculine. It just doesn't work.

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We don't like it anymore. It's just a terrible way of

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trying to ram down our throat something that isn't really

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true. And so when you have these actors doing oh, yeah.

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And he's beloved. We we all love him as Geralt. Like,

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we recognize his voice and everything, but when he does this, it's like,

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why are you purposely trying to piss off a group of

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people that love your work?

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It just doesn't make any sense. And it's all about and they

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and he doesn't understand the side that doesn't like this, which

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is becoming more and more a lot of gamers

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do not like it. And so when he keeps on saying this,

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he's alienating, like, a big portion of his audience

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because he's trying to, like, appease

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whatever higher up or something like that. It just

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it just read the room, dude. Like, it's over. We

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don't like it anymore. We have been rejecting it for

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probably four years now. I would

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say probably after Marvel end games, that's

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when we it really started to ramp up where we were just like, we're done

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with this. We don't want it anymore.

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But that's where we're at.

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It's not great. It's not good, but

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I just I I just wish they

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would understand that we just really just

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we just wanna play games. We just don't care. We just care

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about things that are fun. And when you implement things that just

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aren't fun, we just don't like it. Which speaking of what's

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not fun is talking about Randy Pitchford again. Jeez. Like,

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this dude does not know how to shut up. Like,

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the PR people are like, dude, be quiet. Like, you're not helping the

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situation. But

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he basically stated that he does not know the price of the Borderlands four,

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responded on x and regarding the potential price Borderlands four, which suggests

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should should not be $80. Yeah. A lot of people are like, why?

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But then he's like, oh, but if you're a real fan, you would pay for

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you pay $80 for it because when he

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was younger, he bought an $80 game in 1991, which is really

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expensive back in 1991. Mind you, the game

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he's talking about, star flight did not sell well.

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It it's it's kind of a cult classic, but it didn't sell well because it

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was $80. And 91, like, $20 was

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expensive back then because your money went a lot longer.

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And then when you add on to that, you're like, yeah. $80 for this game

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in 1991, everybody's like, no. I'm good. So I don't

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really understand this because it wasn't it

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wasn't one of the top selling games on the Sega Genesis system. It was I

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think Sonic's a hedgehog too, was it? And that wasn't $80.

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So I don't understand his comment. He's like, if you're a true fan,

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so we'll help. Like, why is it $80

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again? But then he went back and he's and

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you start talking more about it. He's he

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just does not know when to shut up. He's

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like, yeah. But because Borderlands four is more than twice the development

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budget of borderline three, and everybody's like, why? Why is it? Because it's

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successful. That doesn't make any sense. When did you wanna keep it, like, a good

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budget so you could sell more games? You wouldn't have, like, that high,

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like, standard of I have to sell this many units to actually break

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even. Like, I don't understand the development or the publishers anymore.

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Because it seems like they're just like, let's just throw 10 different

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studios and have a $300,000,000 budget.

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And then, hopefully, we'll sell breakeven

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because it plus with marketing, it's probably half a billion

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dollars just to get it to break even.

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And that's my issue with all this. It's like, stop. You can make

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games with small devs, small

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units. You don't have to have 15 different

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huge developers making one game. I mean, I'm looking

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at Battlefield. I'm looking at Call of Duty. You guys are ballooned

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so much that you almost lost the point of

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these games. And this is where we're

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at. Like, we need to really start going how

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to make a successful game, not just throwing money at it, not just throwing more

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people at it because then you start losing what made the game

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special when you have too many people making one game.

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I get that DICE hasn't done a really good job with Battlefield,

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but that's just because you didn't have strong leadership, and then

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the higher ups got, I think, way more involved than they should have.

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But when you don't have a strong vision, that's what kills most games.

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We're gonna make a game like this. What's it supposed to be about? I don't

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know. We'll figure it out. And that's like, woah. Okay. That's not good.

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Anyways, moving on to Fortnite. So Fortnite had

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a Star Wars themed event, and

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they reintroduced Star Vader, and they use AI generated voice based on James

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Earl Jones. And they just can interact with Darth Vader in real time with certain

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limitations. And, well, SAG AFTRA would well,

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wasn't happy about this. However, the funny part is

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is that Fortnite did give permission from the James Earl Jones estate to

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actually use that. So it's not like they went,

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like, rogue and just as well. Yeah. Whatever. We'll just use it. No. They actually

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got permission from the estate to do this.

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But then SAG is like, no. No. No. You didn't talk to us about it.

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We're supposed to be a part of this. It's like, this is why I hate

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unions because they really

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do like, they don't innovate.

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They really do just it's kinda like this protection of it, and they will not

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innovate because of the because innovation a lot of times means less

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jobs. And so what they will do specifically is say, like, nope. And

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then you have the people that don't do very well that have to get paid

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the same as the people that do do very well. And so it really does

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hamper, like, a competitive competitiveness and trying

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to be better at your at your profession.

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So sag is mad because they didn't

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inform about it. And I guess it's a violation

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of labor laws, I guess. Like, I

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it it it doesn't really seem like a solid argument

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because and I'm not a big fan of epic, mind you.

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I don't like Tim Sweeney very much. I think a lot of his arguments are

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dumb, especially when it comes to monopolies because

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he keeps on, like, being mad that Steam's a monopoly, but he forgets that

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his own company is a monopoly with the Unreal Engine

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because it is monopoly on the on the gaming engine side. It's

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like unreal engine is the most popular engine. It wasn't like that about

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twenty years ago because you had ID, and ID tech four was, like, the

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most popular game for ID, and then they just didn't do anything, and then

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epic took over. Now you have any other engines.

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Dice has their own frostbite. You have

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the cry tech engine. You have several other ones.

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They're not just as big. Ubisoft has their own engine. Snowdrop, I think

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it's called. You have your they have their own, but it just isn't

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that popular. So with

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this, I'm more on the side of epic because they did

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talk to

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the state of James Earl Jones and

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they got permission. That's all you really should need.

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So moving on to the former lead writer, for Dragon

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Age compared exhibition 33 to Baldur's Gate three stating

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that both games serve as love letters to their respective genres and

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have broader appeal than typical typically expected.

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Gator, I think, is it is is the last name, noted the

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impressive sales of Baldur's Gate three, which he will use contradicts previous

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assumptions about RPG audience sizes, specifically that it caps

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at around 5,000,000. He mentioned that many good games

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do not achieve commercial success for various reasons, including market

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saturation. He highlighted that blowsgate three

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benefited from extended early access period while

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Expedition 33 faced challenges in getting approval from large

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publishers like Ubisoft. Both games have received

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overwhelmingly positive user ratings and are performing well on Steam.

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Yes. I started finally playing Expedition 33, and it's a it's a

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great game so far. I'm still trying to get the whole, like, Barry

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and Dodge thing, but I'll eventually get

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there. But he's right. I mean, you can't really

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define the audience because it depends on what the game

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is. I mean, Skyrim was popular because mostly

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because of mods. I mean, it's a fun game, but mods has really

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made it what it is. Ballersgate three was great

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even though it already had a success from one and two because

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Bioware originally created Bowls gate one and two. It was like their first big

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successes was these two games. And then they went on to make their own,

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and then, fortunately, they lost their pedigree,

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but they were huge successes.

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And then you had boulders gate three different studio, but still

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recreated the magic of what boulders gate was and people loved it.

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Yes. It did. It was an early access, and people were complaining

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about early access. But all in all, it was a regret game.

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Expedition 33 brought it back to turn based style

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action with some real time action. I mean,

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the Perry and the Dodge is real more real time.

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So it was a hybrid, but it was still fun because no one was

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doing anymore. Square Enix abandoned that or Squaresoft. I don't know.

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They changed their name so many times. It's just, yeah, Square Enix abandoned it

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for the Final Fantasy to be more real time, and they coulda

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kept it. Especially for Final Fantasy seven, they coulda kept it and

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kind of, like, looked at what exhibition thirty three did and be like,

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this is actually a pretty good system. But, no, they went to more of a

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real time system, which I mean, it's alright. You

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just don't really like as much as what it used

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to be. But, I mean, it's a testament to

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even old things can become popular again, and maybe just

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don't, like, hate on, like, genres because you just don't know the audience. You

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can assume the audience size. But unless you create

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a game and make it and see what the audience size is,

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it's all speculation. If it's a great game, people will buy it. If it's

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not, then, yeah, you don't have an audience. It's all about the perception of the

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audience to your game and if the game's good or not. Because if the game's

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good, it's accessible enough for people who wanna play it, then you're

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gonna sell a lot. But if it's not and the writing's

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terrible and it's just kind of like,

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not what it used to be, I'm looking at you dragon age, then, yes, no

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one's gonna buy it.

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But that's the thing. I still think RTS is

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should come back. I think tempest rising is a great game, and I think that

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EA is sitting on a gold mine that they just haven't figured out

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yet because they're too focused on first person shooters.

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That's all they really wanna make. They're they're basically becoming Activision.

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Because that's what all Activision makes now is Call of

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Duty. And I stopped playing that game because that gave me

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it's weird with all the with all the skins and stuff. It

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just it's it becomes like Fortnite, and I'm

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just not into that. Alright. Moving on to

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Overwatch two and has released an update chain changes

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to stadium mode. The update includes tweaks to the mercy rule

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item, purchase adjustments, introduction of a new character named

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Freya, and hero balance changes. The mercy rule previously required

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a cash disparity of 15,000 between teams to trigger an immediate

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win for the leading team after winning three rounds in a row. The cash

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disparity required to trigger the mercy rule has been reduced to 10,000.

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Blizzard has stated that they will monitor the changes to the mercy rule and may

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consider further adjustments in the future. Hey. Look. Overwatch two

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is having its heyday again because of stadium. People are really excited about

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stadium. Marvel rivals have fallen off a little bit, but that does

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happen. I mean, that's the nature of live service

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games. They're, like, they're popular for a time, and then they're not.

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New update comes, everybody plays it, and then they don't.

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That's that is the vicious cycle of life service

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games. Look at hell divers too. Fun game, excellent

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game, but you always wait for the next update and see if the next

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everybody is good enough to play the game. And if it is, then you play

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the game. If it's not, you don't. So there

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you go. All right. So

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Bethesda has announced the doom. The dark ages is the biggest launch in

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ID software, thirty four year history.

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I don't know about that one. The game reached 3,000,000 players achieving

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the milestone seven times faster than doom eternal.

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Again, it's 3,000,000 players, not unit sold.

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Bethesda did not provide sales numbers or details on development and

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marketing expenses. Again, not a good sign.

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And I'm not, I'm not doing a review after this. It's gonna be later, but

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it's not a good sign. And I always say, show me the

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numbers. Don't do the trust me, bro, because the trust me,

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bro, is never a good thing to have. I

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don't want how many players have, quote, unquote, played the game because I

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don't know what your metric is and how long it like, they

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booted up for ten seconds and decided to I'm

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good. I mean, what do you want from

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that? I mean, we can

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check right now and see how

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many players

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are playing this. But, I mean, all in all, I've not

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had a terrible time with this game. It's just

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it's just annoying that they don't actually give

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numbers. And it's like, I want numbers. Tell me the

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numbers. Don't tell me how many players have played it. Right now

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in game, as we speak, there's about 12,000 players playing it, which is not

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good. For a new game to come out,

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it's not good

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because it it should be

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a lot more.

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But unfortunately, they're

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using game pass numbers to kinda, like, shore up that. I mean,

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it's it's gotten 85% review on Steam, so it's

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good. I mean, the all type peak, unfortunately, was only been

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31,000, which is not good at all.

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So and that's steam numbers. That's the only numbers I can actually have.

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So I don't think it's looking good for doom the dark

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ages. It's unfortunate because it's probably

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one of the least woke games from, like, a triple a

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modern game that we've seen in a while.

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But we'll see if there's more of an uptake, but, I

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mean, there's over almost close to 15,000 positive

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reviews and about 2,000 negative reviews.

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So it's sitting pretty in a pretty good review, but we've seen that before

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with assessment's creed shadows and

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dragon age, veil guard.

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Anyways, we'll see. We'll see if they actually give numbers, but

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I I it's just marketing

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speak. When you see them changing from units sold to

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just players, you're like, oh, 3,000,000 players.

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I don't know what that actually means. And it just it's a vanity metric

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now. It doesn't mean anything.

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Because if there's if

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there's, like, three or more million players

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for game pass, then you've really just said, hey, look,

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everybody's playing on game pass. That's not

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good because you really want units sold as well. And if they're not giving you

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units sold means it's not selling very well.

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Anyways, moving on to NetEase announced

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details from Marvel's, two and a half season two and a

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half set for May 30, which is in

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about seven days. The update will

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in introduce Ultron as a playable hero. A new

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map named Rico will be added,

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which has been taken over by Ultron. The update includes balance changes

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and new team ups while also retiring some old team

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ups. Ultron will be will have abilities including

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the and cephleray

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drone summons for healing abilities and the ultimate ability called

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rage of Ultron, which apparently is just drones that can

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either heal your your team or

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damage the opponent. There's also six

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new team ups will be introduced including community request in move

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called Jeff Nato, which basically combined Storm and Jeff.

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So it should be interesting. Four team ups will be removed including

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the Venom, Penny's, Spidey team up using a

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symbiotic bond. A new limited time mode called

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Ultron's battle matrix protocol will allow players to assemble teams and

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engage in auto battling chessboard like field.

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Season two of Marvel rivals will end around mid July

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as it is the last season to run for three months,

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while season three transitions into a two month

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schedule. And the executive producer has acknowledged the

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need for harsher penalties for players who rage quit ranked matches, which is

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fair. I mean, if you're gonna do that, yeah, you should probably have strict

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penalties. I don't really care about quick play. If you leave, someone will join,

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or if not, you lose. It doesn't really matter as much. But, you know, rank

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play, yeah, if someone leaves, yeah, harsh better harsh penalties

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is a okay with me on that one. Alright. We got some news

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for the Warhammer 40 k series. There's a huge sale going on right now

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in Steam. You can actually get which I download. I didn't know, but it looked

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like it was a part of the bolt gun game, but it's not. It's a

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typing game. Look. It looks like in the bolt gun game, which you could

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download for free, which I think is pretty cool, to be honest with you. I

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mean, it's always great to learn how to type faster.

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But how cat games has revealed a news, new set

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game set in the Warhammer 40 k universe. The game is titled 40 k

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dark heresy. It describes as a party

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based story driven CRPG, computer role playing game.

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Okay. And it really doesn't find it was

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probably it's probably more turn based than anything else. Players will take on the role

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of a acolyte on the inquisition. The game will involve

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leading investigation, uncovering conspiracies, mastering technical

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combat, and waging a secret war against heresy. And there's no release

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date. We also had bolt gun two being released. It's coming soon

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as well because bolt gun was a really fun game. It's kinda like

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doom and, like, the Warhammer 40 k series, first person

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shooter type of a thing. So it's pretty fun. It's not that

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expensive right now. And then Sega and Relic Entertainment announced

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the release of Warhammer 40 k space marine mastercrafted

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edition. The addition is a remaster of the original Warhammer 40

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k space marine, which was first released in 02/11 on the PS three,

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Xbox three sixty, and PC. The remaster will be available on

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PC, Xbox series x and s on

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June 10. There is currently no information on a potential release

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for the PS five. The game will be available on Xbox game pass on its

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launch day. So sorry, PS five players, you cannot play it for

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whatever reason. Not really quite sure why, but the

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original space for anyone was great. Relic was the

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original developer on that one, and then it was transferred over to

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saber interactive. But the first one was a fun game. People

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loved it. So I'm all for it. They also

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are is it remastering

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the strategy game that relic made for Warhammer 40 k original one as

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well? So look out for that. Should be fun.

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Then moving on to something interesting that

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didn't think would ever happen, but

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Star Wars Battlefront two is popular again. Mainly because of

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Andor, because that was actually pretty fun. And so

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players have wanted well, they

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want Battlefront three. Guess what? That's not really gonna be

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happening anytime soon. What more likely happened from developer side, what he

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said because most of the people that made

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Battlefront two from dice have left. There's about three left from the

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live team, and that's really all that remains. So what he actually stated

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was if they actually remastered Battlefront two for

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the modern consoles and PCs, then they can get

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there. And it's a lot less of a lead time. If it's if it's

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successful, they can make

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Battlefront three, and that could actually help them understanding the

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systems behind it and getting up to date with how to make Battlefront

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games, or they just start over and just redo it. But,

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anyways, for the time being, there's gonna be no

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Battlefront three. One of the reasons why is because the CEO of

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EA really doesn't wanna do Star Wars games, just expensive

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licensing fees and all that stuff. So you may not see it

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ever, or you may or if it gets really popular or if they

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actually do a a remaster, it and that sells well. Like you

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said, it could happen, but I would not hold my breath out for this.

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Now I'm redownloading it because I'm like, I wonder how popular it is because

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I mean, I enjoyed battlefront too. It was a fun game, but

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don't expect battlefront three

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anytime soon.

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Alright. And so I have finished doing the dark ages

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because I'm a fan of doom, and I actually thought this was gonna be not

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very woke game. And I was I was mostly correct.

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There's very little quote unquote woke in

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there. I mean, it's it's it's a game

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that still understands what its player audience is, which is

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mostly men. And so the story is not

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great. I would not even say it's

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marginally good. There's a lot of plot holes. There was a lot of issues with

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I had with it. I really don't understand why, like, the

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Slayer is already the Slayer, but we don't really understand why. We get

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kind of like here and there about why he became the

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slayer, but there really isn't, like, enough

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for me to go, oh, okay. Now I get why he did it. The

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slayer actually talks. It actually says one word in

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the game, which is interesting. But for the most part, this

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helmet is on. They take a helmet off a few times, but for the most

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part, it's on. Now

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the combat is still it's not as good

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as 02/2016, in my opinion, but it's better than doom

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eternal. Sorry. I I just don't like the Mario

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version of doom very much. I thought it was kind of annoying. We still need

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to actually finish doom eternal. That's how bad it

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is. But

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the ground combat with the shield, I think that shield was a good addition.

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I actually do think the shield kind of brings in a lot of interesting things

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you could do with it, like blocking, like, stunning

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big characters as long as they don't have armor or just killing a bunch

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of them kinda like Captain America, but a little bit more bloody style.

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Weapons are interesting. You got, like, you got, like, a nail gun and

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there's, like, variations of it. There's not a lot of guns, but there's enough

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to kinda like vary it. You also introduction of melee

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weapons and you also have your, you have your fists. You also have

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the mace and then kind of like a flail as

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well. And then your shield there's upgrades to all this,

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but your shield has, like, specific upgrades where additional

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ones to, like, electrify enemies

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through, there's an auto turret part of it. There's, like,

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different types of things you could do with it. So there's replayability with

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it, but

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the dragon flight one is pretty fleshed out. It's

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pretty interesting to play. It's still not as good as the ground combat, and the

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mech one was probably the weakest out of all of them.

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So that was kind of easy and not

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as fun to play, but luckily, the mech combat,

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it's it's not most of the game or I kind of not really be

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enjoying it. So that's great. Now

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it runs really well on my PC. I have

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a AMD Ryzen 7,900 x. I have

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a Nvidia thirty ninety. So I'm two

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generations behind right now. Also, I have 64 gigs of RAM,

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so it ran really well. I did not run into any

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bugs while playing the game. However,

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I did run into some weird bugs.

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For example, every time I boot it up, I'm gonna I technically have three

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monitors, but the Elgato prompter is kind of a

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monitor. But it would switch. And I would have to switch back when

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I booted it up, which is weird. And then

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when I first was trying to get into it, it would not load at all.

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It would crash every single time. So if you're running into

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this and you have a Ryzen CPU,

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disable the APU or the the graphics driver

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within your CPU, and it will run fine. That's what I had I had

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to search this out. I had to figure it out, but, apparently, it was trying

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to run through that one and not my actual NVIDIA card, so it would

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never run. It drove me nuts.

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So that wasn't good. But I it seemed really

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well optimized for me. I saw no slowdown whatsoever, and there was a

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lot of different enemy or demons coming after me, and

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I had no problems with it. Like I said, there's very little to

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know, like, kinda like wokeness in it. It still very much

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is doom guy, and he is the central part of the story. Yes.

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There is a woman in there. Yeah. She's kinda part of

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the story. She kinda helps you out. But without you, you

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she would not know that she was what she was or anything

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like that. Without you, the human race would die.

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Without you, the demons would win. Like, this is

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very, like, the Slayer is the central part

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of the story. So when people say it's woke,

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they don't understand it. It's not.

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Now is it worth the price tag? Probably not. It took me about

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fifteen hours to complete, which is not great

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for like a $70.80 dollar game. Now mind you,

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there is gonna be more single player stuff, but I kinda

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wanted more. I know you can replay them. And I think

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without multiplayer, it kind of seems like it's

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not that great of a value. And I do

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think what they should have done instead is do like a, like a type of

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a co op thing, maybe kinda like a leadership board against your friends to

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see who could, like, do it better or kill demons

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quickly or something like that to bring kind of a community based thing together. Because

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the multiplayer is the other ones never really lasted very long. No one really played

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them very much. They kinda had their heyday for a while, and then people stopped

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playing it. So I understand why they did they dropped the

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multiplayer. It wasn't working. They couldn't find

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what worked for doom anymore, and that's fine because doom

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really never had a multiplayer. It was always a single

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player specific game until doom 02/2016.

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So it's not like they're going against what it originally was.

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It's just I wish the game was longer

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and wish there

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was, like, a coop portion of it.

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And I think that would actually have helped with the sales.

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Maybe they'll add it later. Maybe they won't. I don't really know for sure.

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But all in all, it's still a fun game. Like, I

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still had a blast, like, throwing my shield, doing stuff, trying to,

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like, block at the right times. Like, it it was fun.

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People complaining about it. That's fine. I mean, most of

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the complaints are about the price tag, and that's that's a fair assessment.

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But it's still a really fun game. I had fun playing it. I had fun

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playing the doom guy being the badass on

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doom. So I'd say if you

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actually have the money for it, buy it. If you don't, just wait for a

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sale. But it's it's as close as you

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can get to to doom 2,016 combat wise.

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Story wise, I really

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wasn't that impressed with it, but combat wise, I was,

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and I was happy with it. So,

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anyways, what did you think

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about doom? What do you think about anything I've talked about? Leave a comment

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below, and I will get back to you. But thank you for listening to Digital

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Coffee Gaming Brew. I really do appreciate it. And please subscribe to this podcast

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on your favorite podcasting apps. We have a five star review. It will just help

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with the rankings. Let me know how I'm doing. Enjoy me next week as I

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talk about what's going on in the gaming industry. Alright, guys. Stay safe. Get to

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gaming what you wanna gain and not be told that you're terrible for not

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liking games. If you don't like them. See you next week.

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Later.