Are Gamers Done with EA? Discord’s IPO and the Quest for Better Games
Digital Coffee: Gaming BrewMay 30, 2025
372
33:5346.53 MB

Are Gamers Done with EA? Discord’s IPO and the Quest for Better Games

In this episode of Digital Coffee Gaming Brew, host Brett Deister covers a variety of gaming industry topics, including King Makers' upcoming PC release, Discord's potential IPO and monetization strategies, and the announcement of Bolt Gun 2. Brett also highlights Capcom's increasing PC sales, the performance benchmark of AMD's RX 9060 XT GPU, and EA's controversial decisions and cancellations, particularly in relation to their handling of RPG fans and the future of the Star Wars Battlefront series. The show concludes with an emphasis on the importance of respecting gaming fans and their preferences.

3 Fun Facts:

  1. Kingmakers is an upcoming medieval strategy game where players wield modern weaponry—like tanks and machine guns—against ancient armies, promising chaotic fun when it hits early access in October 2025.
  2. Discord is introducing a new in-app currency called Orbs, which users can earn by watching ads and spend on cosmetics—or even a short Discord Nitro subscription.
  3. Expedition 33, a turn-based RPG with real-time mechanics, sold over 3.3 million units within weeks of launch and hit half a million sales on its very first day.

Key Themes:

  1. Discord IPO and monetization strategies
  2. Kingmakers’ early access announcement
  3. Concerns over Discord limiting free users
  4. Boltgun 2 and Warhammer shooter updates
  5. Capcom’s rising PC/digital game sales
  6. AMD RX 9600 XT GPU performance
  7. EA’s cancellations and disconnect with gamers

Speaker:

And welcome to a new episode of digital coffee gaming brew, and I'm

Speaker:

your host, Brett Deister. If you could please subscribe to this podcast and all your

Speaker:

favorite podcasting apps. You have a five star review, really does help with the rankings.

Speaker:

Let me know how I'm doing. But this week, we'll be talking about a

Speaker:

little about kingmakers, discords IPO, since it keeps

Speaker:

on well-being talked about. We also

Speaker:

have a bolt gun too a little bit, and we

Speaker:

have Claire Oz

Speaker:

or obscure expedition thirty three.

Speaker:

We have Capcom and kind of their digital sales

Speaker:

and a little bit of discords orbs, which is interesting

Speaker:

in general. The AMD r RX nine

Speaker:

sixty x t, and then

Speaker:

really mainly about EA and kind of their their

Speaker:

cancellations since they love to cancel things. And also just

Speaker:

them not understanding gamers and a little bit about Battlefront two and why it's

Speaker:

not really not gonna be Battlefront three is not gonna be made. I just do

Speaker:

not believe that EA cares enough to actually be made

Speaker:

since their focus is going to be more on their

Speaker:

core products, but I always could be wrong.

Speaker:

So we will see, but let's get on.

Speaker:

That's good. Alright. So I hope you're having

Speaker:

a great Friday and a great weekend

Speaker:

as well. But first off, Kingmakers is going to be

Speaker:

in early access on PC on

Speaker:

10/08/2025. So

Speaker:

you got a little time to wait, but it's still right around the corner. And

Speaker:

this game looks like the most interesting because you're playing in

Speaker:

a medieval world, but you have, like, modern, like,

Speaker:

weaponry, like machine guns, tanks, that that type of

Speaker:

thing, motorcycles. You could play with friends. I mean, it looks like a

Speaker:

really fun third person strategy game that no one

Speaker:

really has tried or even wanted to make. And so this is why

Speaker:

it gets so much attention because, I mean,

Speaker:

as guys, we always thought about that too, like, going back and, like, giving

Speaker:

people modern weaponry when they didn't have it, which would be an extremely

Speaker:

unfair advantage as we if is if you've seen in the game, it makes

Speaker:

you have a extremely unfair advantage, but it is fun to

Speaker:

roll tanks through, like, wooden buildings and see them destroyed.

Speaker:

And, I mean, it's just gonna be to me, it's it just looks

Speaker:

like a lot of good fun.

Speaker:

Alright. Moving on to Discord, and Discord is reportedly

Speaker:

working with JPMorgan Chase on an upcoming IPO as reported

Speaker:

by Bloomberg in March 2025. The former CEO,

Speaker:

Jason Citron, indicated that the company

Speaker:

would probably go public in late twenty

Speaker:

twenty four, which did not happen. Discord has

Speaker:

hundreds of millions of registered users and is significant for

Speaker:

developer community management. There are concerns that

Speaker:

changes benefiting Wall Street can negatively impact user experience and a

Speaker:

phenomenon referred to as

Speaker:

an shift of vacation. Never heard that's a made up word.

Speaker:

At the twenty twenty five gaming to developers

Speaker:

conference, discord CTO, Stan

Speaker:

Vinicki and SVB,

Speaker:

Peter Celis discussed their monetization

Speaker:

strategy emphasizing discord night Nitro as central

Speaker:

to their offerings. Discord user base grew significantly

Speaker:

during the COVID nineteen pandemic because no one could go anywhere and it was the

Speaker:

only way to communicate with people. The company attempted to expand

Speaker:

its focus beyond gaming, but retreated from that strategy in

Speaker:

2024, leading to layoffs of a 70

Speaker:

employees. Discord has invested in making its mobile

Speaker:

app more accessible for low end devices, which has led to increase

Speaker:

mobile user usage among gamers. Yeah. The old way

Speaker:

was a lot better. I I still don't like it that much. Discord

Speaker:

Nitro, a subscription service offering, various features

Speaker:

is is a key part of Discord's monetization strategy differing

Speaker:

from other platforms that prioritize advertising.

Speaker:

Cellist identified three products for Nitro subscription, time

Speaker:

spent in Discord, time in voice chat, and the number of friends with

Speaker:

Nitro. The company plans to monetize through a carrot

Speaker:

and stick approach post IPO potentially enhancing

Speaker:

Nitro offers with limiting features for free users.

Speaker:

Yeah. So here's the issue with always going

Speaker:

public is that you always have to make sure that the investor is

Speaker:

satisfied, which basically means you're gonna be nickel and diming the users that

Speaker:

major product popular. And it has always happened. Facebook was great

Speaker:

until it went to its IPO, and then basically, your organic reach

Speaker:

and just showing it to your friends fell off significantly

Speaker:

to pay us money so you you can show yourself to your

Speaker:

friends or businesses likewise. And

Speaker:

it it this just keeps happening because,

Speaker:

unfortunately, investors are mostly stupid about a lot of things.

Speaker:

They're good about investing in things, but they're stupid about a lot of other

Speaker:

things. Like, for example, before the

Speaker:

Ryzen chipset went live, I put a whole bunch of money into

Speaker:

AMD because I knew that that chip was actually going to be good as in

Speaker:

other investors were like, no. AMD is gonna be terrible. This is not gonna be

Speaker:

good. It's not gonna move the needle. And they were dead wrong. I was right

Speaker:

because I knew what they were doing, and I had

Speaker:

faith that this chip was going the CPU was gonna be

Speaker:

different from bulldozer, which was abysmal. It was

Speaker:

awful. And I was right, and I

Speaker:

didn't know how right I was because Intel had dropped the

Speaker:

ball so terribly that basically AMD took

Speaker:

a very commanding lead for a while. It's still going back and forth, and

Speaker:

AMD is still hurting at least in the

Speaker:

GPU side, but the CPU side is very healthy. My

Speaker:

issue with this in doing the carrot stick approach and

Speaker:

limiting free users is that

Speaker:

it is always going to be an eighty twenty thing. You're always gonna have

Speaker:

80% people not paying for what the 20% of people are

Speaker:

going to pay for. So if you're trying to get more than 20%,

Speaker:

you really are going to be hurting yourself. Look at Evernote.

Speaker:

Evernote kinda did this and they kinda started limiting

Speaker:

features for free users that were before not

Speaker:

limiting and this cord did a little bit and people were upset. And if discord

Speaker:

keeps on continuing down this road, they will

Speaker:

lose most of their users because users will go

Speaker:

fine. I'll go to guild. I'll go to team back to

Speaker:

teams to speak. I'll do something else and

Speaker:

discord bye bye. Like, gamers have

Speaker:

been nickel and dimed with monetization strategies through

Speaker:

different games that if you push too hard, we

Speaker:

will find another route. We are very savvy in figuring out

Speaker:

what other way we can do it. Now for the as quote, unquote, the

Speaker:

normies, yeah, you will stick on there, but eventually when it

Speaker:

starts to become too much, even the normies will leave. So

Speaker:

they have an issue. I would not advise this. I know it's

Speaker:

the easiest way to do it in limiting free users, but

Speaker:

it's gonna be stupid if you give time limits on how much you can

Speaker:

use voice chat. You're gonna if you're gonna even have

Speaker:

more restrictions on the file size you're going to be delivering, and they

Speaker:

already did this once. And if you're gonna be significantly limit

Speaker:

limiting video calls, This is not gonna go well, and eventually

Speaker:

they will be sold. This doesn't sound like a

Speaker:

good strategy at all. I get where they're coming from. I

Speaker:

get that they're trying to appease investors so they can see, like,

Speaker:

they're making money off of this, but there has to be a point

Speaker:

where you're like, we're not going to do this because this could actually potentially

Speaker:

hurt, which also leads me

Speaker:

to their new in game or new in app currency called

Speaker:

orbs, which users can earn by watching commercials.

Speaker:

Orbs can be used to purchase cosmetics from Discord shops.

Speaker:

Initially, orbs will be awarded for completing quests related

Speaker:

to Discord advertising such as watching movie trailers or streaming

Speaker:

partnered games. The only available quest in the beta

Speaker:

involve watching a commercial for orbs resulting in

Speaker:

you earning a 50 orbs. Users can buy

Speaker:

Nitro discord nitro with orbs with a

Speaker:

three day credit losing 1,400 orbs.

Speaker:

So this is their other carrot of the stick, which is, hey, get the

Speaker:

orbs, you can get nitro, so you can get the full benefit of discord.

Speaker:

And this is where it's heading in

Speaker:

2025 with discord. Like I said, discord has got to be

Speaker:

very careful about how they do this because companies have done this

Speaker:

before where they started heavily limiting the free users and the free

Speaker:

users bolt because there are always alternatives

Speaker:

to you. You are popular because you

Speaker:

were easy to use and it was a great alternative to

Speaker:

using in game chat because I needed to have to talk to people through in

Speaker:

game chat. However, people can always just go back to in game

Speaker:

chat or they can find an alternative. And there's, like I already

Speaker:

stated, team speak, there's guild, there's alternatives to it.

Speaker:

So Discord, you are not the only one

Speaker:

in this little playground of virtual communication and gaming.

Speaker:

Be very careful on how you do this because if you push too

Speaker:

hard, people will leave.

Speaker:

Alright. Moving on to Bolt Gun two is a sequel to the game Bolt

Speaker:

Gun, which is basically a boomer shooter in the Warhammer 40 k

Speaker:

game. Great game. Fun game. The

Speaker:

principal design of bolt two's Matt Boone

Speaker:

and bolt two, the character Malam Sadio will not

Speaker:

be limited to location of Korea and will have a branching

Speaker:

campaign across new worlds. There will be new environments and enemies in

Speaker:

Boltgun two, including some of some that fans have requested.

Speaker:

The game aims to maintain a tone described as joyous,

Speaker:

grim dark, celebrating Warhammer 40 k universe. The sequel

Speaker:

is set to launch in 2026. Development team is considering player feedback

Speaker:

for game modes including the potential return for horde mode.

Speaker:

The original bolt gun was connected to events of Warhammer 40

Speaker:

k's Space Marine, and the team aims to incorporate Easter

Speaker:

eggs for fans in the sequel. I think this is great. The

Speaker:

original one was fun. It's a fun boomer shooter if you actually like that. If

Speaker:

you don't, then yeah. But it it was a good take on this, and

Speaker:

it's relatively cheaper to make because you're not using

Speaker:

the latest tech. So I said relatively

Speaker:

because, I mean, it's still gonna cost money, but not

Speaker:

opposed to, like, Assassin's Creed shadows

Speaker:

or GTA six, which

Speaker:

supposedly may be costing a billion dollars in development cost, which

Speaker:

is insane to think about and should be

Speaker:

interesting to see if they actually do break even or

Speaker:

are profitable with this game. Because the higher the cost gets

Speaker:

and you have to add in marketing, the more money you have to make to

Speaker:

recoup that.

Speaker:

Anyways, moving on to expedition 33 has

Speaker:

surpassed 3,300,000 units announced by publisher

Speaker:

Kepler Interactive and developer Sandfall Interactive. The game was

Speaker:

released on 04/24/2025 for

Speaker:

Xbox and PlayStation five, Xbox series, PC via

Speaker:

Steam, and Xbox, Epic Game Store. It's also available

Speaker:

on Game Pass. The game sold 500,000 units on its first day and reached

Speaker:

1,000,000 within three days and 2,000,000 units in

Speaker:

under two weeks with an additional 1,300,000 sold since then.

Speaker:

The game features a turn based combat with real time mechanics allowing players to craft

Speaker:

unique blends for their characters. And it involves

Speaker:

a quest to destroy a character known as the painters who alien races

Speaker:

individuals of a certain age. The game is developed using Unreal

Speaker:

Engine five and includes graphics and soundtrack designed to enhance the gaming

Speaker:

experience. It's a great game. It's a little hard, but it's a great

Speaker:

game overall. It's fun. It

Speaker:

kinda hearkens back to the old school way of RPGs with turn

Speaker:

based instead of real time combat, but there are

Speaker:

some mix of real time combat like blocking and dodging and

Speaker:

jumping. So there are some aspects of real time, but it's

Speaker:

not fully real time and it's not fully turn based, but it's

Speaker:

for the most part turn based because you can't just swing

Speaker:

your sword whenever you feel like it. You do have to wait your quote unquote

Speaker:

your turn, but you can do other things like block dodge,

Speaker:

which can be difficult because you really have to time it very

Speaker:

correctly. And the camera angles do

Speaker:

well, they don't do a great job of helping you figure that out a lot

Speaker:

of times. So all in all, it's an

Speaker:

interesting game. It's a hard game in a particular way, but

Speaker:

once you figure it out, it's a great game. Alright.

Speaker:

Capcom has reported that in the most recent fiscal year, over

Speaker:

6% of its digital game sales were on PC. More than

Speaker:

54% of total game sales, including physical, were

Speaker:

also attributed to PC. This marked an increase from the

Speaker:

previous year where PC sales accounted for just over 52

Speaker:

percent and digital sales, about

Speaker:

47% of total sales. In terms of

Speaker:

unit sales, PC digital sales rose from two point

Speaker:

21,600,000 units in,

Speaker:

2023 to

Speaker:

28,200,000 in

Speaker:

2024 while digital sales decreased

Speaker:

from 19,700,000.0 to 18,500,000.0.

Speaker:

Capcom has posted its eighth consecutive year of record profits largely

Speaker:

driven by the success of monster hunter wilds. And they will keep on

Speaker:

doing it as long as they don't go, quote, unquote, woke, which basically means,

Speaker:

like, censoring things they shouldn't be censoring and just keeping

Speaker:

whatever they're doing to the real aspect of what the game was. They kind

Speaker:

of done it with a few games and they're hurting from that. But

Speaker:

all in all, if they keep to, like, their core basics of the game and

Speaker:

what people remember from their games, they're gonna do very

Speaker:

well. There is no doubt about it,

Speaker:

but we will see what actually

Speaker:

happens. I am

Speaker:

optimistic about it, but

Speaker:

just you just cannot rely on Western developers

Speaker:

to help you with your games anymore for the most part. There's

Speaker:

some good ones, but for the most part, no. They're all pretty

Speaker:

much leaning towards that, and it's it's

Speaker:

a little

Speaker:

weird. Alright. So moving on to the

Speaker:

AMD Ryzen RX nine sixty

Speaker:

XT or the RDNA four GPU benchmark has been released showing that

Speaker:

it performs slower than the RX

Speaker:

7,700 XT, which is based on the

Speaker:

RDA RDNA three architecture.

Speaker:

The r t x, nine sixty x t will be available in two models of

Speaker:

16 gig version priced at $3.49 and the eight gig version

Speaker:

priced at $2.99. So spend the extra

Speaker:

$50 and you get double the memory. And then rather than

Speaker:

just get rid of the eight gig one. I mean, seriously, stop it. The

Speaker:

GPU utilizes TSMC's four nanometer process

Speaker:

technology and features a boost clock of up to 3.13

Speaker:

gigahertz with expectations for custom models to reach

Speaker:

3.2 to 3.3 gigahertz. The total power

Speaker:

consumption of two d p of the GPU ranges from a 50 to a

Speaker:

82 watts depending on the v ram variant.

Speaker:

There are the r r x nine sixty x t's

Speaker:

scored a 9,315

Speaker:

points in the open c l benchmark which is 31%

Speaker:

faster than the r x 7,600 XT,

Speaker:

but 14% slower

Speaker:

than the RX 7,700 XT

Speaker:

in Vulcan test. It was 25% faster than the RX

Speaker:

7,600 XT, but 12% slower than the RX

Speaker:

77 XT. The testing system includes

Speaker:

well, they included in the in that is the seven the

Speaker:

Ryzen seven ninety eight hundred x three d CPU, 32 gigs,

Speaker:

Ram and DDR five Ram.

Speaker:

And AMD has positioned the RX nine sixty XC as a

Speaker:

competitor to the Nvidia's r t x fifty

Speaker:

sixty t I lowering, offering a lower price than the competitors

Speaker:

eight gig variant, which I still don't understand why they're doing eight gigs. Just just

Speaker:

get rid of the eight gig variant and just do 16 gigs. I mean, we

Speaker:

just just doesn't work anymore. I mean, it's I

Speaker:

don't understand why they keep on doing this, and and video is probably the worst

Speaker:

at it because they keep on being, like, the gamers want it. I'm like, yeah.

Speaker:

Because you price it competitively, but it's doesn't

Speaker:

work out in the long run. Like, stop doing it.

Speaker:

Just do a 16 gig version and let that be it. I

Speaker:

like, for AMD, it's it's a weird thing because they price it

Speaker:

$50 difference, and it's like, well, might as well spend the extra $50 for the

Speaker:

16 gig version than the eight gig version, but

Speaker:

I don't know. To me, I would just wait until the next

Speaker:

generation cycle because all these are it's it's a weird

Speaker:

time. Like, none of these are that good.

Speaker:

Like, the 5,000 series is just a head scratcher for

Speaker:

gamers with NVIDIA because it's just like you didn't really

Speaker:

make it better than the 4,000 series. For whatever

Speaker:

reason, the 4,000 series is still better,

Speaker:

but you can't get your hands on the 5,000 series because they're always sold out

Speaker:

every time because they just can't make it fast enough or ship

Speaker:

them everywhere, which, I mean, leads to we should start

Speaker:

manufacturing here because it does just help

Speaker:

with that time of getting them to stores. But, I mean, then

Speaker:

again, how much more is it gonna cost us? Because

Speaker:

Nvidia already is expensive as it is. They're

Speaker:

great cards for the most part. 4,000 series is still better than

Speaker:

5,000 series, but I was interested

Speaker:

in the 5,000 series, then I kept on seeing that there was gonna be low

Speaker:

stock. It was gonna be hard to find, and then it was like, well, it's

Speaker:

kinda sorta better than the 4,000 series. And And I have 3,000 series of the

Speaker:

3090. I was like, I'm just gonna wait until the 6,000 series

Speaker:

or the super or heavily price drop because no one's buying

Speaker:

them. I don't know what's gonna happen, but to be honest with you,

Speaker:

it doesn't look good.

Speaker:

Alright. So EA. EA is in

Speaker:

is very weird because they keep on doing the

Speaker:

wrong things, and they keep on having

Speaker:

the dumbest philosophy on

Speaker:

gamers that I've ever seen. First of all, it's

Speaker:

now this was probably a better decision from them, but EA has

Speaker:

canceled Black Panther game. We all know about this. Cliffhanger Cliffhanger Games

Speaker:

is gone, which is funny because Cliffhanger Games

Speaker:

was a very racist develop developer that basically

Speaker:

only cared about hiring people of color and not white people

Speaker:

because white men bad for whatever

Speaker:

reason. And it's usually stupid because it's like we need a safe space. I'm like,

Speaker:

that lady that's been all over from her last thing. It's like, lady, you are

Speaker:

more likely to be killed by black men than you are by a white guy.

Speaker:

More than likely. It's not even, like, close.

Speaker:

But they are still making Marvel

Speaker:

games. So the Ironman game is still in development. The Black Panther

Speaker:

game is not, which it seems like the Black Panther game was gonna was

Speaker:

almost done, which is funny because

Speaker:

it must have been really, really bad for them to be like, nope.

Speaker:

We are not publishing this. This is not good. You guys have had

Speaker:

enough time to try to fix this, and this is not doing well.

Speaker:

Plus, they've already laid off a bunch of people from the Titanfall

Speaker:

game that they were supposedly making, and

Speaker:

I wasn't in favor of an instruction shooter Titanfall game. I just wanted an

Speaker:

Titanfall three, which is basically just a

Speaker:

a Arcadia could be a very competitive shooter, which I don't understand why

Speaker:

they don't just don't want a competitive shooter. I don't know why they don't wanna

Speaker:

go toe to toe with Call of Duty and figure out their own way, which

Speaker:

is different from Call of Duty because Titanfall is

Speaker:

a great game. Everybody that has played Titanfall wants

Speaker:

more Titanfall, but then we got Apex Legends, which

Speaker:

wasn't better than Titanfall. I know it's in the Titanfall universe and maybe some of

Speaker:

you actually like it, but it still wasn't better than Titanfall. I'm sorry.

Speaker:

Titanfall was the best, and Apex is

Speaker:

below that. So you have

Speaker:

that. Then we have people are playing Battlefront

Speaker:

two. Fun game. Again, I've been playing a little bit too. Fun game.

Speaker:

Great game. Frustrating game at times, especially when you're on the

Speaker:

losing team for several rounds, and you're like, I don't wanna play this

Speaker:

anymore. But fun game all in all. It's got the look and

Speaker:

feel of Star Wars. They they really did hit the mark on

Speaker:

Battlefront two. I was never a fan of the star cards or their

Speaker:

modes, but they're still fun to play. It's not bad.

Speaker:

So we have that issue, and you haven't

Speaker:

heard anything from EA about either with the cheating problem it's

Speaker:

having in PC because more people players are playing it, or battlefield

Speaker:

battlefront three is gonna be coming, which I highly

Speaker:

likely it's not going to be coming.

Speaker:

Here's why. They just don't know what to do with it, And most of the

Speaker:

team that created Balfour and Balfour two are gone.

Speaker:

So the only way, and I talked about this last week, the only way to

Speaker:

do it was to remaster Balfour two for the

Speaker:

modern, like, consoles and everything and for the

Speaker:

team to understand how to make it.

Speaker:

That could work. Plus, there's really is not

Speaker:

that much destruction in the game. There's some destruction, but it's not very

Speaker:

much. And

Speaker:

EA just really does not wanna make a lot of Star Wars games. They had

Speaker:

Star Wars Squadrons, great game, just

Speaker:

did not put a lot of resources into it. Probably could've made it a really

Speaker:

best seller and really great game. Just did not wanna do

Speaker:

it. Probably could've made the second a second game of it

Speaker:

because it was really well received. Not gonna do it.

Speaker:

We had Battlefront and Battlefront two. Great games. Very

Speaker:

well optimized, mind you.

Speaker:

Probably not gonna make the third one. Why? Don't know what to do with it.

Speaker:

The release of it was pretty awful because of the

Speaker:

monetization strategies that they implemented,

Speaker:

but they don't know what to do with it. They don't really want.

Speaker:

The main issue is is the licensing fees, even though they're doing

Speaker:

Marvel. The CEO, Andrew Wilson, has just

Speaker:

not wanna do more Star Wars games. I don't really know why exactly, but they

Speaker:

just don't wanna do it. They do have a few of them. They

Speaker:

have the Jedi Jedi series, which they're doing the third and

Speaker:

final one, and then Zero Company, which is more of a

Speaker:

X COM meets Star Wars type of a thing. They did have other ones in

Speaker:

the works. I know they had like a like a

Speaker:

RPG type Star Wars game. Open world did not

Speaker:

do canceled that one.

Speaker:

So to me, EA is going really

Speaker:

gonna be focusing on their course. The Sims, Battlefield,

Speaker:

and Apex. Really, it's gonna be that with maybe Mass

Speaker:

Effect. Dragon Age is no more, and it's probably not gonna be

Speaker:

made anymore, unfortunately, because they screwed it up so badly

Speaker:

with Dragon Age of the Vale guard that

Speaker:

they're not even gonna try again. It's just kinda like you guys made your

Speaker:

game. It was terrible. Get out.

Speaker:

That'd be me. Get out. You're all fired because it was

Speaker:

bad. And I played it for

Speaker:

free on PlayStation. I still haven't completed it because I don't care enough

Speaker:

to complete it. It's just that bad of a game,

Speaker:

which leads me to, again, the creator of drag Dragon

Speaker:

Age setting, a veteran, BioWare

Speaker:

discussed EA's approach to handling RPG fans

Speaker:

during a conversation a conversation with

Speaker:

GameRadar. He stated that EA executives believe that

Speaker:

RPG fans would buy any game labeled as RPG without

Speaker:

requiring a specific appeal to them.

Speaker:

EA bosses referred to dedicated RPG fans as living in the

Speaker:

cave. The focus of BioWare shifted towards making games that

Speaker:

appeal to broader audience rather than just traditional

Speaker:

RPG fans. The the shift resulted in games like Mass

Speaker:

Effect two, three, and drama dragon age two in in the

Speaker:

inquisition, which had more cinematic and action

Speaker:

oriented focus. He expressed dissatisfaction

Speaker:

with the direction of the games doing that he wanted to maintain

Speaker:

traditional RPG mech mechanics, which were not

Speaker:

welcomed by EA. He left BioWare in 2016

Speaker:

and subsequently worked at Beamdog and established

Speaker:

his own studios, summer fall. So

Speaker:

and this is the problem with EA. Your bosses are stupid.

Speaker:

This is stupid. You don't this

Speaker:

is the same thing with with podcasting with a lot of people. They keep on

Speaker:

saying podcasting. It's for everybody. I'm like, no. That's not how this works. You

Speaker:

don't make a game for everybody. You make a game specifically for the

Speaker:

audience. What happens is if it's really good and you make a game for the

Speaker:

audience, it becomes a wide appeal. But you don't do the

Speaker:

opposite. This is dumb. Yeah. You got away with mass

Speaker:

effect two and three. And drama, you did not get away with.

Speaker:

Dragon age two, you didn't get away with either because people hated it, and inquisition

Speaker:

was okay. And I mean that

Speaker:

loosely. It was okay, boring, and then you

Speaker:

and then dragon age Vale guard happened, and nobody

Speaker:

wanted to play your game because you did not care about

Speaker:

RPGs, which Dragon Age originally was that.

Speaker:

The original is still the best one. Everybody keeps on saying

Speaker:

Dragon Age origin is the best one, and they are right about

Speaker:

that. Dragon age two was interesting from a story

Speaker:

perspective, but all in all,

Speaker:

since it has so little time to actually be developed,

Speaker:

it was redundant. You use the same things. But story

Speaker:

wise, interesting. Inquisition

Speaker:

wasn't bad, wasn't as good as Origins,

Speaker:

was better than Dragon h two, but it's not saying a lot, And

Speaker:

had an interesting story to tell. Then we hit

Speaker:

Dragon Age Velgarden. They're like, whatever you did in your past ones, we don't care,

Speaker:

which is weird to say because it was all about, like, continuing that

Speaker:

story and having your saves actually matter.

Speaker:

And, well, we're not really gonna follow the inquisition

Speaker:

with solace as the main bad guy. We're gonna do

Speaker:

something different. And then we're gonna put in a bunch of woke

Speaker:

ideology, like gender and

Speaker:

mispronouns. And then everybody was like, yeah, no, we're

Speaker:

good. We're not going to buy this. So their

Speaker:

approach from the bosses were stupid because you

Speaker:

cannot just put things into a game and expect gamers to keep

Speaker:

on buying them. Because eventually we're like, okay. We're we've had enough.

Speaker:

Your game is gonna fail. We don't want your game to fail. We actually like

Speaker:

we liked Bioware. We liked Bioware games, but EA is

Speaker:

stupid. I'm sorry. Most of these bosses need to be

Speaker:

fired. These are terrible decisions.

Speaker:

Terrible. The reason why Baldur's Gate three did so well because

Speaker:

it respected the fans. The reason why expedition 33

Speaker:

did well, respects the fans. The reason why

Speaker:

it was a tinted grove, that new one that came out respects the fans.

Speaker:

When you respect your fans, you know exactly what they want.

Speaker:

In turn, they will buy your game. When you disrespect your fans,

Speaker:

eventually they'll be like, we're done. We don't want this

Speaker:

anymore. We're tired of this.

Speaker:

So EA, get your act together. Stop thinking that people

Speaker:

are just gonna buy your game because it has the name recognition.

Speaker:

It only works so far. Battlefield is in the same spot

Speaker:

now because after two terrible releases,

Speaker:

I'm talking about Battlefield five and Battlefield twenty forty two, and

Speaker:

Battlefield five was not as bad of a release as Battlefield

Speaker:

2042. Battlefield five release was bad because your stupid

Speaker:

bosses again said open their mouth and said, if you don't like the game, don't

Speaker:

buy it. And we're like, okay.

Speaker:

Stop being stupid. It's not that hard.

Speaker:

All you have to do is make a game that fans want.

Speaker:

Maybe try some new directions. I get it. '20 '40 '2 tried some new

Speaker:

things, a 28 players in a battlefield.

Speaker:

Not a bad decision, just implemented terribly,

Speaker:

but at least you tried something. It was a little lackluster because I felt

Speaker:

like the development was rushed because you switched midstream, which, again, why

Speaker:

does EA do this every single time? It's like, oh, we gotta switch

Speaker:

gears. Alright. You have half the time you had before to make the

Speaker:

game, and it's like, of course, it's not gonna do well. You

Speaker:

barely had a functioning scoreboard.

Speaker:

Stop doing this. I mean, mass effect is people are gonna be

Speaker:

very, like, twitch eyed about this being like, I don't know

Speaker:

about mass effect, and I'm not even sure about mass effect five or whatever you're

Speaker:

gonna be calling it. Because to be honest with you,

Speaker:

Dragon Age kind of was the last straw for a lot of gamers in

Speaker:

BioWare. It's like, this is awful. Like, I don't want this

Speaker:

anymore. So, yeah, get your act

Speaker:

together and stop stop this nonsense of, like, you'll just

Speaker:

buy the game. Uh-huh. I know you I know sports fans do

Speaker:

this maybe a little too much, but the other gamers, we don't really

Speaker:

do this. We're like, okay. What are you offering? What is different from what I've

Speaker:

played before? Is there something new or interesting? Is this a good story? Or are

Speaker:

you just gonna try to, like, jam down things that I don't agree

Speaker:

with and go, well, if you don't like it, don't buy it. And it's

Speaker:

like, okay. From a

Speaker:

marketing's perspective, never tell your customer,

Speaker:

if you don't like something, don't buy it. Because guess what they will do?

Speaker:

Not buy it.

Speaker:

That's the point. You go, okay. I'm gonna take your feedback.

Speaker:

Maybe we shouldn't have a faked armed lady in the

Speaker:

trailer of Battlefield five because that's weird

Speaker:

and way too woke and stupid. It was the

Speaker:

that trailer was the dumbest thing I've ever seen.

Speaker:

Oh, disabled lady can actually fight in World War two. What the hell is that

Speaker:

all about? Like, I'd it was

Speaker:

so mind numbing numbingly dumb that I'm like,

Speaker:

who is running this company? Like, who thought this was a good

Speaker:

idea? Check mark checkbox. Yep. Good idea. No. It wasn't. It was a

Speaker:

terrible idea.

Speaker:

Anyways, what do you think about all this? Do you think

Speaker:

I'm right or wrong about this? I just I just think EA is in a

Speaker:

terrible spot, and there probably will be more layoffs. So don't be surprised if there's

Speaker:

more layoffs. But thank you for listening to

Speaker:

Digital Coffee Gaming. I really do appreciate it and

Speaker:

join me next week to talk about what's going on in the gaming

Speaker:

industry. I really do appreciate you guys listening to this,

Speaker:

but as always stay safe and get the game, play

Speaker:

the games that you want, or even get the games you wanna get and see

Speaker:

you next week later.