In this episode of Digital Coffee Gaming Brew, host Brett Deister covers a variety of gaming industry topics, including King Makers' upcoming PC release, Discord's potential IPO and monetization strategies, and the announcement of Bolt Gun 2. Brett also highlights Capcom's increasing PC sales, the performance benchmark of AMD's RX 9060 XT GPU, and EA's controversial decisions and cancellations, particularly in relation to their handling of RPG fans and the future of the Star Wars Battlefront series. The show concludes with an emphasis on the importance of respecting gaming fans and their preferences.
3 Fun Facts:
- Kingmakers is an upcoming medieval strategy game where players wield modern weaponry—like tanks and machine guns—against ancient armies, promising chaotic fun when it hits early access in October 2025.
- Discord is introducing a new in-app currency called Orbs, which users can earn by watching ads and spend on cosmetics—or even a short Discord Nitro subscription.
- Expedition 33, a turn-based RPG with real-time mechanics, sold over 3.3 million units within weeks of launch and hit half a million sales on its very first day.
Key Themes:
- Discord IPO and monetization strategies
- Kingmakers’ early access announcement
- Concerns over Discord limiting free users
- Boltgun 2 and Warhammer shooter updates
- Capcom’s rising PC/digital game sales
- AMD RX 9600 XT GPU performance
- EA’s cancellations and disconnect with gamers
And welcome to a new episode of digital coffee gaming brew, and I'm
Speaker:your host, Brett Deister. If you could please subscribe to this podcast and all your
Speaker:favorite podcasting apps. You have a five star review, really does help with the rankings.
Speaker:Let me know how I'm doing. But this week, we'll be talking about a
Speaker:little about kingmakers, discords IPO, since it keeps
Speaker:on well-being talked about. We also
Speaker:have a bolt gun too a little bit, and we
Speaker:have Claire Oz
Speaker:or obscure expedition thirty three.
Speaker:We have Capcom and kind of their digital sales
Speaker:and a little bit of discords orbs, which is interesting
Speaker:in general. The AMD r RX nine
Speaker:sixty x t, and then
Speaker:really mainly about EA and kind of their their
Speaker:cancellations since they love to cancel things. And also just
Speaker:them not understanding gamers and a little bit about Battlefront two and why it's
Speaker:not really not gonna be Battlefront three is not gonna be made. I just do
Speaker:not believe that EA cares enough to actually be made
Speaker:since their focus is going to be more on their
Speaker:core products, but I always could be wrong.
Speaker:So we will see, but let's get on.
Speaker:That's good. Alright. So I hope you're having
Speaker:a great Friday and a great weekend
Speaker:as well. But first off, Kingmakers is going to be
Speaker:in early access on PC on
Speaker:10/08/2025. So
Speaker:you got a little time to wait, but it's still right around the corner. And
Speaker:this game looks like the most interesting because you're playing in
Speaker:a medieval world, but you have, like, modern, like,
Speaker:weaponry, like machine guns, tanks, that that type of
Speaker:thing, motorcycles. You could play with friends. I mean, it looks like a
Speaker:really fun third person strategy game that no one
Speaker:really has tried or even wanted to make. And so this is why
Speaker:it gets so much attention because, I mean,
Speaker:as guys, we always thought about that too, like, going back and, like, giving
Speaker:people modern weaponry when they didn't have it, which would be an extremely
Speaker:unfair advantage as we if is if you've seen in the game, it makes
Speaker:you have a extremely unfair advantage, but it is fun to
Speaker:roll tanks through, like, wooden buildings and see them destroyed.
Speaker:And, I mean, it's just gonna be to me, it's it just looks
Speaker:like a lot of good fun.
Speaker:Alright. Moving on to Discord, and Discord is reportedly
Speaker:working with JPMorgan Chase on an upcoming IPO as reported
Speaker:by Bloomberg in March 2025. The former CEO,
Speaker:Jason Citron, indicated that the company
Speaker:would probably go public in late twenty
Speaker:twenty four, which did not happen. Discord has
Speaker:hundreds of millions of registered users and is significant for
Speaker:developer community management. There are concerns that
Speaker:changes benefiting Wall Street can negatively impact user experience and a
Speaker:phenomenon referred to as
Speaker:an shift of vacation. Never heard that's a made up word.
Speaker:At the twenty twenty five gaming to developers
Speaker:conference, discord CTO, Stan
Speaker:Vinicki and SVB,
Speaker:Peter Celis discussed their monetization
Speaker:strategy emphasizing discord night Nitro as central
Speaker:to their offerings. Discord user base grew significantly
Speaker:during the COVID nineteen pandemic because no one could go anywhere and it was the
Speaker:only way to communicate with people. The company attempted to expand
Speaker:its focus beyond gaming, but retreated from that strategy in
Speaker:2024, leading to layoffs of a 70
Speaker:employees. Discord has invested in making its mobile
Speaker:app more accessible for low end devices, which has led to increase
Speaker:mobile user usage among gamers. Yeah. The old way
Speaker:was a lot better. I I still don't like it that much. Discord
Speaker:Nitro, a subscription service offering, various features
Speaker:is is a key part of Discord's monetization strategy differing
Speaker:from other platforms that prioritize advertising.
Speaker:Cellist identified three products for Nitro subscription, time
Speaker:spent in Discord, time in voice chat, and the number of friends with
Speaker:Nitro. The company plans to monetize through a carrot
Speaker:and stick approach post IPO potentially enhancing
Speaker:Nitro offers with limiting features for free users.
Speaker:Yeah. So here's the issue with always going
Speaker:public is that you always have to make sure that the investor is
Speaker:satisfied, which basically means you're gonna be nickel and diming the users that
Speaker:major product popular. And it has always happened. Facebook was great
Speaker:until it went to its IPO, and then basically, your organic reach
Speaker:and just showing it to your friends fell off significantly
Speaker:to pay us money so you you can show yourself to your
Speaker:friends or businesses likewise. And
Speaker:it it this just keeps happening because,
Speaker:unfortunately, investors are mostly stupid about a lot of things.
Speaker:They're good about investing in things, but they're stupid about a lot of other
Speaker:things. Like, for example, before the
Speaker:Ryzen chipset went live, I put a whole bunch of money into
Speaker:AMD because I knew that that chip was actually going to be good as in
Speaker:other investors were like, no. AMD is gonna be terrible. This is not gonna be
Speaker:good. It's not gonna move the needle. And they were dead wrong. I was right
Speaker:because I knew what they were doing, and I had
Speaker:faith that this chip was going the CPU was gonna be
Speaker:different from bulldozer, which was abysmal. It was
Speaker:awful. And I was right, and I
Speaker:didn't know how right I was because Intel had dropped the
Speaker:ball so terribly that basically AMD took
Speaker:a very commanding lead for a while. It's still going back and forth, and
Speaker:AMD is still hurting at least in the
Speaker:GPU side, but the CPU side is very healthy. My
Speaker:issue with this in doing the carrot stick approach and
Speaker:limiting free users is that
Speaker:it is always going to be an eighty twenty thing. You're always gonna have
Speaker:80% people not paying for what the 20% of people are
Speaker:going to pay for. So if you're trying to get more than 20%,
Speaker:you really are going to be hurting yourself. Look at Evernote.
Speaker:Evernote kinda did this and they kinda started limiting
Speaker:features for free users that were before not
Speaker:limiting and this cord did a little bit and people were upset. And if discord
Speaker:keeps on continuing down this road, they will
Speaker:lose most of their users because users will go
Speaker:fine. I'll go to guild. I'll go to team back to
Speaker:teams to speak. I'll do something else and
Speaker:discord bye bye. Like, gamers have
Speaker:been nickel and dimed with monetization strategies through
Speaker:different games that if you push too hard, we
Speaker:will find another route. We are very savvy in figuring out
Speaker:what other way we can do it. Now for the as quote, unquote, the
Speaker:normies, yeah, you will stick on there, but eventually when it
Speaker:starts to become too much, even the normies will leave. So
Speaker:they have an issue. I would not advise this. I know it's
Speaker:the easiest way to do it in limiting free users, but
Speaker:it's gonna be stupid if you give time limits on how much you can
Speaker:use voice chat. You're gonna if you're gonna even have
Speaker:more restrictions on the file size you're going to be delivering, and they
Speaker:already did this once. And if you're gonna be significantly limit
Speaker:limiting video calls, This is not gonna go well, and eventually
Speaker:they will be sold. This doesn't sound like a
Speaker:good strategy at all. I get where they're coming from. I
Speaker:get that they're trying to appease investors so they can see, like,
Speaker:they're making money off of this, but there has to be a point
Speaker:where you're like, we're not going to do this because this could actually potentially
Speaker:hurt, which also leads me
Speaker:to their new in game or new in app currency called
Speaker:orbs, which users can earn by watching commercials.
Speaker:Orbs can be used to purchase cosmetics from Discord shops.
Speaker:Initially, orbs will be awarded for completing quests related
Speaker:to Discord advertising such as watching movie trailers or streaming
Speaker:partnered games. The only available quest in the beta
Speaker:involve watching a commercial for orbs resulting in
Speaker:you earning a 50 orbs. Users can buy
Speaker:Nitro discord nitro with orbs with a
Speaker:three day credit losing 1,400 orbs.
Speaker:So this is their other carrot of the stick, which is, hey, get the
Speaker:orbs, you can get nitro, so you can get the full benefit of discord.
Speaker:And this is where it's heading in
Speaker:2025 with discord. Like I said, discord has got to be
Speaker:very careful about how they do this because companies have done this
Speaker:before where they started heavily limiting the free users and the free
Speaker:users bolt because there are always alternatives
Speaker:to you. You are popular because you
Speaker:were easy to use and it was a great alternative to
Speaker:using in game chat because I needed to have to talk to people through in
Speaker:game chat. However, people can always just go back to in game
Speaker:chat or they can find an alternative. And there's, like I already
Speaker:stated, team speak, there's guild, there's alternatives to it.
Speaker:So Discord, you are not the only one
Speaker:in this little playground of virtual communication and gaming.
Speaker:Be very careful on how you do this because if you push too
Speaker:hard, people will leave.
Speaker:Alright. Moving on to Bolt Gun two is a sequel to the game Bolt
Speaker:Gun, which is basically a boomer shooter in the Warhammer 40 k
Speaker:game. Great game. Fun game. The
Speaker:principal design of bolt two's Matt Boone
Speaker:and bolt two, the character Malam Sadio will not
Speaker:be limited to location of Korea and will have a branching
Speaker:campaign across new worlds. There will be new environments and enemies in
Speaker:Boltgun two, including some of some that fans have requested.
Speaker:The game aims to maintain a tone described as joyous,
Speaker:grim dark, celebrating Warhammer 40 k universe. The sequel
Speaker:is set to launch in 2026. Development team is considering player feedback
Speaker:for game modes including the potential return for horde mode.
Speaker:The original bolt gun was connected to events of Warhammer 40
Speaker:k's Space Marine, and the team aims to incorporate Easter
Speaker:eggs for fans in the sequel. I think this is great. The
Speaker:original one was fun. It's a fun boomer shooter if you actually like that. If
Speaker:you don't, then yeah. But it it was a good take on this, and
Speaker:it's relatively cheaper to make because you're not using
Speaker:the latest tech. So I said relatively
Speaker:because, I mean, it's still gonna cost money, but not
Speaker:opposed to, like, Assassin's Creed shadows
Speaker:or GTA six, which
Speaker:supposedly may be costing a billion dollars in development cost, which
Speaker:is insane to think about and should be
Speaker:interesting to see if they actually do break even or
Speaker:are profitable with this game. Because the higher the cost gets
Speaker:and you have to add in marketing, the more money you have to make to
Speaker:recoup that.
Speaker:Anyways, moving on to expedition 33 has
Speaker:surpassed 3,300,000 units announced by publisher
Speaker:Kepler Interactive and developer Sandfall Interactive. The game was
Speaker:released on 04/24/2025 for
Speaker:Xbox and PlayStation five, Xbox series, PC via
Speaker:Steam, and Xbox, Epic Game Store. It's also available
Speaker:on Game Pass. The game sold 500,000 units on its first day and reached
Speaker:1,000,000 within three days and 2,000,000 units in
Speaker:under two weeks with an additional 1,300,000 sold since then.
Speaker:The game features a turn based combat with real time mechanics allowing players to craft
Speaker:unique blends for their characters. And it involves
Speaker:a quest to destroy a character known as the painters who alien races
Speaker:individuals of a certain age. The game is developed using Unreal
Speaker:Engine five and includes graphics and soundtrack designed to enhance the gaming
Speaker:experience. It's a great game. It's a little hard, but it's a great
Speaker:game overall. It's fun. It
Speaker:kinda hearkens back to the old school way of RPGs with turn
Speaker:based instead of real time combat, but there are
Speaker:some mix of real time combat like blocking and dodging and
Speaker:jumping. So there are some aspects of real time, but it's
Speaker:not fully real time and it's not fully turn based, but it's
Speaker:for the most part turn based because you can't just swing
Speaker:your sword whenever you feel like it. You do have to wait your quote unquote
Speaker:your turn, but you can do other things like block dodge,
Speaker:which can be difficult because you really have to time it very
Speaker:correctly. And the camera angles do
Speaker:well, they don't do a great job of helping you figure that out a lot
Speaker:of times. So all in all, it's an
Speaker:interesting game. It's a hard game in a particular way, but
Speaker:once you figure it out, it's a great game. Alright.
Speaker:Capcom has reported that in the most recent fiscal year, over
Speaker:6% of its digital game sales were on PC. More than
Speaker:54% of total game sales, including physical, were
Speaker:also attributed to PC. This marked an increase from the
Speaker:previous year where PC sales accounted for just over 52
Speaker:percent and digital sales, about
Speaker:47% of total sales. In terms of
Speaker:unit sales, PC digital sales rose from two point
Speaker:21,600,000 units in,
Speaker:2023 to
Speaker:28,200,000 in
Speaker:2024 while digital sales decreased
Speaker:from 19,700,000.0 to 18,500,000.0.
Speaker:Capcom has posted its eighth consecutive year of record profits largely
Speaker:driven by the success of monster hunter wilds. And they will keep on
Speaker:doing it as long as they don't go, quote, unquote, woke, which basically means,
Speaker:like, censoring things they shouldn't be censoring and just keeping
Speaker:whatever they're doing to the real aspect of what the game was. They kind
Speaker:of done it with a few games and they're hurting from that. But
Speaker:all in all, if they keep to, like, their core basics of the game and
Speaker:what people remember from their games, they're gonna do very
Speaker:well. There is no doubt about it,
Speaker:but we will see what actually
Speaker:happens. I am
Speaker:optimistic about it, but
Speaker:just you just cannot rely on Western developers
Speaker:to help you with your games anymore for the most part. There's
Speaker:some good ones, but for the most part, no. They're all pretty
Speaker:much leaning towards that, and it's it's
Speaker:a little
Speaker:weird. Alright. So moving on to the
Speaker:AMD Ryzen RX nine sixty
Speaker:XT or the RDNA four GPU benchmark has been released showing that
Speaker:it performs slower than the RX
Speaker:7,700 XT, which is based on the
Speaker:RDA RDNA three architecture.
Speaker:The r t x, nine sixty x t will be available in two models of
Speaker:16 gig version priced at $3.49 and the eight gig version
Speaker:priced at $2.99. So spend the extra
Speaker:$50 and you get double the memory. And then rather than
Speaker:just get rid of the eight gig one. I mean, seriously, stop it. The
Speaker:GPU utilizes TSMC's four nanometer process
Speaker:technology and features a boost clock of up to 3.13
Speaker:gigahertz with expectations for custom models to reach
Speaker:3.2 to 3.3 gigahertz. The total power
Speaker:consumption of two d p of the GPU ranges from a 50 to a
Speaker:82 watts depending on the v ram variant.
Speaker:There are the r r x nine sixty x t's
Speaker:scored a 9,315
Speaker:points in the open c l benchmark which is 31%
Speaker:faster than the r x 7,600 XT,
Speaker:but 14% slower
Speaker:than the RX 7,700 XT
Speaker:in Vulcan test. It was 25% faster than the RX
Speaker:7,600 XT, but 12% slower than the RX
Speaker:77 XT. The testing system includes
Speaker:well, they included in the in that is the seven the
Speaker:Ryzen seven ninety eight hundred x three d CPU, 32 gigs,
Speaker:Ram and DDR five Ram.
Speaker:And AMD has positioned the RX nine sixty XC as a
Speaker:competitor to the Nvidia's r t x fifty
Speaker:sixty t I lowering, offering a lower price than the competitors
Speaker:eight gig variant, which I still don't understand why they're doing eight gigs. Just just
Speaker:get rid of the eight gig variant and just do 16 gigs. I mean, we
Speaker:just just doesn't work anymore. I mean, it's I
Speaker:don't understand why they keep on doing this, and and video is probably the worst
Speaker:at it because they keep on being, like, the gamers want it. I'm like, yeah.
Speaker:Because you price it competitively, but it's doesn't
Speaker:work out in the long run. Like, stop doing it.
Speaker:Just do a 16 gig version and let that be it. I
Speaker:like, for AMD, it's it's a weird thing because they price it
Speaker:$50 difference, and it's like, well, might as well spend the extra $50 for the
Speaker:16 gig version than the eight gig version, but
Speaker:I don't know. To me, I would just wait until the next
Speaker:generation cycle because all these are it's it's a weird
Speaker:time. Like, none of these are that good.
Speaker:Like, the 5,000 series is just a head scratcher for
Speaker:gamers with NVIDIA because it's just like you didn't really
Speaker:make it better than the 4,000 series. For whatever
Speaker:reason, the 4,000 series is still better,
Speaker:but you can't get your hands on the 5,000 series because they're always sold out
Speaker:every time because they just can't make it fast enough or ship
Speaker:them everywhere, which, I mean, leads to we should start
Speaker:manufacturing here because it does just help
Speaker:with that time of getting them to stores. But, I mean, then
Speaker:again, how much more is it gonna cost us? Because
Speaker:Nvidia already is expensive as it is. They're
Speaker:great cards for the most part. 4,000 series is still better than
Speaker:5,000 series, but I was interested
Speaker:in the 5,000 series, then I kept on seeing that there was gonna be low
Speaker:stock. It was gonna be hard to find, and then it was like, well, it's
Speaker:kinda sorta better than the 4,000 series. And And I have 3,000 series of the
Speaker:3090. I was like, I'm just gonna wait until the 6,000 series
Speaker:or the super or heavily price drop because no one's buying
Speaker:them. I don't know what's gonna happen, but to be honest with you,
Speaker:it doesn't look good.
Speaker:Alright. So EA. EA is in
Speaker:is very weird because they keep on doing the
Speaker:wrong things, and they keep on having
Speaker:the dumbest philosophy on
Speaker:gamers that I've ever seen. First of all, it's
Speaker:now this was probably a better decision from them, but EA has
Speaker:canceled Black Panther game. We all know about this. Cliffhanger Cliffhanger Games
Speaker:is gone, which is funny because Cliffhanger Games
Speaker:was a very racist develop developer that basically
Speaker:only cared about hiring people of color and not white people
Speaker:because white men bad for whatever
Speaker:reason. And it's usually stupid because it's like we need a safe space. I'm like,
Speaker:that lady that's been all over from her last thing. It's like, lady, you are
Speaker:more likely to be killed by black men than you are by a white guy.
Speaker:More than likely. It's not even, like, close.
Speaker:But they are still making Marvel
Speaker:games. So the Ironman game is still in development. The Black Panther
Speaker:game is not, which it seems like the Black Panther game was gonna was
Speaker:almost done, which is funny because
Speaker:it must have been really, really bad for them to be like, nope.
Speaker:We are not publishing this. This is not good. You guys have had
Speaker:enough time to try to fix this, and this is not doing well.
Speaker:Plus, they've already laid off a bunch of people from the Titanfall
Speaker:game that they were supposedly making, and
Speaker:I wasn't in favor of an instruction shooter Titanfall game. I just wanted an
Speaker:Titanfall three, which is basically just a
Speaker:a Arcadia could be a very competitive shooter, which I don't understand why
Speaker:they don't just don't want a competitive shooter. I don't know why they don't wanna
Speaker:go toe to toe with Call of Duty and figure out their own way, which
Speaker:is different from Call of Duty because Titanfall is
Speaker:a great game. Everybody that has played Titanfall wants
Speaker:more Titanfall, but then we got Apex Legends, which
Speaker:wasn't better than Titanfall. I know it's in the Titanfall universe and maybe some of
Speaker:you actually like it, but it still wasn't better than Titanfall. I'm sorry.
Speaker:Titanfall was the best, and Apex is
Speaker:below that. So you have
Speaker:that. Then we have people are playing Battlefront
Speaker:two. Fun game. Again, I've been playing a little bit too. Fun game.
Speaker:Great game. Frustrating game at times, especially when you're on the
Speaker:losing team for several rounds, and you're like, I don't wanna play this
Speaker:anymore. But fun game all in all. It's got the look and
Speaker:feel of Star Wars. They they really did hit the mark on
Speaker:Battlefront two. I was never a fan of the star cards or their
Speaker:modes, but they're still fun to play. It's not bad.
Speaker:So we have that issue, and you haven't
Speaker:heard anything from EA about either with the cheating problem it's
Speaker:having in PC because more people players are playing it, or battlefield
Speaker:battlefront three is gonna be coming, which I highly
Speaker:likely it's not going to be coming.
Speaker:Here's why. They just don't know what to do with it, And most of the
Speaker:team that created Balfour and Balfour two are gone.
Speaker:So the only way, and I talked about this last week, the only way to
Speaker:do it was to remaster Balfour two for the
Speaker:modern, like, consoles and everything and for the
Speaker:team to understand how to make it.
Speaker:That could work. Plus, there's really is not
Speaker:that much destruction in the game. There's some destruction, but it's not very
Speaker:much. And
Speaker:EA just really does not wanna make a lot of Star Wars games. They had
Speaker:Star Wars Squadrons, great game, just
Speaker:did not put a lot of resources into it. Probably could've made it a really
Speaker:best seller and really great game. Just did not wanna do
Speaker:it. Probably could've made the second a second game of it
Speaker:because it was really well received. Not gonna do it.
Speaker:We had Battlefront and Battlefront two. Great games. Very
Speaker:well optimized, mind you.
Speaker:Probably not gonna make the third one. Why? Don't know what to do with it.
Speaker:The release of it was pretty awful because of the
Speaker:monetization strategies that they implemented,
Speaker:but they don't know what to do with it. They don't really want.
Speaker:The main issue is is the licensing fees, even though they're doing
Speaker:Marvel. The CEO, Andrew Wilson, has just
Speaker:not wanna do more Star Wars games. I don't really know why exactly, but they
Speaker:just don't wanna do it. They do have a few of them. They
Speaker:have the Jedi Jedi series, which they're doing the third and
Speaker:final one, and then Zero Company, which is more of a
Speaker:X COM meets Star Wars type of a thing. They did have other ones in
Speaker:the works. I know they had like a like a
Speaker:RPG type Star Wars game. Open world did not
Speaker:do canceled that one.
Speaker:So to me, EA is going really
Speaker:gonna be focusing on their course. The Sims, Battlefield,
Speaker:and Apex. Really, it's gonna be that with maybe Mass
Speaker:Effect. Dragon Age is no more, and it's probably not gonna be
Speaker:made anymore, unfortunately, because they screwed it up so badly
Speaker:with Dragon Age of the Vale guard that
Speaker:they're not even gonna try again. It's just kinda like you guys made your
Speaker:game. It was terrible. Get out.
Speaker:That'd be me. Get out. You're all fired because it was
Speaker:bad. And I played it for
Speaker:free on PlayStation. I still haven't completed it because I don't care enough
Speaker:to complete it. It's just that bad of a game,
Speaker:which leads me to, again, the creator of drag Dragon
Speaker:Age setting, a veteran, BioWare
Speaker:discussed EA's approach to handling RPG fans
Speaker:during a conversation a conversation with
Speaker:GameRadar. He stated that EA executives believe that
Speaker:RPG fans would buy any game labeled as RPG without
Speaker:requiring a specific appeal to them.
Speaker:EA bosses referred to dedicated RPG fans as living in the
Speaker:cave. The focus of BioWare shifted towards making games that
Speaker:appeal to broader audience rather than just traditional
Speaker:RPG fans. The the shift resulted in games like Mass
Speaker:Effect two, three, and drama dragon age two in in the
Speaker:inquisition, which had more cinematic and action
Speaker:oriented focus. He expressed dissatisfaction
Speaker:with the direction of the games doing that he wanted to maintain
Speaker:traditional RPG mech mechanics, which were not
Speaker:welcomed by EA. He left BioWare in 2016
Speaker:and subsequently worked at Beamdog and established
Speaker:his own studios, summer fall. So
Speaker:and this is the problem with EA. Your bosses are stupid.
Speaker:This is stupid. You don't this
Speaker:is the same thing with with podcasting with a lot of people. They keep on
Speaker:saying podcasting. It's for everybody. I'm like, no. That's not how this works. You
Speaker:don't make a game for everybody. You make a game specifically for the
Speaker:audience. What happens is if it's really good and you make a game for the
Speaker:audience, it becomes a wide appeal. But you don't do the
Speaker:opposite. This is dumb. Yeah. You got away with mass
Speaker:effect two and three. And drama, you did not get away with.
Speaker:Dragon age two, you didn't get away with either because people hated it, and inquisition
Speaker:was okay. And I mean that
Speaker:loosely. It was okay, boring, and then you
Speaker:and then dragon age Vale guard happened, and nobody
Speaker:wanted to play your game because you did not care about
Speaker:RPGs, which Dragon Age originally was that.
Speaker:The original is still the best one. Everybody keeps on saying
Speaker:Dragon Age origin is the best one, and they are right about
Speaker:that. Dragon age two was interesting from a story
Speaker:perspective, but all in all,
Speaker:since it has so little time to actually be developed,
Speaker:it was redundant. You use the same things. But story
Speaker:wise, interesting. Inquisition
Speaker:wasn't bad, wasn't as good as Origins,
Speaker:was better than Dragon h two, but it's not saying a lot, And
Speaker:had an interesting story to tell. Then we hit
Speaker:Dragon Age Velgarden. They're like, whatever you did in your past ones, we don't care,
Speaker:which is weird to say because it was all about, like, continuing that
Speaker:story and having your saves actually matter.
Speaker:And, well, we're not really gonna follow the inquisition
Speaker:with solace as the main bad guy. We're gonna do
Speaker:something different. And then we're gonna put in a bunch of woke
Speaker:ideology, like gender and
Speaker:mispronouns. And then everybody was like, yeah, no, we're
Speaker:good. We're not going to buy this. So their
Speaker:approach from the bosses were stupid because you
Speaker:cannot just put things into a game and expect gamers to keep
Speaker:on buying them. Because eventually we're like, okay. We're we've had enough.
Speaker:Your game is gonna fail. We don't want your game to fail. We actually like
Speaker:we liked Bioware. We liked Bioware games, but EA is
Speaker:stupid. I'm sorry. Most of these bosses need to be
Speaker:fired. These are terrible decisions.
Speaker:Terrible. The reason why Baldur's Gate three did so well because
Speaker:it respected the fans. The reason why expedition 33
Speaker:did well, respects the fans. The reason why
Speaker:it was a tinted grove, that new one that came out respects the fans.
Speaker:When you respect your fans, you know exactly what they want.
Speaker:In turn, they will buy your game. When you disrespect your fans,
Speaker:eventually they'll be like, we're done. We don't want this
Speaker:anymore. We're tired of this.
Speaker:So EA, get your act together. Stop thinking that people
Speaker:are just gonna buy your game because it has the name recognition.
Speaker:It only works so far. Battlefield is in the same spot
Speaker:now because after two terrible releases,
Speaker:I'm talking about Battlefield five and Battlefield twenty forty two, and
Speaker:Battlefield five was not as bad of a release as Battlefield
Speaker:2042. Battlefield five release was bad because your stupid
Speaker:bosses again said open their mouth and said, if you don't like the game, don't
Speaker:buy it. And we're like, okay.
Speaker:Stop being stupid. It's not that hard.
Speaker:All you have to do is make a game that fans want.
Speaker:Maybe try some new directions. I get it. '20 '40 '2 tried some new
Speaker:things, a 28 players in a battlefield.
Speaker:Not a bad decision, just implemented terribly,
Speaker:but at least you tried something. It was a little lackluster because I felt
Speaker:like the development was rushed because you switched midstream, which, again, why
Speaker:does EA do this every single time? It's like, oh, we gotta switch
Speaker:gears. Alright. You have half the time you had before to make the
Speaker:game, and it's like, of course, it's not gonna do well. You
Speaker:barely had a functioning scoreboard.
Speaker:Stop doing this. I mean, mass effect is people are gonna be
Speaker:very, like, twitch eyed about this being like, I don't know
Speaker:about mass effect, and I'm not even sure about mass effect five or whatever you're
Speaker:gonna be calling it. Because to be honest with you,
Speaker:Dragon Age kind of was the last straw for a lot of gamers in
Speaker:BioWare. It's like, this is awful. Like, I don't want this
Speaker:anymore. So, yeah, get your act
Speaker:together and stop stop this nonsense of, like, you'll just
Speaker:buy the game. Uh-huh. I know you I know sports fans do
Speaker:this maybe a little too much, but the other gamers, we don't really
Speaker:do this. We're like, okay. What are you offering? What is different from what I've
Speaker:played before? Is there something new or interesting? Is this a good story? Or are
Speaker:you just gonna try to, like, jam down things that I don't agree
Speaker:with and go, well, if you don't like it, don't buy it. And it's
Speaker:like, okay. From a
Speaker:marketing's perspective, never tell your customer,
Speaker:if you don't like something, don't buy it. Because guess what they will do?
Speaker:Not buy it.
Speaker:That's the point. You go, okay. I'm gonna take your feedback.
Speaker:Maybe we shouldn't have a faked armed lady in the
Speaker:trailer of Battlefield five because that's weird
Speaker:and way too woke and stupid. It was the
Speaker:that trailer was the dumbest thing I've ever seen.
Speaker:Oh, disabled lady can actually fight in World War two. What the hell is that
Speaker:all about? Like, I'd it was
Speaker:so mind numbing numbingly dumb that I'm like,
Speaker:who is running this company? Like, who thought this was a good
Speaker:idea? Check mark checkbox. Yep. Good idea. No. It wasn't. It was a
Speaker:terrible idea.
Speaker:Anyways, what do you think about all this? Do you think
Speaker:I'm right or wrong about this? I just I just think EA is in a
Speaker:terrible spot, and there probably will be more layoffs. So don't be surprised if there's
Speaker:more layoffs. But thank you for listening to
Speaker:Digital Coffee Gaming. I really do appreciate it and
Speaker:join me next week to talk about what's going on in the gaming
Speaker:industry. I really do appreciate you guys listening to this,
Speaker:but as always stay safe and get the game, play
Speaker:the games that you want, or even get the games you wanna get and see
Speaker:you next week later.