PC Gaming Performance: DLSS, FSR, and Why Developers Rely Too Much on AI Upscaling explains why even with tweaks some games still stumble and why studios often rely on upscaling tech like DLSS, FSR, and XeSS rather than full optimization. It also tees up the latest PC gaming news—from Battlefield 6 ...
In this episode, Brett Deister examines Ubisoft's strategic pivot toward three core franchises and dives into the 3 million player mystery, weighing what the numbers might really mean for the publisher’s future. He also ties in other industry headlines—from Crystal Dynamics layoffs and No Man's Sky ...
Host Brett examines the challenging GPU market dynamics, dissecting the pressures on Nvidia, AMD, and third-party developers and what it means for gamers and studios. The episode also covers a wave of headlines—from the Unreal Engine 5 remake of Oblivion and Mountaintop Studios’ shutdown to updates ...
In this episode, Brett Deister dives into AMD's RX 9070 and 9070 XT, unpacking RDNA 4 features, pricing, and the potential impact on the GPU market. The show also surveys a broad slate of tech and gaming news—from the China-Taiwan semiconductor tensions and the Fable delay to 2026, to Warner Bros st...
Brett critiques NVIDIA's RX 5000 Series launch, arguing that the rushed release amid stock shortages and scalper chaos shows a need for more consumer-friendly practices. The episode also surveys the broader gaming landscape, from the closure of God is a Geek and Dragon Age Veil Guard's disappointing...